• What is CPP?

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    Christoph HartC

    That looks like a ready to use C++ plugin built with JUCE. Just throw it in the compiler and enjoy :)

    You might want to ask for the Projucer file to so that it creates the project for your IDE.

  • Pasted text showing in debugger

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  • Build error in latest commit

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    David HealeyD

    @DanH Version 3 is a tag - https://github.com/christophhart/HISE/tags

    Master and Develop are both ahead of V3. For our purposes ignore the tags and just stick with develop.

  • Block-Based Processing in Third Party Node

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    ?

    Yeah RTNeural supports floats. I think the issue is with the type of Model I'm using -> I can get a guitar amp black box model working just fine, but the whole "predict the future" version isn't playing very nice :)

    I'll keep messing around

  • Little trouble with nested includes

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    ?

    @Christoph-Hart Does the parameter class not support step size? I need whole numbers so it isn't calling a randomize method every .01 steps

    0831bd64-041a-4331-b48c-850c7c721f2c-image.png

  • External global scripts

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    Matt_SFM

    @d-healey said in External global scripts:

    I'm making a video about global scripts

    Content.spoilerAlert() 😁

  • Getting Crash in HISE Debug but not Release

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    langermarc19L

    @d-healey There was a Debug one and a Release one

  • How to get the combo box font?

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  • A Quick Note for Third Party Nodes:

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  • Efficient Debugging in DAW?

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    langermarc19L

    @Christoph-Hart for this one I don't have rubberband included no. But that's good to know I guess, it's not so far out of range if it's taking me ~5 minutes

  • SNEX C++ Template template arguments

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    langermarc19L

    Actually I think I may have found the answer in hi_dsp_library/snex_basics/snex_ProcessDataTypes

  • SNEX + Juce

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  • ScriptBuilder class

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    Christoph HartC

    @d-healey No, only in the onInit callback - and even then it's only ~95% stable, but it's enough to build repetitive module trees programmatically.

  • Multiple MainController's/SynthChain's

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    E

    @Christoph-Hart Makes sense, I investigated more about having multiple MainController's and it was definitely the wrong route. Pretty satisfied with FRONTEND_IS_PLUGIN for my use-case.
    Thanks!

  • Previewing segments of the same sample

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    E

    Note that I had to disable the pool "search mode" when loading the same sample over a range of MIDI notes, otherwise updating the start/end positions would be mirrored on every sample.

    auto pool = sampler->getSampleMap()->getCurrentSamplePool(); jassert(pool); pool->setDeactivatePoolSearch(true);

    I believe this is why this pool mode exists, @Christoph-Hart, i.e.: to allow each duplicate sample entry to have its own properties?

    E.

  • Storing extra properties within ModulatorSamplerSound

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    E

    @Christoph-Hart Hi! Thanks for the quick reply. Yeah, that's what I came down to, I'll base64 encode my properties to avoid adding a child ValueTree. That'll work even though it's not really optimal.

  • How to fold function list by default?

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    David HealeyD

    @Christoph-Hart Thanks. I just gave it a go but the outcome is weird, I think there is more to it. I'll keep poking around.

  • Adding floating tile colours to LAF

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    David HealeyD

    @Christoph-Hart Thanks for the tip! Still all the colours are coming through as 0. I assume I'm misunderstanding where the floating tile's colour data is stored.

  • Convolution on Raw API

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    hisefiloH

    @Christoph-Hart YEAHHHHH that was it. Helped me also to find out I need to add a Convolution Reverb Module on HISE and to load the IR to be pooled (yes... fool of me)
    Thanks man! Now we can go for some amp sims for my instruments!

  • getSystemStats

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