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    RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?

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    • V
      voxuer1 @DanH
      last edited by

      @DanH Just to be sure — are your Max 9 RNBO patches actually running inside HISE

      DanHD 1 Reply Last reply Reply Quote 0
      • DanHD
        DanH @voxuer1
        last edited by DanH

        @voxuer1 100%

        Have you tried rolling Max back?

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

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        • V
          voxuer1 @DanH
          last edited by

          @DanH Yes — I tested this.
          I installed Max 9.0.9 (RNBO 1.4.0) and tried the same RNBO patch.
          No change: the patch compiles in Max, but fails in HISE with errors in main.cpp, same as with newer Max 9 versions.
          The exact same patch works when authored with Max 8 / RNBO 1.3.x.

          DanHD 1 Reply Last reply Reply Quote 0
          • DanHD
            DanH @voxuer1
            last edited by

            @voxuer1 are on Hise Develop branch?

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

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            • V
              voxuer1 @DanH
              last edited by

              @DanH said in RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?:

              are on Hise Develop branch?

              HISE 4.1.0, custom GitHub build (no branch info available)

              DanHD 1 Reply Last reply Reply Quote 0
              • DanHD
                DanH @voxuer1
                last edited by

                @voxuer1 perhaps try with develop: https://github.com/christophhart/HISE/tree/develop

                How can I check my RNBO version?

                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                https://dhplugins.com/ | https://dcbreaks.com/
                London, UK

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                • V
                  voxuer1 @DanH
                  last edited by

                  @DanH in the Package Manager Bildschirmfoto 2026-01-28 um 11.08.45.png

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                  • V
                    voxuer1 @DanH
                    last edited by

                    @DanH Thanks!
                    Just to be sure — which HISE version / branch are you using exactly (master vs develop), and on which OS?
                    I want to match the setup before testing further.

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                    • DanHD
                      DanH @voxuer1
                      last edited by

                      @voxuer1 I sent you the link above, and I'm on OSX.

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

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                      • DanHD
                        DanH @voxuer1
                        last edited by

                        @voxuer1 so I'm on RNBO 1.4.2 and everything works fine

                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                        https://dhplugins.com/ | https://dcbreaks.com/
                        London, UK

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                        • V
                          voxuer1 @DanH
                          last edited by

                          @DanH said in RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?:

                          so I'm on RNBO 1.4.2 and everything works fine

                          ok, wau good to hear.

                          V 1 Reply Last reply Reply Quote 0
                          • V
                            voxuer1 @voxuer1
                            last edited by

                            @voxuer1 Hi everyone,
                            I’ve been trying to get RNBO 1.4.2 to compile with HISE on macOS for an entire day, but unfortunately without success.
                            What I already tried:
                            Clean reinstall of HISE
                            Regenerating the JUCE project multiple times
                            Fresh builds in Xcode
                            No custom modifications to the generated project

                            Create files
                            Sorting include dependencies
                            Copying third party files
                            Compiling dll plugin
                            Re-saving file: /Users/thomaszalud/Documents/HISE Projects/0/DspNetworks/Binaries/AutogeneratedProject.jucer
                            Finished saving: Visual Studio 2022
                            Finished saving: Xcode (macOS)
                            Finished saving: Linux Makefile
                            Compiling 0 ...
                            ** BUILD FAILED **

                            The following build commands failed:
                            CompileC /Users/thomaszalud/Documents/HISE\ Projects/0/DspNetworks/Binaries/Builds/MacOSX/build/0.build/Debug/0\ -\ Dynamic\ Library.build/Objects-normal/arm64/Main.o /Users/thomaszalud/Documents/HISE\ Projects/0/DspNetworks/Binaries/Source/Main.cpp normal arm64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target '0 - Dynamic Library' from project '0')
                            (1 failure)

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                            • DanHD
                              DanH @voxuer1
                              last edited by

                              @voxuer1 are you building networks at the same time as the nodes? if so remove the networks from the compile process and just build the nodes first. If it succeeds add the networks back in and compile again.

                              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                              https://dhplugins.com/ | https://dcbreaks.com/
                              London, UK

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                              • V
                                voxuer1 @DanH
                                last edited by

                                @DanH said in RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?:

                                are you building networks at the same time as the nodes? if so remove the networks from the compile process and just build the nodes first. If it succeeds add the networks back in and compile again.

                                Thanks for the advice regarding building the nodes first. I tried to follow this workflow, but I've hit a wall with my Max 9 / RNBO 1.4.2 patch (named 'Volume').

                                What I did:

                                I put the RNBO files into DspNetworks/ThirdParty/src/rnbo.

                                I used the 'Create RNBO Template files' wizard. The wizard successfully recognized Volume.cpp.

                                HISE confirmed: "The file Volume was created".

                                The Problem: Despite the successful template creation and multiple HISE restarts, the 'Volume' node never appears in the Scriptnode Workspace 'Add Node' menu (under project or search).

                                Interestingly, all my older Max 8 / RNBO 1.3.3 patches (like 'Grafik7') show up perfectly and can be added to the workspace. It seems like the template for the Max 9 patch is created but not registered by HISE, so I can't even reach the step of 'building the node first' as suggested.

                                Has anyone encountered this where the wizard succeeds but the node remains invisible in the workspace?

                                DanHD 1 Reply Last reply Reply Quote 0
                                • DanHD
                                  DanH @voxuer1
                                  last edited by

                                  @voxuer1 you need to compile the dll before it will appear in scriptnode

                                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                  https://dhplugins.com/ | https://dcbreaks.com/
                                  London, UK

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                                  • P
                                    Phelan Kane
                                    last edited by Phelan Kane

                                    Hiya

                                    I'm the author of the tutorial video that Dan posted.

                                    I can confirm that my RNBO patches are compiling into scriptnode and hardcoded FX in Max 9.0.0 and RNBO 1.3.3 with HISE 4.1 from the Developer branch I pulled back in Aug 2025. I'm on Mac OS 14.6.1.

                                    Have you tried to roll back?

                                    P

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                                    • V
                                      voxuer1 @Phelan Kane
                                      last edited by

                                      @Phelan-Kane Hello everyone,

                                      I wanted to say a huge thank you for all the help and the detailed suggestions!

                                      I followed the advice to 'build the node first' by manually opening the Xcode project and attempting to compile the Volume target individually. Unfortunately, I’m getting 23 compile errors that confirm HISE 4.1 (from August 2025) is not yet compatible with the C++ class structure of RNBO 1.4.2.

                                      Since I cannot easily roll back the RNBO version within Max 9 on my system, I will focus on getting my patches to run using Max 8 and RNBO 1.3.3, which I’ve already confirmed works perfectly with HISE.

                                      For those interested in the technical side, here are the key errors I encountered in Xcode when trying to compile a 1.4.2 patch:

                                      No member named 'createParameters' in 'project::Volume<1>'

                                      No member named 'prepare' / 'process' / 'reset' in 'project::Volume<1>'

                                      Use of class template 'RNBO::Volume' requires template arguments

                                      Maybe this info helps for a future HISE update so we can use RNBO 1.4.2 features eventually. Thanks again for the support!

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                                      • DanHD
                                        DanH @DanH
                                        last edited by

                                        @DanH said in RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?:

                                        @voxuer1 so I'm on RNBO 1.4.2 and everything works fine

                                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                        https://dhplugins.com/ | https://dcbreaks.com/
                                        London, UK

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