What is the process for writing my own module (not scriptnode)
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@Christoph-Hart No problem! Thanks for the quick turnaround. This is going to be seriously cool, I can feel it!!
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@Christoph-Hart Hey dude, any ETA on that snippet?
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@Orvillain There you go:
HiseSnippet 1230.3ocuWs0aiTCE1SZmtz.qDU.uOpOkBUQIj1rcYEhjlKKAHsQaJk8sJGONIl3wdjGOsMfVo9HOxOU9G.G6YlLSXydQQvlJUkyM6OeNemicFojDZTjTgbJe0xPJx4SbGuTnm2YNlIPC5B5c6h03qnQZz4KCwQQTejiyNO2X2Y+cQ1O+02cNliEDZtJD5ZIiP+IV.SmqcTqejw48w9zqXAE79jVCHRQGIWFCXYG2ZnPLYAdF8BrwsRtnuGGMG47kt0O6oD7IjSaVmdxjl9Owu4DxYjFSwM7e5o3F1u1rQiFHm854yzR0XMVSiPN6dtze434x6DIav0rH1DN0HTGMF14D08kbeyQznE0YNi6OJKIEgfUYTdJamjT1m6Nj4yVoOO08oVCd4QTLA5TZc3syZvqdQ3Uq.71.jbJ.ocSfzAtiIJVnN2hAOer6.glplhg5TQnj3KpzCNtcjfGBc0.7BZeEHrJhJMqU6XO3eG8rxkgZUj16VrxSE38sd8DyXBZ0YT8y4xIX9KjwZlX1Pr.pfpJqGgOPm5fgiFDnJvDjUpxgqLbnIfURUUzYrH.EcsZ37I.ynxzXAQyjhJF+Np7uWde.5QRv8PESnqbX21W09a7Nz6q7zJC7s9AK7qN5YYw5IEWH0zKEUrKP4WU16eaZ5zMZyjlTRN2b31fYC2V81BrhHNXBUcLjP3wzUNB0u0IEtuYRQQNKIopUvQoXffouLjJdSLYTZo1PfRQEzxnszmuHk9zN1mI+E7szoRU.h4anzqoqNxd.J10axy1FVEVLiBGDEz965XLY0zS3mIi94AlZZFB.v..LjpzLyY2oK8VX.RBgde2tznEZYn02fPov.8s.u2uBqOzp0xbgen0cLe87UJ9yGZElksF3amKZ2Bu9uDxludGGzqK8i4X85C.LiISM.Df055LcVhHldYwwn+mMU38EhG3NhoIy2LFKsALBUq+OvX5rzG61a5TJQmCvcc6+xO.CNcS1+xokYXOMa9ZU8hf3h3.KwpOia6ScLD5z4nN+gadKenhFhUzqji33kUhvAgb5K.fer2DtjrXL62nu9bhTl24FOpPliEBJOZaFmr26cpp9auRsZhtVwfVHW37OFtplP6jhNSNnjYpRhbsrd7wTguU3ugOoFquJgAFqmYLefD5Bp9NoZgsFk9cjyiLEj8cuSgCCghv0TUjgt57H2ZUg+Ps4b4clYCrThLTlr5FI4KCmKELhQUhGY3tcfLVny.O7FiqvLtg4ONNBFd5eoXL3r8gMFl2ERe3a60GSfr5xQXy.iCbMieA5JUUkrh1lCzbZiI2l7dlbqlUL6YOIYL.fA1gavLTfnA1SxCIacx83lgr2HLZVCJelKvb9Un8oZtCaZ6Kt.uK.LBqfXfqeS5Xxj.mGxDWmL820TBPCw2uRtNHaf5icGtLOlTy6At2rIpKcJNlqKrFmZ2bnC49r6EJzjUTBYFe5SuO4PkCDqzJXX4xEtRADJbXVyhcVfQBlzUJoyePz0FqDLOC2.G4bobQ.1RM2pau9fzHEfIJ4MjjYClC2GY0.IDQJ6anQ1aC2dG.OX8FBY8k50B7q21.arsAdx1F3oaafM21.ex1F3Yu6.M+dh1wZYPxDNDZ3ndVRniSOg4wx1KmP+Cf1ouMo
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@Christoph-Hart Right! That is really cool! I'll dig into this when I get some chance and see how I can leverage this kind of system for my thing.
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@Christoph-Hart I think this is going to be amazing. Been looking at the snippet, and it mostly makes sense. Being able to throw data from a custom node to the UI is exactly what I want to do.
So ultimately, consider the title of this thread to be null and void - custom node is where it is at! I've just got to port my HISEscript over to c++ and start properly learning scriptnode.
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Thanks, I'm already making use of the new Global Cable feature!
It works great.Here we are sending the drawing straight from Hise into a c++ node for playback!
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@griffinboy woah thats sick.
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Noice. Are you doing any kind of band limiting with the drawings to reduce aliasing?
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@griffinboy Coool!!! I've done this a while back using a hidden sliderpack with 1024 sliders with a drawing method and a SNEX node if I reckon well. It was working but wasn't very effective and aliasing was awful. Yours seems to be very responsive!
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@griffinboy yes - very impressive - so you are going to use this to build a poly synth?
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no that's next. I'm either going to use the Vital or Serum method. Serum's is simpler so I might go with that. Precomputed mip maps using fir filters. Easier to program but it will use a lot of memory... Maybe I'll end up switching later down the line to a realtime FFT based mip map method like vital!
There is clear aliasing in the video - but it's not 'awful' that's probably because I am processing the drawing in real time using a buffer. I've got interpolation between a few different points using splines. I'm probably going to expose smoothing as a parameter for the user. This wasn't done to affect the sound of the waveform, I am just ocd about drawing shaky lines
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@griffinboy
This looks great! :-)
Do you have any kind of hint how to realize this? -
@griffinboy Nice!
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@griffinboy said in What is the process for writing my own module (not scriptnode):
Precomputed mip maps using fir filters. Easier to program but it will use a lot of memory...
Yup, that's what I'm doing with the wavetable synthesiser module too. Sounds good enough for me.
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That's good to know.
Doesn't it use a lot of memory? You'd have to store maps for each wavetable frame right, for various octaves?
Did you find a way around this or is that just the cost of precomputation?Vital gets around the memory issue by creating mip maps in real time. You probably already know, but it stores waveforms in the freq domain, silencing aliasing bins, and then inverse fft. Super nice, but the optimization sounds far more challenging since now the burden is on the cpu for efficient realtime fft.
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This is potentially for a commercial project,
However if my the client says it's okay, I'll share how to do this.It's about time for a new c++ node tutorial I think...
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@griffinboy
I'm keeping my fingers crossed for the project! :-)
But yes - a new C++ tutorial would be great! :-) -
Doesn't it use a lot of memory?
Less than samples lol. Something like 50-100MB per wavetable is completely neglible considering the fact that people are raw-dogging their uncompressed filmstrips into the system memory without hesitation.
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Good point
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I think a third party node collection (like we did with LAF), would be very useful.