I found this and its been great so far:
https://www.kadenze.com/courses/real-time-audio-signal-processing-in-faust/info
I imagine it has been shared on the forum before but here it is again for beginners like me.
free course.
I found this and its been great so far:
https://www.kadenze.com/courses/real-time-audio-signal-processing-in-faust/info
I imagine it has been shared on the forum before but here it is again for beginners like me.
free course.
@d-healey yeah it must be that particular effect.
a tried an even simpler delay and it compiled and worked!
seems so odd. works on mac but not on windows.
it was just the smooth delay i am using found here:
https://faustdoc.grame.fr/examples/delayEcho/#smoothdelay
that is throwing the error.
doesnt seem that complicated but that is the problem.
Ill try to smooth out the other delay that works with some smoothing nodes in scriptnode to try to match my mac version i guess.
@d-healey
i always have another backup project on my pc,
so i started over with that.
so unfortunately, no idea of what was actually causing it.
@clevername27
yes! i got it to work!
Do i need to update to sonoma on mac to get faust to work with the latest dev build?
i got it to "kinda" work on ventura with an older version of faust.
worked ok for the delay i built.
ok, im so dumb. I had the send container going back into channels 1 and 2 of container 1 and feedbacking on itself. So i added 2 other channels to container 1.
it works now!!
@aaronventure
Im still kinda a noob with this stuff. But i had a similar problem on windows,
I reverted back to this version of faust:
https://github.com/grame-cncm/faust/releases/tag/2.60.3
and that worked when compiling.
@d-healey
in the task manager i see it hovering around 75 mb
@d-healey
i always have another backup project on my pc,
so i started over with that.
so unfortunately, no idea of what was actually causing it.
@d-healey just created a simple project with a sampler,
and same sample map
works fine.
so no idea why it doesnt work on the main project i have been working on.
maybe something to do with how my sample maps are loading into the preset browser or something?
so strange.
@jeffd
any idea how i get rid of this?
tried creating the sample map again, same thing.
just a simple sample map with 4 mic positions
not using lazy loading
i should add, everything works perfectly in the hise editor,
just not the compiled plugin
@d-healey ah..
I’ll keep looking at it
@d-healey haha..
well now that went away. not sure why
but im seeing this which is odd.
still not getting sound.
look at the top where the voice count is
@d-healey im def not making a mono instrument.
but its giving me the choice for stereo or stereo.
instead of just only stereo.
i know that doesnt make any sense.
@jeffd IM clueless on this,
im also seeing something else weird now.
when choosing the instrument under the menu, it is showing 2 stereo options,
instead of a mono and a stereo
@d-healey yeah
let me see if thats the problem.
im thinking it must be.
i have just been demoing it