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    What is the process for writing my own module (not scriptnode)

    Scheduled Pinned Locked Moved C++ Development
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    • Christoph HartC
      Christoph Hart @Orvillain
      last edited by Christoph Hart

      Alright this is pushed now. You can send any type of data through a global cable and pick it up in your C++ node.

      Here's a snippet that shows the usage. It contains a AudioWaveform connected to an external C++ node that will scan the audio file and send back some properties in a custom JSON object.

      In order to use that example you'll also need to create a External C++ node and compile that before loading the snippet.

      1. Create an empty project
      2. Use Tools -> create C++ third party template. Use this exact string as class name: data_node, otherwise the compiler won't pick it up.
      3. Replace the entire autogenerated code in the file DspNetworks/ThirdParty/data_node.h with the code below.
      4. Compile the networks and load the snippet.
      5. Load an audio file into the waveform on the interface, sit back in awe and see how the console spits out a JSON that was generated in C++.
      #pragma once
      #include <JuceHeader.h>
      
      namespace project
      {
      using namespace juce;
      using namespace hise;
      using namespace scriptnode;
      
      enum class GlobalCables
      {
      	dataCable = 0
      };
      
      using cable_manager_t = routing::global_cable_cpp_manager<SN_GLOBAL_CABLE(-389806413)>;
      
      template <int NV> struct data_node: public data::base,
      								    public cable_manager_t
      {
      	SNEX_NODE(data_node);
      	
      	struct MetadataClass
      	{
      		SN_NODE_ID("data_node");
      	};
      	
      	static constexpr bool isModNode() { return false; };
      	static constexpr bool isPolyphonic() { return NV > 1; };
      	static constexpr bool hasTail() { return false; };
      	static constexpr bool isSuspendedOnSilence() { return false; };
      	static constexpr int getFixChannelAmount() { return 2; };
      	
      	static constexpr int NumTables = 0;
      	static constexpr int NumSliderPacks = 0;
      	static constexpr int NumAudioFiles = 1;
      	static constexpr int NumFilters = 0;
      	static constexpr int NumDisplayBuffers = 0;
      
      	data_node()
      	{
      		// this doesn't do anything, but if you want the communication the other way around
      		// (from HISE to your C++ node, this is the way to register callbacks).
      		this->registerDataCallback<GlobalCables::dataCable>([](const var& funky)
      		{
      			jassertfalse;
      		});
      	}
      
      	// We don't need any of the DSP callbacks for this example so we can use these macros to
      	// define empty methods
      	SN_EMPTY_PREPARE;
      	SN_EMPTY_HANDLE_EVENT;
      	SN_EMPTY_PROCESS;
      	SN_EMPTY_PROCESS_FRAME;
      	SN_EMPTY_MOD;
      	SN_EMPTY_RESET;
      
      	void setExternalData(const ExternalData& data, int index)
      	{
      		if(data.isNotEmpty())
      		{
      			// convert the data to the juce::AudioSampleBuffer class
      			auto buffer = data.toAudioSampleBuffer();
      
      			// fetch a few properties from the buffer
      			// (this is the place where you could do your custom processing
      			auto magnitude = buffer.getMagnitude(0, 0, buffer.getNumSamples());
      			auto rms = buffer.getRMSLevel(0, 0, buffer.getNumSamples());
      			auto length = buffer.getNumSamples();
      			auto channels = buffer.getNumChannels();
      
      			hise::JSONObject obj;
      
      			// write the values into the JSON object
      			obj["magnitude"] = magnitude;
      			obj["RMS"] = rms;
      			obj["length"] = length;
      			obj["numChannels"] = channels;
      
      			// just attach the current knob position so you know it's working.
      			obj["knobValue"] = value;
      
      			// send the JSON object back to HISE
      			this->sendDataToGlobalCable<GlobalCables::dataCable>(obj);
      		}
      	}
      	
      	template <int P> void setParameter(double v)
      	{
      		// just save the parameter to be send in the JSON object later.
      		value = v;
      	}
      
      	double value = 0.0;
      
      	void createParameters(ParameterDataList& data)
      	{
      		{
      			parameter::data p("MyParameter", { 0.0, 1.0 });
      			registerCallback<0>(p);
      			p.setDefaultValue(0.5);
      			data.add(std::move(p));
      		}
      	}
      };
      }
      
      O griffinboyG 3 Replies Last reply Reply Quote 8
      • O
        Orvillain @Christoph Hart
        last edited by

        @Christoph-Hart Did you forget to put in the hise snippet Chris, or am I not getting it???

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @Orvillain
          last edited by

          @Orvillain oops yeah haha will post it when I get back.

          O 2 Replies Last reply Reply Quote 2
          • O
            Orvillain @Christoph Hart
            last edited by

            @Christoph-Hart No problem! Thanks for the quick turnaround. This is going to be seriously cool, I can feel it!! 😊 😊

            1 Reply Last reply Reply Quote 0
            • O
              Orvillain @Christoph Hart
              last edited by

              @Christoph-Hart Hey dude, any ETA on that snippet?

              Christoph HartC 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @Orvillain
                last edited by

                @Orvillain There you go:

                HiseSnippet 1230.3ocuWs0aiTCE1SZmtz.qDU.uOpOkBUQIj1rcYEhjlKKAHsQaJk8sJGONIl3wdjGOsMfVo9HOxOU9G.G6YlLSXydQQvlJUkyM6OeNemicFojDZTjTgbJe0xPJx4SbGuTnm2YNlIPC5B5c6h03qnQZz4KCwQQTejiyNO2X2Y+cQ1O+02cNliEDZtJD5ZIiP+IV.SmqcTqejw48w9zqXAE79jVCHRQGIWFCXYG2ZnPLYAdF8BrwsRtnuGGMG47kt0O6oD7IjSaVmdxjl9Owu4DxYjFSwM7e5o3F1u1rQiFHm854yzR0XMVSiPN6dtze434x6DIav0rH1DN0HTGMF14D08kbeyQznE0YNi6OJKIEgfUYTdJamjT1m6Nj4yVoOO08oVCd4QTLA5TZc3syZvqdQ3Uq.71.jbJ.ocSfzAtiIJVnN2hAOer6.glplhg5TQnj3KpzCNtcjfGBc0.7BZeEHrJhJMqU6XO3eG8rxkgZUj16VrxSE38sd8DyXBZ0YT8y4xIX9KjwZlX1Pr.pfpJqGgOPm5fgiFDnJvDjUpxgqLbnIfURUUzYrH.EcsZ37I.ynxzXAQyjhJF+Np7uWde.5QRv8PESnqbX21W09a7Nz6q7zJC7s9AK7qN5YYw5IEWH0zKEUrKP4WU16eaZ5zMZyjlTRN2b31fYC2V81BrhHNXBUcLjP3wzUNB0u0IEtuYRQQNKIopUvQoXffouLjJdSLYTZo1PfRQEzxnszmuHk9zN1mI+E7szoRU.h4anzqoqNxd.J10axy1FVEVLiBGDEz965XLY0zS3mIi94AlZZFB.v..LjpzLyY2oK8VX.RBgde2tznEZYn02fPov.8s.u2uBqOzp0xbgen0cLe87UJ9yGZElksF3amKZ2Bu9uDxludGGzqK8i4X85C.LiISM.Df055LcVhHldYwwn+mMU38EhG3NhoIy2LFKsALBUq+OvX5rzG61a5TJQmCvcc6+xO.CNcS1+xokYXOMa9ZU8hf3h3.KwpOia6ScLD5z4nN+gadKenhFhUzqji33kUhvAgb5K.fer2DtjrXL62nu9bhTl24FOpPliEBJOZaFmr26cpp9auRsZhtVwfVHW37OFtplP6jhNSNnjYpRhbsrd7wTguU3ugOoFquJgAFqmYLefD5Bp9NoZgsFk9cjyiLEj8cuSgCCghv0TUjgt57H2ZUg+Ps4b4clYCrThLTlr5FI4KCmKELhQUhGY3tcfLVny.O7FiqvLtg4ONNBFd5eoXL3r8gMFl2ERe3a60GSfr5xQXy.iCbMieA5JUUkrh1lCzbZiI2l7dlbqlUL6YOIYL.fA1gavLTfnA1SxCIacx83lgr2HLZVCJelKvb9Un8oZtCaZ6Kt.uK.LBqfXfqeS5Xxj.mGxDWmL820TBPCw2uRtNHaf5icGtLOlTy6At2rIpKcJNlqKrFmZ2bnC49r6EJzjUTBYFe5SuO4PkCDqzJXX4xEtRADJbXVyhcVfQBlzUJoyePz0FqDLOC2.G4bobQ.1RM2pau9fzHEfIJ4MjjYClC2GY0.IDQJ6anQ1aC2dG.OX8FBY8k50B7q21.arsAdx1F3oaafM21.ex1F3Yu6.M+dh1wZYPxDNDZ3ndVRniSOg4wx1KmP+Cf1ouMo
                
                O 2 Replies Last reply Reply Quote 1
                • O
                  Orvillain @Christoph Hart
                  last edited by

                  @Christoph-Hart Right! That is really cool! I'll dig into this when I get some chance and see how I can leverage this kind of system for my thing.

                  1 Reply Last reply Reply Quote 0
                  • O
                    Orvillain @Christoph Hart
                    last edited by

                    @Christoph-Hart I think this is going to be amazing. Been looking at the snippet, and it mostly makes sense. Being able to throw data from a custom node to the UI is exactly what I want to do.

                    So ultimately, consider the title of this thread to be null and void - custom node is where it is at! I've just got to port my HISEscript over to c++ and start properly learning scriptnode.

                    1 Reply Last reply Reply Quote 0
                    • griffinboyG
                      griffinboy @Christoph Hart
                      last edited by griffinboy

                      @Christoph-Hart

                      Thanks, I'm already making use of the new Global Cable feature!
                      It works great.

                      Here we are sending the drawing straight from Hise into a c++ node for playback!

                      ChazroxC ustkU LindonL Oli UllmannO ulrikU 5 Replies Last reply Reply Quote 9
                      • ChazroxC
                        Chazrox @griffinboy
                        last edited by

                        @griffinboy woah thats sick.

                        Christoph HartC 1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @Chazrox
                          last edited by

                          Noice. Are you doing any kind of band limiting with the drawings to reduce aliasing?

                          griffinboyG 1 Reply Last reply Reply Quote 1
                          • ustkU
                            ustk @griffinboy
                            last edited by ustk

                            @griffinboy Coool!!! I've done this a while back using a hidden sliderpack with 1024 sliders with a drawing method and a SNEX node if I reckon well. It was working but wasn't very effective and aliasing was awful. Yours seems to be very responsive! 👏

                            Can't help pressing F5 in the forum...

                            1 Reply Last reply Reply Quote 0
                            • LindonL
                              Lindon @griffinboy
                              last edited by

                              @griffinboy yes - very impressive - so you are going to use this to build a poly synth?

                              HISE Development for hire.
                              www.channelrobot.com

                              griffinboyG 1 Reply Last reply Reply Quote 0
                              • griffinboyG
                                griffinboy @Christoph Hart
                                last edited by griffinboy

                                @Christoph-Hart

                                no that's next. I'm either going to use the Vital or Serum method. Serum's is simpler so I might go with that. Precomputed mip maps using fir filters. Easier to program but it will use a lot of memory... Maybe I'll end up switching later down the line to a realtime FFT based mip map method like vital!

                                There is clear aliasing in the video - but it's not 'awful' that's probably because I am processing the drawing in real time using a buffer. I've got interpolation between a few different points using splines. I'm probably going to expose smoothing as a parameter for the user. This wasn't done to affect the sound of the waveform, I am just ocd about drawing shaky lines 🤷

                                Christoph HartC ustkU 2 Replies Last reply Reply Quote 1
                                • Oli UllmannO
                                  Oli Ullmann @griffinboy
                                  last edited by

                                  @griffinboy
                                  This looks great! :-)
                                  Do you have any kind of hint how to realize this?

                                  1 Reply Last reply Reply Quote 0
                                  • ulrikU
                                    ulrik @griffinboy
                                    last edited by

                                    @griffinboy Nice!

                                    Hise Develop branch
                                    MacOs 15.3.1, Xcode 16.2
                                    http://musikboden.se

                                    1 Reply Last reply Reply Quote 0
                                    • Christoph HartC
                                      Christoph Hart @griffinboy
                                      last edited by

                                      @griffinboy said in What is the process for writing my own module (not scriptnode):

                                      Precomputed mip maps using fir filters. Easier to program but it will use a lot of memory...

                                      Yup, that's what I'm doing with the wavetable synthesiser module too. Sounds good enough for me.

                                      griffinboyG 2 Replies Last reply Reply Quote 1
                                      • griffinboyG
                                        griffinboy @Christoph Hart
                                        last edited by griffinboy

                                        @Christoph-Hart

                                        That's good to know.
                                        Doesn't it use a lot of memory? You'd have to store maps for each wavetable frame right, for various octaves? 😬
                                        Did you find a way around this or is that just the cost of precomputation?

                                        Vital gets around the memory issue by creating mip maps in real time. You probably already know, but it stores waveforms in the freq domain, silencing aliasing bins, and then inverse fft. Super nice, but the optimization sounds far more challenging since now the burden is on the cpu for efficient realtime fft.

                                        1 Reply Last reply Reply Quote 0
                                        • griffinboyG
                                          griffinboy @Lindon
                                          last edited by griffinboy

                                          @Lindon
                                          @Oli-Ullmann

                                          This is potentially for a commercial project,
                                          However if my the client says it's okay, I'll share how to do this.

                                          It's about time for a new c++ node tutorial I think...

                                          Oli UllmannO 1 Reply Last reply Reply Quote 3
                                          • Oli UllmannO
                                            Oli Ullmann @griffinboy
                                            last edited by

                                            @griffinboy
                                            I'm keeping my fingers crossed for the project! :-)
                                            But yes - a new C++ tutorial would be great! :-)

                                            Christoph HartC 1 Reply Last reply Reply Quote 2
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