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    Recent Best Controversial
    • Credit where credit is due :)

      So it finally looks like we're all set to release our plugins from the last 2 years of development now in Feb 2021 once all of the licences and everything are finalised, all being well!

      Big thanks to everyone on here that helped me out with the problems that I ran into along the way and gave advise so they could get finished.

      I've added all of you legends into the about pages on all of the plugins in the credits :) (Hopefully I didn't miss any ones names)

      Cheers all, and Merry Christmas. See you on the other side 🎅 ✌

      BEEF_About.png

      @Lindon @Christoph-Hart @d-healey @dustbro @orange @hisefilo @ulrik @ustk @lalalandsynth

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • RE: Credit where credit is due :)

      @ulrik @orange @yall @d-healey @lalalandsynth @DanH

      Cheers fella's :) Chuffed to have the first 6 finished now.

      I'll put a screenshot below of the main GUI for this one that we're calling 'BEEF'

      If you're interested in taking a look at the others, we recently put our crowdfunding campaign live to try and get a bit of extra funding for marketing the release in Feb. There are a few videos and loads of images and info about all 6 of them there :)

      Link Preview Image
      Vocalator Pro: The Ultimate Vocal Production Suite

      Radio ready vocals in an instant. VST/AU for Mac & PC. The future of vocal p | Check out 'Vocalator Pro: The Ultimate Vocal Production Suite' on Indiegogo.

      favicon

      Indiegogo (www.indiegogo.com)

      Screen Shot 2020-12-21 at 21.30.17.png

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • The wanderer returns! :) I'm back, with a new idea...

      Hows it going strangers? I hope 2020 is treating you all well so far!

      I've been hard at it since Christmas working on my album, refurbishing the studio, and doing sound design for a very exciting hardware project (I'll share the details as soon as my NDA is up and it's released publicly. I think you lot will be digging it!!) so I haven't been doing much plugin stuff for a few weeks. But I'm glad to say I am back! :)

      I'm almost finished now on plugin number 3 so I'll be hopefully releasing them all at the same time once they're all done. There's 1 extra feature I wanted to try and add into one though, so hopefully the idea I have can help make this happen...

      @Christoph-Hart Remember I asked a few weeks back about if it was possible to have slower tempo synced modulator speeds, but in the end, it wasn't possible as it wouldn't be backwards compatible and may break old projects?... I had the idea that maybe the code for the LFOModulator.cpp could be edited temporarily and a HISE build made just while I was working on finishing this project including the extra slower speeds (2 bars, 4 bars ect.. those are the main ones I'd like to try and include if its possible) and then exporting the plugin with the cpp changes made, and then swicthing back to the normal code afterwards for all the other projects? Could that work do you think?

      And if that was possible, what would be the most tidy way to add the speeds for 2 bars and 4 bars into the .cpp? I assume its a subtracting kind of affair like -1.0f or something? (Just a guess, it's been a while! 🤣 )

      Or... even a more permanent solution on an architectural level could be maybe to totally duplicate the code of the modulator to make a cloned 'LFO Modulator 2' module that runs alongside the original one so that it doesn't affect the old projects using the normal LFO Modulator 1 and the old version would still be there, but the newly cloned LFO Modulator 2 version could be exactly the same but with the extra 2 bar and 4 bar tempo-synced speeds added in?

      I think that could work? It would be awesome to be able to add the 2 extra tempo-synced slower speeds if possible, as other plugins similar to the one I'm building have slower speeds like that, but the lowest mine can go is 1 bar at the moment so it kind of falls short compared. I know it can be done on non-syned millisecond speeds with some coding, but that's not what I'm after.

      Do you think it could be do-able either way by editing the .cpp or cloning the modulator module itself? I'm happy to just edit the .cpp if it's a huge mission to make the extra 2nd copy of the LFO module, if I know which parts to change without breaking stuff.

      Any help and guidance on this one would be mahoooosively appreciated as it's the last thing to try before I start making presets on this one and it will be ready to roll! I'd like it to be the best it can be and adding at least the 2 extra speeds would make me very happy!

      Cheers all. It's good to be back :)

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • (SOLVED) Broken Pan Modulation

      Lots of posts about this already aksing for fixes, but I'm asking again :)

      The Pan mod still doesn't behave as it should.

      The pan seems to modulate only from the centre to whatever side you set the balance, but not equally to each side...

      @Christoph-Hart Please? :P

      posted in Bug Reports
      SteveRiggsS
      SteveRiggs
    • RE: Some additions, please enjoy.

      Freeform resize! 👌 Excellent work!

      posted in Presets / Scripts / Ideas
      SteveRiggsS
      SteveRiggs
    • RE: Label for user preset name - get name when session reopened?

      @dustbro This is how I usually do it...

      • Add a slider (call it “Knob1")

      • Add a preset browser

      • Add an empty label (Call it “Label1”)

      • In “Label1”s Component Specific Properties, choose font and font size to fit with GUI

      • ADD THIS CODE INTO SCRIPT EDITOR

      // SHOW CURRENT PRESET NAME IN A LABEL
      const var Label1 = Content.getComponent("Label1");
      
      inline function onKnob1Control(component, value)
      {
          if (Engine.getCurrentUserPresetName() == "")
              Content.getComponent("Label1").set("text", "Init");
          else
              Content.getComponent("Label1").set("text", Engine.getCurrentUserPresetName());
      };
      
      Content.getComponent("Knob1").setControlCallback(onKnob1Control);
      
      • Make ‘Knob1” invisible and change name of “Label1” to whatever you want, but make sure to also change all instances of “Label1” that appear in the code to that exact name
      posted in Scripting
      SteveRiggsS
      SteveRiggs
    • RE: Dual Screen Support?

      @d-healey Now that truly is a thing of beauty!! 🤣

      Thanks mate. Perfect! is there a way to save the layout so I can recall it next time I open HISE?

      edit Ahhh, it seems to reopen all the windows when you close and restart HISE. You just have to connect the back to interface. Very coool!!!

      IMG_0916.jpg

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • RE: A way to make preset up and down buttons? (SOLVED)

      @d-healey 😂 Christ! Yet again the dreaded saveInPreset rears its head to mock me lol

      Thanks mate. Fixed, and noted!! :)

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • RE: Tabbed interface question...

      @d-healey Ah! Easy as that! Works perfectly. Thanks dude ☺

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • RE: Trying to make a template with 6 tabs / pages

      @dustbro @d-healey Ah that makes much more sense! Amazing. Thanks guys. Good to know I wasn't a million miles away ☺ I'll keep on learning. Hopefully it will all click properly soon. This helps loads. Much appreciated fellas. That's made my day.

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • RE: Latency problem on FX plugins...

      @dustbro

      If you set your attack sliders properties like this it will work with 10ms as the min value :)

      Screen Shot 2019-10-23 at 14.32.25.png

      posted in Bug Reports
      SteveRiggsS
      SteveRiggs
    • RE: Simple ideas about hise.

      @Santos

      I wouldn't give up on it so soon. I only started using HISE about 4 months ago now, with no programming background at all, only my previous basic Kontakt bulding knowledge.

      I'm now finishing up my 2nd project, have 1 more project at 99% completed, and have about 9 others already deep into development at about 50%+ (ish). All plugins have turned out as absolute beasts so far, much better than I ever imagined that I could ever learn to build.

      It takes a little bit of getting used to, especially the compiling and updates ect, but there are step by step videos for each process. It's a very powerful bit of kit and it would be sacrilege to give up on it before you have even started.

      Everyone on the forum always helps out with whatever problem you have (and god knows I'm a massive pain in everyones ass asking a million questions!) but everyone is mega helpful, so you will never be stuck for long.

      I havn't tried maize sampler but I'm pretty sure that once you learn your way around HISE and get past the initial 'where the f**k is everything', you won't regret sticking with it and making the switch.

      ...And I think you really must have missed @d-healey's YouTube channel and Patreon page. If you want to learn HISE and plugin development properly, then those 2 places alongside this forum are all the tools you need.

      posted in Feature Requests
      SteveRiggsS
      SteveRiggs
    • RE: Impulse Responses For Guitars

      @clumsybear

      Not that I need to prove myself, but just incase you wondered... here is the same video with just the guitar track

      posted in Feature Requests
      SteveRiggsS
      SteveRiggs
    • RE: GUI Animation Support?

      @orange Ah, it's your site??? Incredible mate. I did wonder. Very impressive and inspiring stuff!!! Love the GUI's! Just going through the videos now. I just tried to join the newsletter but it says the page is missing. You can add me to it if you want using steve@anarchyaudioworx.com

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • RE: GUI Animation Support?

      @orange Whaaaat!! Now I am excited! Haha. These look insane!! Thanks man. I had no idea you could make fx plugins with it as well. This has just opened up a whole new can of worms. Amazing.

      Kinda funny to see on their website as well... 1 Kontakt library as the first release, and then everything else suddenly not Kontakt anymore once HISE was discovered! Exactly the place where I'm at right now. Funny!

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • RE: GUI Animation Support?

      @orange Excellent. Thanks mate. I'll have a proper read through it all then. Much appreciated

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • RE: Rhodes VST. Opinion needed

      @hisefilo No worries. Haha, no mate, I didn't. I only just recently discovered HISE and have been studying it the last week or so trying to get my head around it ready to start building my next batch of plugins. I usually develop Kontakt libraries so this is my first venture into standalone vst development. I was interested to see what a finished library looks like and spotted yours when I joined the forum so was going to test it and have a look before I delved into making my own, but no problem. Clearly the noob is good for a grilling and obviously just here for free stuff lol 😂

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • RE: Export tool

      Thanks @d-healey. That seems to have done the trick :) Running new builds now... :crossed_fingers:

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • RE: Export tool

      @d-healey I may have found the cause... My certificate had no private key attached. Just started over and re added them to keychain so I'll try another build.....

      posted in General Questions
      SteveRiggsS
      SteveRiggs
    • RE: Linkwitz Multiband Comp Question...

      @ustk said in Linkwitz Multiband Comp Question...:

      @SteveRiggs

      DummyEQ250.setAttribute(DummyEQ250.Gain, v); 
      

      The final piece of the puzzle right there! Very much appreciated!

      Thanks for your help fellas. Thats made my day :)

      posted in General Questions
      SteveRiggsS
      SteveRiggs