• Master Tune Knob

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    David HealeyD

    I've updated my coarse/fine tuning script to use the new Engine.setGlobalPitchFactor() API function. You can drop this script into any project and connect your UI knobs to it using the property editor, so you get the benefit of this functionality without having to do any scripting.

  • Silly Button Question

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    trillbillyT

    @iamlamprey Awesome! Let me give this a go!

  • Universal Binary on M1 Mac

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    ?

    @orange Oh that's great thank you! This app shows a list of only non-M1 compatible plugins, and my plugin is not listed here.

    So, if I understand correctly, on a M1 computer, directly Hise exported plugins are universal binaries for both Intel and M1.

  • This topic is deleted!

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  • DspNetworks/Binaries gitignore is not working

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    FortuneF

    @d-healey Thank you! I will thy that 🙏

  • Sample End Time Detection

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  • GUI is showing partly

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    @dustbro A 4k monitor (or higher resolution monitors) user can't use the screen zoom in 100%, because the texts are very small with this setting.

    So everybody uses higher rates like 150% or even 200%. I think this issue should be solved. @Christoph-Hart

  • Custom Keyboard - ScriptPanel vs FloatingTile with LAF

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    Christoph HartC

    @civet If you can achieve the result you want with a FloatingTile then use that. It's the native widget for this task and saves you work.

  • Now M2...

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    orangeO

    @Christoph-Hart said in Now M2...:

    If you already have M1 hardware there‘s no reason to update IMHO.

    Yes indeed. Maybe next year there will be M3, then A1, F1, Z9... :)

    If the architecture is the same with just iterations, no need to follow that :)

  • How to use VST23AU flag for building all Silicon compatible formats

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    @d-healey Ok thanks, I thought that it was a flag something like this format or something VST23AU=1 :)

  • How to compile on OSX from shared folder?

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    gorangroovesG

    @d-healey That's interesting and good. I have to do it on mine.

  • Can't export (compiled DSP network as dll) plugin on Windows

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    @Christoph-Hart Good to know that thank you!

  • Level matching

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    JayJ

    @d-healey I'm haven't been working with scriptnode so any example will be a good starting point for me, if anyone has the time to do it.

    Thanks

  • Convolution-related questions

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    Christoph HartC

    @d-healey Yeah but because it only measures the CPU usage of the audio thread (this is how CPU meters usually work in DAWs).

    It's basically this:

  • ParseFloat is here

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    Christoph HartC

    My favorite one from yesterday‘s commit is the scriptnode bugfix for the random property reset. This drove me crazy for months but I couldn‘t reproduce it...

  • Labels are jittering / shaking when turning a slider

    Solved
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    oskarshO

    @ustk neither a mac nor a windows machine :)

    @d-healey really good catch! thanks for this quick solution.

    My best guess is that this bug is system dependant because its using the underlying fonts of the system. Good thing we have other Linux users here :)

  • cable_expr node

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    @Christoph-Hart

    ok thank you!

  • Scriptnode - octave doubling effect

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    LindonL

    @d-healey said in Scriptnode - octave doubling effect:

    @Lindon This is for an audio effect plugin? I believe you can pitch shift with scriptnode - https://github.com/christophhart/hise_tutorial/tree/master/PitchShifting

    yes well Christoph wasn't kidding when he says:

    "The sound quality of the pitch shifting algorithm is orders of magnitudes worse than the current industry standard,...."

  • Heavyocity (socials) got hacked

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  • Step by step debugging a plugin?

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    David HealeyD

    @Steve-Mohican No, first export as a standard release build and see if there are any issues. If there are then you need to export as a debug build, to do this you open the project's .jucer file (it should be in the binaries folder) and export through xcode/vs as you would when building HISE and create a debug build.

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