@Sawer
Found:
Placed in: hi_core/hi_modules/fx
Now will try implementing it.
@Sawer
Found:
Placed in: hi_core/hi_modules/fx
Now will try implementing it.
@Christoph-Hart
I'm just trying to incorporate the custom module as part of the default FX in Hise, However I'm still not finding what dsp module contains all of them (filter, chorus, delay, etc).
Where are all of them placed?
Hello, my idea is to embed a custom juce module as normal FX (as part of the default hise FX modules) and also as part of the nodes inside scriptnode.
I am just wondering if this thread can adress this idea as well?
@d-healey Ahahaha, yes, I only have one.
Thanks for asking!! :D
@Sawer Solution: Make sure Hise path is set correctly
@Sawer
Update.
On windows everything works now. the vanilla project advice you said helped me spotting the issue. (thanks)
The Hise path I set on the settings, had a space typo, with that, creating compilation errors. Trying on mac now to see how can I fix the problem there.
@Christoph-Hart Ok, thanks for replying . Should I do that in the new version? (3.6.0) . Can you possibly confirm for windows as well? (Windows crashes, and compilation errors) Coz have to re-build the new version again.
Thanks
@ulrik Hello, unfortunately still did not work for me. Whenever I delete the file, as soon as I open the hise project again it comes back. Real bummer because now in the Timestretch version, my scriptnodes are not working due to a bug ahaha.
Hello everyone.
I get consistent crashes on windows when compiling my dsp networks as dll.
Reverted from Hise 3.6.0 because I could not even compile plugins on both architectures.
XML files from the dspnetwork are checked and they seem to be correct.
What am I doing wrong?
@BWSounds Same here... Cpu spikes to 60% sometimes. Only tried on FL studio tho. Have not tried on mac yet.
Hello everyone
I am also trying to connect 1 waveform with 1 sampler, but no result. It actually crashes just after some seconds.
I tried by connecting the Waveform to the sampler in the waveform properties, but nothing shows when I trigger the sample.
I also tried using scripting, but no result.
My goal is to create a simple sampler that offers the possibility to trigger different transient of the samples by dragging inside the waveform. Just like inside the Default Hise sample Editor.
Is this achievable with the waveform?
Which part of the implementation am I doing wrong?
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@Sawer same Issue on mac, I cannot even export any of the plugins.
When compiling any plugin :
When compiling a Dsp Network to DLL:
Is there anything I've done wrong in the process of building the new version of Hise?
Will create a new thread soon..
@d-healey Yes ahah thanks for pointing it out.
I have successfuly updated to the new version on mac and windows.
But unfortunately, Hise Keep crashing when compiling DSP Network. (Happening on windows for now, will test on mac soon).
Is this happened to anyone of you?
@d-healey Yeah, the 3.5. Wanted to make this work before moving to the newly 3.6 version
Hello everyone.
Trying to improve a vibrato FX I created in scriptnode.
When using the node on the scriptfX, everything works.
However, when it is compiled, and loaded in HardcodedScriptFX, it does now work properly anymore. the Vibrato only starts it's processing when I move the Rate knob. If I do not touch anything, then the processing is not happening.
Am I doing Something wrong?
I've been working on multiple FX so far.
Just as the default fx that are always incorporated in any new Hise project, how can I save and recall my fx in a way that I do not have to do them again for each project?
@d-healey Yes exactly . A feature request still works.
@Lindon But the example provided could be a start.
However , So far I've been able to use Fx in a graphical way, or just to connect to UI using callbacks.
Implementing this would require me a new way of using them, what's the process of implementation? And what could be a simple code organisation to achieve this?
@d-healey I think I still did not get it.
So you mean i can create all these slots , populate them, and then create a script that removes the current effect and populate the new effect in the slot based on the user preference ?
@Adam_G Agree! Works on my end also here!