RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?
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@voxuer1 are on Hise Develop branch?
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@DanH said in RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?:
are on Hise Develop branch?
HISE 4.1.0, custom GitHub build (no branch info available)
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@voxuer1 perhaps try with develop: https://github.com/christophhart/HISE/tree/develop
How can I check my RNBO version?
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@DanH in the Package Manager

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@DanH Thanks!
Just to be sure — which HISE version / branch are you using exactly (master vs develop), and on which OS?
I want to match the setup before testing further. -
@voxuer1 I sent you the link above, and I'm on OSX.
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@voxuer1 so I'm on RNBO 1.4.2 and everything works fine
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@DanH said in RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?:
so I'm on RNBO 1.4.2 and everything works fine
ok, wau good to hear.
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@voxuer1 Hi everyone,
I’ve been trying to get RNBO 1.4.2 to compile with HISE on macOS for an entire day, but unfortunately without success.
What I already tried:
Clean reinstall of HISE
Regenerating the JUCE project multiple times
Fresh builds in Xcode
No custom modifications to the generated projectCreate files
Sorting include dependencies
Copying third party files
Compiling dll plugin
Re-saving file: /Users/thomaszalud/Documents/HISE Projects/0/DspNetworks/Binaries/AutogeneratedProject.jucer
Finished saving: Visual Studio 2022
Finished saving: Xcode (macOS)
Finished saving: Linux Makefile
Compiling 0 ...
** BUILD FAILED **The following build commands failed:
CompileC /Users/thomaszalud/Documents/HISE\ Projects/0/DspNetworks/Binaries/Builds/MacOSX/build/0.build/Debug/0\ -\ Dynamic\ Library.build/Objects-normal/arm64/Main.o /Users/thomaszalud/Documents/HISE\ Projects/0/DspNetworks/Binaries/Source/Main.cpp normal arm64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target '0 - Dynamic Library' from project '0')
(1 failure) -
@voxuer1 are you building networks at the same time as the nodes? if so remove the networks from the compile process and just build the nodes first. If it succeeds add the networks back in and compile again.