@Lindon Thanks dude. I managed to suss it out about 4am this morning in the end, and then kicked myself as it was that simple Cheers man
Posts made by SteveRiggs
-
RE: Deesser
-
RE: Deesser
@ustk Back again on this mega old post
I'm just experimenting with splitting the input signal from 1&2 into 3 different frequency bands with the routing matrix.
I have 5&6 set to just affect frequencies between 4000hz and 12000hz and a compressor applied to just that range to cut out the esses.
The problem I'm having though is that when everything is summed back to 1&2 with the routing matrix, the original dry output from 1&2 is still layered over the top of everything so its sounding phased.
Is there a way around this so that I can just hear the output of 3&4, 5&6, 7&8 without having 1&2 phasing over the top of it so I can just apply the compression for the DeEsser to that range and it will be properly audible? At the moment it works but the original dry signal is still there.
With other effects its a lot easier by turning up the wet amount to 100%, but with a filter/eq obviously it doesn't work like that. I cant work out how to get rid of the doubled signal from the dry 1&2.
Any help would be mega appreciated! :crossed_fingers_light_skin_tone:
-
RE: Change order of childComponents inside panel?
@Lindon Amazing mate! Thanks. I'll look into this properly :beaming_face_with_smiling_eyes:
-
RE: Change order of childComponents inside panel?
@SteveRiggs said in Change order of childComponents inside panel?:
Just spotted this post.
Does this mean that users would be able to rearrange the signal chain now from the GUI if the plugin is built using this method? This is huge if so! :beaming_face_with_smiling_eyes:
Bump Bump ;)
-
RE: Change order of childComponents inside panel?
Just spotted this post.
Does this mean that users would be able to rearrange the signal chain now from the GUI if the plugin is built using this method? This is huge if so! :beaming_face_with_smiling_eyes:
-
RE: Export tool
Thanks @DanH. I left a backup running overnight so I'll do a bit of googling today and see what I can find...
-
RE: Export tool
@DanH Nice! I definitely need to try and get Mojave running then.
Do you reckon that I could install the DOSDude patcher for Mojave onto an external drive and just temporarily switch boot drives keeping my High Sierra install intact so I can switch back and forth between them?
-
RE: Export tool
Thanks @d-healey. That seems to have done the trick :) Running new builds now... :crossed_fingers:
-
RE: Export tool
@d-healey I'm having a go at building installers on Windows now and have a new conundrum to figure out. I'm wondering if you'd experienced anything similar when testing...
When I try and add an installer job to the queue, it's pops up a message saying 'Inno Setup 6 Installation Not Found'
I do already have Inno Setup 6 installed so do I need to do something to point the exporter app to it?
I did notice that Inno setup is installed as 32bit. Could that be the problem?
I'm trying to find information about how to install it as 64bit or how to change the settings in Windows so it installs as 64bit as default but I'm struggling to find anything...
-
RE: Export tool
Thanks @DanH , I'm looking into DOSDude now...
I'm not sure if I can upgrade just to High Sierra 10.13.6 from 10.13.5 though. I don't really want to open the Catalina can of worms just yet while I'm in the middle of finishing a load of projects just incase everything breaks. I've been hearing plenty of horror stories :man_zombie:
This is the machine I'm running at the moment...
-
RE: Export tool
@Lindon I've tried updating to 10.13.6 a good few times now and it never works. It ends up freezing the mac on a black screen and when I get it recovered back to 10.13.5 so it works again, it then wont ever power down without holding the power button unless you go in and do some sudo sorcery removing files from the registry. Had to do that a few times now. I'm stuck on 10.13.5 on this machine :(
-
RE: Export tool
@Lindon Ok cheers I'll look for that now....
I just found an app called Transporter which apparently contains altool. I just tried installing that and it also needs 10.13.6 or later so thats no good either for me on 10.13.5. It might be useful for someone else though who is on a later version that mine.
-
RE: Export tool
@Lindon Eesh. Is that part of Xcode 10 then? Any way to get it working on my current setup that you know of?
-
RE: Export tool
@Lindon Yeh, I have 10.13.5 and it needs 10.13.6 to run.
I've tried updating to 10.13.6 a few times now and it never works. It ends up freezing the mac on a black screen and when I get it recovered it then wont power down without holding the power button, unless you go in and do some sudo sorcery. Had to do that a few times now.
-
RE: Export tool
@Lindon I'm on Xcode 8 at the moment being on High Sierra. I cant upgrade to 10, as far as I know?
Looking into it now....
-
RE: Export tool
@d-healey Ah! My bad. Ok, so I changed that and added the full team ID name and number now. It was only the number before.
The build is still running and it doesn't have the errors about finding the appropriate signing ID now, but it still has the other error about the altool. I'll leave it running for a while and see if it works, as the /signed.pkg is appearing in the folder now which it wasnt before...
-
RE: Export tool
@d-healey I may have found the cause... My certificate had no private key attached. Just started over and re added them to keychain so I'll try another build.....
-
RE: Export tool
@d-healey I just made a fresh app specific password and I'm trying an installer build with that. Still getting the same red error though
-
RE: Export tool
@d-healey I did do that before when I first tried the exporter app. Do I need to do that every time? I think it's saved from the first time