3D workflow questions
UD AUDIO last edited by UD AUDIO
Made my first interface prototypes in 3D.
But could someone be so kind to explain how to optimize my workflow?
Used blender for modelling/texturing
- Could I rig the model to have everything in one file just like game-ready assets?
- Or should I use filmstrips to recreate the interface in HISE?
Any advice is welcome
d.healey last edited by