• To string OnlyExtension

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    d.healeyD

    @Christoph-Hart Can we get a fix for this? I keep falling in this hole.

  • This topic is deleted!

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  • Added sticky top lines showing the current method

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    d.healeyD

    @Christoph-Hart perfect!

  • Buffer detect pitch returns 0

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    orangeO

    @pluginboi said in Buffer detect pitch returns 0:

    Heres how i used detect pitch when i was trying to make a guitar tuner

    Looks cool. Does it work as a guitar tuner?

  • ScriptProcessors onTimer callback

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    d.healeyD

    @ulrik that could be unrelated to the timer, I'm not sure how events are handled in the synth group

  • Label text input position

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    A

    Also what's the alignment set to? Maybe that's why reducing the label height works - your text alignment is set to centred-bottom.

  • Save preset to specific directory

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    Christoph HartC

    @tomekslesicki or you can pass a File object into the method.

  • Preset browser scroll handle LAF?

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    T

    @d-healey I was thinking of you when I wrote "somebody smarter than me" :-) Thank you!

  • Reassign sliders with script

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    T

    @aaronventure Thank you. I appreciate the info.

  • Confusing issue with scripting simple knob for AHDSR Envelope Knob

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    M

    @d-healey Amazing, thanks!!

  • SliderPack vs. Custom Panel

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    A

    @d-healey The panel can also save an array.

    The linking is a good point.

  • Possible to change convolution start position via scripting?

    Solved
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    d.healeyD

    @aaronventure the reference. I believe it is reset each time a file is loaded.

  • Any way to create a button thats a vector svg in a panel

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    ospfeigrpO

    @ulrik Thank thats exactly what i am looking for here's the example

    HiseSnippet 1061.3ocsV01ahaDDdMA2Vb6o1H0e.t4CsNRtHamP.TUUuDBTgZSNT45oS5T0oM1K3UYYWK6kvgpx+49OncFaH1z3DUg5wG.OyyLCO6ryKdRpJjkkoRIFsd85DFw3KLmtVpiGDS4Rx3KIFGZNhKiFJD7jL14oLJ4h0IzrLVDwv3feFMynUSR9m+5mtfJnxPVoJB4MJdH6W4K35RsSd4uvEhQzH1q4KpX8oubbnRNPITKAJcfoGIgFdKcN6ZJZVCShwmLLhqUoS0TMKiXz7BUz5owpUxB6eCOieifgB9joPfJTORIhPFiZICh4hnIaO5YDHJSJSDGTjH9Zyq3Q7GzWlP9pb.6ROplOLZrK8NXG54WkddUnWMTxnBkZVPoCMmFlxSzkHHe9bywRMKcFER6UoRgsjFlMMGn.Kj51Kn2xFkBBO3giuWvot1m44c7OXAlkoDr1gBFM0ATXYA2FYZ66no1SjB6ezdajlyzCTKRTRPv4H.6Hz7RqSpXaHTznYSn5XLlIsEJZDvhEWR0Tm246645602E9Nnm6Y8cOqm6IAtc7c86Bxcc62aGrNAtAAcc86zAACB.rNf1NHVPPG2.uSc8OoKBV31I8pABBZO29f+9Ooece7+VEfcnnuWumg+8Abe.26OfiOjpZmwzSfpI8uoVp4RlyrkxPMWIcler0eZ0ZNZPQOfSwOYsWEy0Lvc.LJktJOYl3ZmfWDWnVJixb7O101GMwpEelsiNlm0NBRws4YikY7H1wVsfn+7gGPmAcl0Gezf6stGuo2bLtRsLiMfJD2.sokmC1cv8d9Y4wr.JLRZCEJZHCj47tbSa+AW6hGVi4Hf+Eg.pD4g2xhr+V6ZNN3gYaIaRJGKD45uKylmCeT9wAIbMg6adp3Ua.gqoxHBgDiYt+orD7dDKqyyJVVaSA1J40JM6URm7zf08V1+anYypEC6ZRUBAKsVXbdY5y4nib4haXotPanXI6ACggH6NYx7omLUcvYXQSbECUxwRt9UIL4SMNkroyGd52Gic433rM5.6RXoZNRAiKY2A6FJFt0x7RV1sZURtsaFsPL9TcN5K1N5iJYBBGFvYZB0fjOTcSy5pBq3Q5XvLCMnJlwmGqQo21fPf5U0psUs.O9RyyEB6REjGO5EF5qhVJn5c2Dfq+1..WB6L9EGwB0U50UWO9+15g+qT7PyIbcXb8brQMbDtp9XvwMKUeg4vYyXg5RB1zbza+3rAkTLdc9UTcJGpSLud4hovztPF7uKgxHrIvnAVtVH6gxXFXJSFkK72vmMf9nrwFP+sfjEzvT06CKZ8v01eVtFfSx72Xok4UnrsOIucDKa8Z6QV.uAw6CCwi+2CcP06Svd3yI6gOmtG9zYO74r8vmt6gO8dVevWd67kZ0hh1APwjg4ynLLFJoPkUdUH4efRtCTE
  • Script panel label keyboard entry?

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    d.healeyD

    @Christoph-Hart said in Script panel label keyboard entry?:

    Ok, but what do you do? I load up the snippet and can click on the button, then it will open a popup.

    Yes that's what I'm doing too.

    Where's the UI - in the interface designer or another window. Do you have another floating window with the interface open?

    Aha mystery solved. I was just in the interface designer. If I open the floating interface preview it works!

  • All Control Callbacks Get Triggered On Init?

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    A

    @d-healey said in All Control Callbacks Get Triggered On Init?:

    Another solution is to put a button at the end of your component tree and put your code in its callback, this will be called after all the other components. Or instead of adding a dummy button, use the actual last component in your tree if suitable.

    That's a good one. Kontakt has on persistence_changed which executes after on init, meaning that on init has to pass first, which does not happen if the track is muted in the DAW or the VEPro instance isn't connected. So my instruments there always load up with the "loading" image which says exactly that, and all the UI controls get their visibility set only in persistence_changed.

    But if in HISE the controls get executed after the init callback passes, then simply adding a dummy control at the end is not a big deal. Much like the PersistentData thing, or the colorPalette, or my dummy DAW automation controls. or my dummy switcheroo volume sliders. Hey, we need a dummy component list!

  • Make a button start and stop a Lottie animation.

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    M

    @aaronventure this did the trick ! many thanks!

    //button const var Buttonx = Content.getComponent("Buttonx"); inline function onButtonxControl(component, value) { if (value) { // Button pressed, start animation p.startTimer(1000.0 / object.frameRate); } else { // Button released, stop the animation p.stopTimer(); } } Content.getComponent("Buttonx").setControlCallback(onButtonxControl);
  • deferCallbacks and Its Effect on MIDI-Mapped Controls

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    d.healeyD

    @aaronventure said in deferCallbacks and Its Effect on MIDI-Mapped Controls:

    Should I even use deferCallbacks in my interface script

    I always add it by default. That way if I add something to one of the realtime callbacks that shouldn't be there I'll get a warning message.

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  • Make one combobox control the waveform choice on 3 different LFOs

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    M

    @ulrik That worked like a charm, thank you so much! The array is what I've been missing. many thanks

  • can i draw my own wave form?

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    d.healeyD

    @Christoph-Hart

    You can fetch the content of any sample as HiseScript Buffer and draw it yourself

    This is where I had got up to. But I don't get the playback data from the sampler so I can't draw the playback cursor. Given the performance issues you mentioned I think I will abandon this road :)

    My main goal was to be able to update the waveform when the gain level is changed (like in the waveform editor) and have horizontal and vertical zoom.

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