• Presets again...

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    David HealeyD

    @Lindon I've always used the preset browser to load presets so that was my go to. Glad it seems to be working :)

  • Help - Controlling Synth Knobs with Interface

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    David HealeyD

    @JMooreo Use the interface designer and select the control you want to connect it to via the Processor ID and Parameter drop downs. Usually you don't need to script this kind of thing in HISE.

    There's some tutorials here you might find helpful
    https://www.youtube.com/watch?v=0TtezP8lp24&list=PLynv7CujPCfbH2OPE-cC5F4ZK-sVGkBwx

  • Dummy HR files

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    ossian1961O

    @d-healey said in Dummy HR files:

    I've asked a designer to work on my sample libraries UI, he'd like to try out the current version but he's on a limited internet connection and would prefer not to have to download all of the samples in order to play with the interface. Is there a way to make mini HR files so he can access the interface?

    If he should just create the graphics, you could create a basic graphic elements and send him the Images folder and the screenshots, so he can work creating all the stuff using the same sizes. For my synth, the designer is creating the graphic elements just on the Image folders that I sent to him and it's working fine.

  • Combo Box Set Items after init

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  • How to add lag to a knob?

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    David HealeyD

    @Christoph-Hart said in How to add lag to a knob?:

    Yes, but the problem that you can't apply filters on a Container remains since I've removed the monophonic filter.

    Yes a filter would be much better, I was just trying to find a workaround :)

  • How do you load samples into the sampler via scripting?

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    C

    Sorry for my frequent silence, first of all. It seems my commitment to distributing my own HISE project keeps phasing in and out.

    That in mind, when it comes to the original subject, I was able to heavily edit the source code so that you could specify a different sample in a sample map via scripting. I don’t recommend this, as even if it had Christoph’s input, I’ve had occasional loading errors in the past, particularly over looping and whatnot, but it is a way to make use of user multisampling, for instance.

  • Photorealism knob... my first attempt.

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    Dan KorneffD

    @orange how are you using the #include command to link your external libraries?

  • Recall previous parameter value

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    ustkU

    Hi Christoph thank you for replying

    I am already using these events and it's working fine, the problem I have is either the last value is not stored, or if stored the behaviour is strange

  • Pitch fade confusion

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  • CC value outside of controller callback

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    David HealeyD

    @Christoph-Hart Oh, that makes sense! Thanks!

  • Multi Pages GUI and namespace feature

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    ossian1961O

    @Christoph-Hart said in Multi Pages GUI and namespace feature:

    Namespaces are resolved before the abstract syntax tree of the javascript engine is parsed so it has absolutely no impact on performance.

    So it's a better clean way to work ;)

  • Floating tile keyboard lowest key

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    Dominik MayerD

    I think your solution works quite well.. I compiled a plugin and the performance overhead is quite small and actually, runs smooth.

    /+ finally a fascinating method to leverage that weird BlackKeyRatio animation..

    Content.makeFrontInterface(600, 500); const var FloatingTile1 = Content.getComponent("FloatingTile1"); const var Knob2 = Content.getComponent("Knob2"); const var LFOModulator1 = Synth.getModulator("LFO Modulator1"); Globals.funky = { "Type": "Keyboard", "KeyWidth": 14, "DisplayOctaveNumber": false, "LowKey": 34, "HiKey": 127, "CustomGraphics": false, "DefaultAppearance": true, "BlackKeyRatio": 0.69999999, "ToggleMode": true, "MidiChannel": 1, "UseVectorGraphics": false, "UseFlatStyle": true, "MPEKeyboard": true, "MPEStartChannel": 2, "MPEEndChannel": 16 }; inline function onKnob1Control(component, value) { Globals.funky["LowKey"] = value; FloatingTile1.setContentData(Globals.funky); }; Content.getComponent("Knob1").setControlCallback(onKnob1Control); inline function onKnob2Control(component, value) { Globals.funky["BlackKeyRatio"] = value; FloatingTile1.setContentData(Globals.funky); LFOModulator1.setIntensity(value); }; Content.getComponent("Knob2").setControlCallback(onKnob2Control); HiseSnippet 1841.3oc4YrsaabbcVJstQzUtQIFoIuTLfnEfpwUgjVVtw4hoDkjihkrHLUbhiQfwvcGRNP6NylcGJYZCC3W5ePA5q8SQu2eh7Ij+.2yYmk6EIJIpHmBGz8ACNmay41btH2NT4vihTgDq41aT.mX86s6LRpGzZ.SHIasNw5Z16vhz7PpAzZiBXQQbWhk0L2CAXM2rj3ue9tqw7XRGdFHB4QJgCeaguPmAscy6K771j4x2S3mi5katkiR1R4oFB5yL10HALm8Y84OfgjUxlXckMbEZUXGMSyiHVytlxcTmApCkF5ejHRz0iiGpS5.Bx.dSkmKpwHTRqABO21is6HBwxtclWXFiW3516HbEovy7FuaLBZFG48GVkNK0qdd0q1DUuZSR8rxodyZTuEr63DJBzYXPc6p1aIg.UOFDBxqVFZIk9WWwtkBnPpWxmsOeyP3PJGUWoVsaPuUsZK9YyWd9xPfHRSOfER2zSwzBY+8Dd75zufNVD845VJ+.kDNTsRAppfxHSB2Wp513T4LF6w3X6M2cGk6POF3Lw6LNkD4KEZ0J.MzLhpXT64KeOOUWlWzR8FJ2eDv5KluLkVAcaUtCsx84i5pXgtUtQLX332Jb0C.T0W1.ZcQTfGaztNZ1A7GLzuKODv1CDI2Pv1pCA1.X2LgiuRXNWuwsM.ZMLRq7uWHKXfvIpH2qy6wF5oWMHfyBwGK.Zc3vDrq4AI7fzdH3KU.lZKsxmZ9L32S0uuGGr5hrgojPJpTx8P8v.7ah3Oh6.9lIqH.5MAWWG8HuiIr1aj5kNFbHuNTmcQMRQrgzM28ux7keYRzPH8DRNEBFNfEIoJIFtqiYBgJupNiSCtAD18FxWb9xwwKJsPX7Iic5+.DPiIDD+bER4VJBSphyuVmoYUKvOlafZzom.B4Oik.nWsXddcgHQ0hp6hmoQ03BaTEi1WBaatBuWPxwm0xHgdTUiJbtNfFmkCnwwb.4r7Gnz7ckUWr7KJOW4WdBL85MITIhyiGNIrXSgvyfspx3Wkmv6FcnP6LHA6hzO4SnleRi3dvCgHpd.mlFbnLoaBK7HZWt9PNWhj3SERZEGVDuBdbDkExoCgRoKYtljaC+PhneG5gtSFvb3wu1L3UQbLoZkmUIQoo+UZcSk1wj8xiI0Ge1REKRNBpS4vgrFSLl94P4hasH8tzZz6PucsOC8.PwcIKbDUEvCwjC5SpJ5E+nFHrpqZQvDEQz6TUEh+jo+ApVk3VRcJwhO5zMqQfYYTl7VD90Mjy1exVo4WXR4Kg1ZE6aZe58My2V2wjMmiPkbKoPua.WdZM6IIOAf9pkRxm.R0wcUuVRW0NdBWdHQ.MO+c1wE.HwtfrIUVuIYpYtwwYF99lsvGxXu8D0ATQHBoEn0asN+.XnISm94rWmGsuVE.WT5SVXJMcxXJlKMe4h3q9OXWnBB4YYW+ZMGkc3Kaln.laqr83R+jt8GOH1bWw0080H0BM2OC5qe8q+nhPaj.NlXM+Y5Lh+OGYfFa2kdrk8Kt7MfWt1u9Mf+sVeWxgn6LM.ejeyAbQ+AYSe+puGycSSjt54l5mk57p7oNu5wMiPa.2X3qTghmC4QLuic8+6Sb8jUa5yxD4QOsouv00i2VAcqfx7YxeWP97fNhmyyuhwwR1VXgELXxYRW4bePlyj957ljaSLoEGjdbdPD4TTOxOcWxImKG1NXba37qLf6Ikf.kQ9YySaTm2Huz6QLwJeSo5tfcar5+j02RSPewRo+JquIakMu8F85AusxT1Ys276dytB14oJWynJW0tCLCX7dIwJxGDel9sPMK583RS215m11xGMT9Om1skCl5skMkL2CppEEnhJH3Nbewdv6in7.wRQg7eLtVWd3sfZPSD0Oe2MAibh7zgoGFFmtrpuZnTWH8XloNlTe5WKd12Z1Z+x7Z6xWbXloScmfGrT6S7W+4cgzX+.O9FxC3dvHIw536YmzzbLzh406njpfAJovIeP+gbcnneedXdcehFzpZMTrMCx0a9PXfcV9D3+bysgDOVH1A9Wnun9Y6Krlx30GZaTWJ9Xj9VUQ84MpssMrMXRtUw+FImmNRH3S6gboyXf+zyu9BMwROaMtxUyx+wa2Dqx0SE5mLhZpItMuObQ4grGGZKCUIKjZzwWof0NvYSSKncze5e7AM2VoB1Px.ufadgXFma7kRr9K1MVdoheGrK7O89X7meZq3yjNvzCwSaZ8D6UhoOG9at6alyj2bYfklxLv2ONplF9v36a4STXz3zbqeCnwm4LPy7+my.8P0PbexcXPccX.ZaX0rNvnGN7jMPv81sJgiOXNWCOal8P5Fe.2LLAYc7rUBx5iQ9+j6vm4DpdpiY8c7g26DCAraY7+MCyYuCdlltzO5afs.DO0wAc1+Mv6LYNZbg43lWXNV9BywstvbrxEliaeg43ueFbfyps5Pnju4oG.n8FlJ4VocGrlg7eAvAt6vJ
  • GUI Control Limit

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    ossian1961O

    @Christoph-Hart said in GUI Control Limit:

    I've just checked - HEXERACT has 961 UI elements and is still OK performance-wise but I wouldn't do a complex interface like this again without C++

    961! Huge work indeed! :O

  • Panning Samples via Slider

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    Christoph HartC

    Use one sampler per drum type.

  • Sampler table processor

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    David HealeyD

    Thanks. That was easy :)

  • RAW

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    Christoph HartC

    Yes. Not sure when it will be uploaded though, but the last presentations all landed on Youtube after a while.

  • key colour

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    David HealeyD

    @levitanus You have this at the top of your script

    Content.makeFrontInterface(600, 500); Content.makeFrontInterface(633, 300);

    Pick one :p

    I don't have scripts/CB.json so I can't do much else to debug.

    This works for me though

    Content.makeFrontInterface(600, 500); const var key_low = 0x6000ffff; Engine.setKeyColour(60, key_low);
  • Setting Script: Time Variant Modulator value

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    Christoph HartC

    Copy the text to the clipboard, then File -> Import HISE Snippet.

  • scripting Sampler Settings

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    Christoph HartC

    No, but they are pretty straight-forward to use - the value parameter of the callback is the text you've entered. What do you need to know?

  • Help with my Solo in Place script

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    Christoph HartC

    I also second David's approach, but even if you're sticking to your method, there's room for improvement.

    The laws of logic say

    (!A && !B) == !(A || B)

    so this expression is shorter (because you don't need the zero comparator)

    !(solobuttons[0].getValue() || solobuttons[1].getValue() || solobuttons[2].getValue() || solobuttons[3].getValue())

    Programming is fun :)

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