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    Custom Dsp Nodes 101

    Scheduled Pinned Locked Moved ScriptNode
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    • ustkU
      ustk @Sawer
      last edited by

      @Sawer The precise amount of shifting is hard to predict
      Because it depends both on the amplitude, and on the frequency.
      It's strange that you don't get it going higher when changing the Freq... Try to raise the Gain
      Also this is a starting point that I made in 2min, it's not perfect and needs some tweaking

      Can't help pressing F5 in the forum...

      S 1 Reply Last reply Reply Quote 1
      • S
        Sawer @ustk
        last edited by

        @ustk I am trying to just emulate the LFO modulator in the pitch FX.
        I realised with your example that the frequency changes the amount of oscillations.
        So what is missed is the intensity, just like in the picture here:

        Screenshot 2023-07-09 at 14.40.01.png

        How can I achieve that particular property in the scriptnode?

        S 1 Reply Last reply Reply Quote 0
        • S
          Sawer @Sawer
          last edited by

          @ustk Update: I just had to change the amount of delay.

          ustkU 1 Reply Last reply Reply Quote 1
          • ustkU
            ustk @Sawer
            last edited by

            @Sawer Yes, or you can also change the gain. If it's already set to 1.0, then you can add a math.mul

            Can't help pressing F5 in the forum...

            S 1 Reply Last reply Reply Quote 0
            • S
              Sawer @ustk
              last edited by

              @ustk Thank so much, will modify it again now. However, I'm getting compilation errors:
              Screenshot 2023-07-09 at 17.19.32.png

              Any idea of what i'm missing?

              S 1 Reply Last reply Reply Quote 0
              • S
                Sawer @Sawer
                last edited by

                @Sawer Update: Error is that the smoother class is not properly setup with parameters

                template <int NV>
                using modchain_t_ = container::chain<parameter::empty, 
                                                 wrap::fix<1, oscillator_t<NV>>, 
                                                 core::smoother //Here's the problem, 
                                                 math::pow<NV>, 
                                                 math::sig2mod<NV>, 
                                                 peak_t>;
                
                

                The solution is to put everytime

                template <int NV>
                using modchain_t_ = container::chain<parameter::empty, 
                                                     wrap::fix<1, oscillator_t<NV>>, 
                                                     core::smoother<NV> //Why does it not make it automatically?, 
                                                     math::pow<NV>, 
                                                     math::sig2mod<NV>, 
                                                     peak_t>;
                
                

                Why does it not complete the parameters automatically, just like the other nodes?
                Is there a solution?

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @Sawer
                  last edited by

                  @Sawer Are you using the latest HISE version? I remember fixing this a few months ago.

                  S 1 Reply Last reply Reply Quote 0
                  • S
                    Sawer @Christoph Hart
                    last edited by

                    @Christoph-Hart Okk, thanks will checkout soon then!

                    1 Reply Last reply Reply Quote 0
                    • S
                      Sawer
                      last edited by

                      I've been working on multiple FX so far.

                      Just as the default fx that are always incorporated in any new Hise project, how can I save and recall my fx in a way that I do not have to do them again for each project?

                      S 1 Reply Last reply Reply Quote 0
                      • Dominik MayerD Dominik Mayer moved this topic from Presets / Scripts / Ideas on
                      • S
                        Sawer @Sawer
                        last edited by

                        Hello everyone.

                        Trying to improve a vibrato FX I created in scriptnode.
                        When using the node on the scriptfX, everything works.

                        However, when it is compiled, and loaded in HardcodedScriptFX, it does now work properly anymore. the Vibrato only starts it's processing when I move the Rate knob. If I do not touch anything, then the processing is not happening.

                        Am I doing Something wrong? Screenshot 2023-08-13 at 13.44.53.png

                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @Sawer
                          last edited by

                          @Sawer Are you using the latest develop branch of HISE?

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          S 1 Reply Last reply Reply Quote 0
                          • S
                            Sawer @d.healey
                            last edited by

                            @d-healey Yeah, the 3.5. Wanted to make this work before moving to the newly 3.6 version

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @Sawer
                              last edited by

                              @Sawer But the bug is in 3.5 :p

                              Link Preview Image
                              - fix delay node in hardcoded network not being initialised correctly… · christophhart/HISE@f9b4ae0

                              The open source framework for sample based instruments - - fix delay node in hardcoded network not being initialised correctly… · christophhart/HISE@f9b4ae0

                              favicon

                              GitHub (github.com)

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              S 1 Reply Last reply Reply Quote 1
                              • S
                                Sawer @d.healey
                                last edited by

                                @d-healey Yes ahah thanks for pointing it out.
                                I have successfuly updated to the new version on mac and windows.

                                But unfortunately, Hise Keep crashing when compiling DSP Network. (Happening on windows for now, will test on mac soon).

                                Is this happened to anyone of you?

                                S 1 Reply Last reply Reply Quote 0
                                • S
                                  Sawer @Sawer
                                  last edited by

                                  @Sawer same Issue on mac, I cannot even export any of the plugins.

                                  When compiling any plugin :
                                  Screenshot 2023-08-14 at 09.54.17.png

                                  When compiling a Dsp Network to DLL:
                                  Screenshot 2023-08-14 at 09.52.12.png

                                  Is there anything I've done wrong in the process of building the new version of Hise?

                                  Will create a new thread soon..

                                  ulrikU 1 Reply Last reply Reply Quote 0
                                  • ulrikU
                                    ulrik @Sawer
                                    last edited by

                                    @Sawer I had similar problems and I deleted the "AdditionalSourceCode" folder inside the project, compiled Networks again and compiled the plugin without any errors.

                                    Hise Develop branch
                                    MacOs 15.3.1, Xcode 16.2
                                    http://musikboden.se

                                    S 2 Replies Last reply Reply Quote 1
                                    • S
                                      Sawer @ulrik
                                      last edited by

                                      @ulrik Will try that asap! thanks

                                      1 Reply Last reply Reply Quote 0
                                      • S
                                        Sawer @ulrik
                                        last edited by

                                        @ulrik Hello, unfortunately still did not work for me. Whenever I delete the file, as soon as I open the hise project again it comes back. Real bummer because now in the Timestretch version, my scriptnodes are not working due to a bug ahaha.

                                        Christoph HartC 1 Reply Last reply Reply Quote 0
                                        • Christoph HartC
                                          Christoph Hart @Sawer
                                          last edited by

                                          @Sawer you definitely need to recompile the dll. I just checked and it works here so please try a vanilla project with a single network to compile.

                                          S 1 Reply Last reply Reply Quote 0
                                          • S
                                            Sawer @Christoph Hart
                                            last edited by

                                            @Christoph-Hart Ok, thanks for replying . Should I do that in the new version? (3.6.0) . Can you possibly confirm for windows as well? (Windows crashes, and compilation errors) Coz have to re-build the new version again.

                                            Thanks

                                            S 1 Reply Last reply Reply Quote 0
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