• Load external base64 table to scriptnode

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    T

    @d-healey yup, that was it! Thanks so much!

  • MIDI Routing - Floating Tile Keyboard Retrigering (strategy help)

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    F

    @d-healey said in MIDI Routing - Floating Tile Keyboard Retrigering (strategy help):

    Message.ignoreEvent(true);

    This works perfectly! Thank you @d-healey

  • Sampler (if enabled)

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    ThinkTankT

    @d-healey Thanks!

  • Load impulse responses from external folders

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    B

    @Casmat Thank you, I'll try that and post the result.

  • Animate panel via MIDI?

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    LindonL

    @paper_lung said in Animate panel via MIDI?:

    Hi all, does anyone know how to animate a paint routine via MIDI? I want to display an animated panel which shows when notes are triggered in the MIDI processor for one of my modules in the module tree. I've got a few working with LFO's using getCurrentLevel, but unsure if this is possible with MIDI?

    set up your panel to repaint based on some variable, set the variable in the note on...

  • Synth.playNote()

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    d.healeyD

    @iamlamprey I think with release triggers it will just work like a one shot sample.

  • Scriptnode - External Display Buffer when plugin bypassed

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    Dan KorneffD

    @Christoph-Hart After doing a bunch of testing, I've found that the magic number appears to be 48.
    When I do the math:

    auto numSamples = (double)getMainController()->getOriginalBufferSize(); auto sampleRate = (double)getMainController()->getOriginalSamplerate(); auto blockLengthSeconds = numSamples / sampleRate; auto deltaForBypassDetection = roundToInt(1000.0 * 48.0 * blockLengthSeconds); buffer = 64 sample rate = 48000 1000 * 48 * blockLengthSeconds = 64

    Is it a coincidence that the magic number is equal to the buffer size of my audio card or that the value is a multiple of my sample rate?

    Now the part that is driving me crazy....
    Even with the increased sampling time, I can get the transport handler to trigger false positives when I move an item on my screen. Check out the console:

    false positive.gif

    It appears to not only be affected by the buffer, but also the way getApproximateMillisecondCounter is being calculated.

  • True Legato Demo Project

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    d.healeyD

    @ThinkTank Well it's usually 12 up and 12 down per note (and sometimes per dynamic), can't remember what I did in this example project though.

  • MidiFX Plugin issues in Logic Pro X

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  • Problem with EXPORTING - BUILD FAIL

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    F

    @d-healey said in Problem with EXPORTING - BUILD FAIL:

    But before using any scripts you should learn to do it manually so that you understand what the script does and can solve problems that arise when using it.

    Definitely will do that. Just a quick question; is there a guide to the process of finishing (compiling, packaging, and licensing) a plugin all though Mac? Even with just bullet points? Just so I know what exactly to look into when doing research.

  • Set midichannel to Omni?

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    d.healeyD

    @ulrik Message.PITCH_BEND_CC I think

  • How to get around this...?

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    T

    @d-healey I’m using a global modulator in some, so I can’t compile everything.

  • how to script a minimum start and end length of waveform

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  • 0 Votes
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    Christoph HartC

    That's some Apple codesigning glitch. Google it and you'll see this:

    https://developer.apple.com/library/archive/qa/qa1940/_index.html

  • Combobox & Userpreset

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  • need help with MidiProcessors

    Solved
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    ?

    @d-healey ah okay my mistake, it was an issue with loading the wavetable for that particular synth... i might as well buy a whole new wardrobe at this point

  • Combobox to change background image of plugin

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    Oli UllmannO

    @ThinkTank
    Great! Then have a nice day! :-)

  • Hide preset browser when saving a preset.

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    ThinkTankT

    @xxanx

    Figured it out.

    In case anyone else wants a preset browser that kinda works, with opening and closing (with preset overwrite prompt)
    heres my code:

    // SHOW AND HIDE PRESET BROWSER WITH BUTTON const var FloatingTile1 = Content.getComponent("FloatingTile1"); const var Button1 = Content.getComponent("Button1"); Button1.setControlCallback(Button1CB); inline function Button1CB(control, value) { FloatingTile1.showControl(value); }; // Timer for handling delay after saving a preset const var saveTimer = Engine.createTimerObject(); var saveTimerCounter = 0; saveTimer.setTimerCallback(function() { if (saveTimerCounter > 0) { saveTimerCounter--; if (saveTimerCounter == 0) { FloatingTile1.set("visible", false); Button1.setValue(false); saveTimer.stopTimer(); } } }); // Close Preset browser after save const var uph = Engine.createUserPresetHandler(); uph.setPostSaveCallback(function() { saveTimerCounter = 1; // Set the counter for a brief delay saveTimer.startTimer(5500); // 500 milliseconds delay }); // Logic for handling preset loading (remains unchanged) uph.setPostCallback(function() { FloatingTile1.set("visible", false); Button1.setValue(false); });
  • Dark mode via LAF?

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    d.healeyD

    @paper_lung You can either check the button's value in the LAF function, or what I would probably do is change the color properties of the components from within the button's callback.

  • This topic is deleted!

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