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    RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?

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    • V
      voxuer1 @DanH
      last edited by

      @DanH Yes — I tested this.
      I installed Max 9.0.9 (RNBO 1.4.0) and tried the same RNBO patch.
      No change: the patch compiles in Max, but fails in HISE with errors in main.cpp, same as with newer Max 9 versions.
      The exact same patch works when authored with Max 8 / RNBO 1.3.x.

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      • DanHD
        DanH @voxuer1
        last edited by

        @voxuer1 are on Hise Develop branch?

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

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        • V
          voxuer1 @DanH
          last edited by

          @DanH said in RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?:

          are on Hise Develop branch?

          HISE 4.1.0, custom GitHub build (no branch info available)

          DanHD 1 Reply Last reply Reply Quote 0
          • DanHD
            DanH @voxuer1
            last edited by

            @voxuer1 perhaps try with develop: https://github.com/christophhart/HISE/tree/develop

            How can I check my RNBO version?

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

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            • V
              voxuer1 @DanH
              last edited by

              @DanH in the Package Manager Bildschirmfoto 2026-01-28 um 11.08.45.png

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              • V
                voxuer1 @DanH
                last edited by

                @DanH Thanks!
                Just to be sure — which HISE version / branch are you using exactly (master vs develop), and on which OS?
                I want to match the setup before testing further.

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                • DanHD
                  DanH @voxuer1
                  last edited by

                  @voxuer1 I sent you the link above, and I'm on OSX.

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

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                  • DanHD
                    DanH @voxuer1
                    last edited by

                    @voxuer1 so I'm on RNBO 1.4.2 and everything works fine

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
                    London, UK

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                    • V
                      voxuer1 @DanH
                      last edited by

                      @DanH said in RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?:

                      so I'm on RNBO 1.4.2 and everything works fine

                      ok, wau good to hear.

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                      • V
                        voxuer1 @voxuer1
                        last edited by

                        @voxuer1 Hi everyone,
                        I’ve been trying to get RNBO 1.4.2 to compile with HISE on macOS for an entire day, but unfortunately without success.
                        What I already tried:
                        Clean reinstall of HISE
                        Regenerating the JUCE project multiple times
                        Fresh builds in Xcode
                        No custom modifications to the generated project

                        Create files
                        Sorting include dependencies
                        Copying third party files
                        Compiling dll plugin
                        Re-saving file: /Users/thomaszalud/Documents/HISE Projects/0/DspNetworks/Binaries/AutogeneratedProject.jucer
                        Finished saving: Visual Studio 2022
                        Finished saving: Xcode (macOS)
                        Finished saving: Linux Makefile
                        Compiling 0 ...
                        ** BUILD FAILED **

                        The following build commands failed:
                        CompileC /Users/thomaszalud/Documents/HISE\ Projects/0/DspNetworks/Binaries/Builds/MacOSX/build/0.build/Debug/0\ -\ Dynamic\ Library.build/Objects-normal/arm64/Main.o /Users/thomaszalud/Documents/HISE\ Projects/0/DspNetworks/Binaries/Source/Main.cpp normal arm64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target '0 - Dynamic Library' from project '0')
                        (1 failure)

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                        • DanHD
                          DanH @voxuer1
                          last edited by

                          @voxuer1 are you building networks at the same time as the nodes? if so remove the networks from the compile process and just build the nodes first. If it succeeds add the networks back in and compile again.

                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                          https://dhplugins.com/ | https://dcbreaks.com/
                          London, UK

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