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    Recent Best Controversial
    • RE: AI is taking over

      I just asked AI: "Will you really take over?" — AI: "I have no idea"

      posted in General Questions
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      inlandempire
    • Are you the partner for my project?

      Hey all
      As a natural outcome of my background as a graphic designer, photographer, conceptual creator — producer and musician it appears obvious that there would come a day where I got the idea to create my own instruments. That time has now come come.

      I’ve been lurking and learning here for a while, and at this point I thought it made sense to write a more open-ended post rather than another technical question.

      I’m currently working on a HISE-based sample instrument project and I’m already fairly deep into it. I’m actively building in HISE myself, but I’m still relatively new to the heavier development side — C++, Scriptnode internals, custom DSP, and the more advanced architectural decisions. That part both fascinates me and reminds me why good tools benefit from more than one mind.

      The project itself is not about cramming in features. Quite the opposite, actually. I’m very focused on sound, simplicity, usability, and inspiration — instruments that feel good to use, are quick to understand, and offer real value rather than checkbox complexity. Fewer controls, clearer intent, and better musical decisions baked in.

      My background is in music production, sound design, and design thinking. I handle the sampling, instrument concepts, UI/UX, visual identity, web, and the overall product direction. I care deeply about how things feel — not just sonically, but ergonomically and conceptually. If something looks good but doesn’t invite you to play, it’s not finished.

      What I’m putting out there is not a job offer, but a possible partnership. I’m curious whether there’s someone here who enjoys the technical depth of HISE — scripting, Scriptnode, DSP, performance-safe solutions — and who might be interested in building something together over time. Not as a rushed release, and not as unpaid grunt work, but as a shared project with clear roles and real ownership if it grows into something commercial.

      I already have a roadmap and several concrete instrument ideas, but I value discussion, challenge, and iteration a lot. I’m not looking to hand everything off — I want to stay involved in the technical side as well — but I do believe that strong instruments are almost always the result of collaboration between sound, design, and engineering.

      If any of this resonates — or if you’re simply curious — feel free to reply here or send me a DM. Even a conversation would be valuable.

      Benjamin

      posted in General Questions
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      inlandempire
    • Understanding fundamental "bridging" between Scriptnote and Module Tree

      Hi
      I really enjoy having started with HISE. As a +20 Graphic design professional, phograper and musician this is new territory in so many ways. It is something totally different. Fortunately I have great experience in learning (curves – and a big patience.

      Yes I struggle figuring out how to (and sorry for the untechnical lingo here) "connect" Scriptnodes and the module tree.

      Ex. I have created a Korg35 filter with Faust, A hardcoded OB8 filter based on some old C++ code and also fiddled around with envelopes and modulators in Scriprnode. Common to these (obviously) is that none of them expose any visual controls or "mod source +" in the module tree. This perhaps makes totally sense to the trained eye, but to me it appears to be cumbersome to create ex an envelope for the filter inside of Scriptnode.

      I've tried recompiling HISE with extra mod controls - but this only applies to Hardcoded Master FX and not Polyphonic (and I still have to figure out how to assign paramaters to the controls (1-6)Screenshot 2026-01-17 at 16.03.28.png

      How can I connect these?

      Thanks you in advance for someone explaining og linking to documentation on this – I've really spent hours searching.

      posted in Newbie League
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      inlandempire
    • RE: [Free Dsp] Oberheim-8 Analog Filter

      @Lindon
      Thanks will check them out.

      posted in C++ Development
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      inlandempire
    • RE: [Free Dsp] Oberheim-8 Analog Filter

      @griffinboy
      No worries... in fact I've manage to solve most with the help of ChatGPT.
      The noise is somehow gone – I did not ask for it though hahaha...
      Then I figured out to place it in a MIDI container node where everything working fine.
      It might not be a precise OB-8 model, but I think it sounds great though – and after the rewrite of the code it is running fine as a polyphonic filter – though I feel it had the cost of some sonic quality.

      posted in C++ Development
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      inlandempire
    • RE: New to HISE, the forum – and a question about Voice Spread

      @David-Healey
      Thanks for giving it a try – yeah I've been trying something out in Scriptnode – but succes here yet. Maybe I aimed too high for my current skills hahah :-)

      posted in ScriptNode
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      inlandempire
    • RE: New to HISE, the forum – and a question about Voice Spread

      @David-Healey
      Yes. Correct.

      posted in ScriptNode
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      inlandempire
    • RE: New to HISE, the forum – and a question about Voice Spread

      @David-Healey
      … though I can’t figure out the place the send. Well it works fine but appears that it - regardless of where I place it - is placed post fader, as it would be called in a DAW, so it is the panned signal which is send and returned from the Send Container.

      posted in ScriptNode
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      inlandempire
    • RE: New to HISE, the forum – and a question about Voice Spread

      @David-Healey
      I found out the very same moment you answered ....and blow my head off either creating feedback or something even more diabolic.

      Thank you for your kind help...

      posted in ScriptNode
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      inlandempire
    • RE: New to HISE, the forum – and a question about Voice Spread

      @David-Healey
      I think it is just me who will have to learn to crate a send and a return. As an insert it behaves as expected. When left played the reverb is in left. I want the effects (reverb, panning delay) to be stereo... so I will need to create a send and return .... and that is something else I admit :-)

      posted in ScriptNode
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      inlandempire
    • RE: New to HISE, the forum – and a question about Voice Spread

      @David-Healey
      Hahaha... no, I did not order anything. :-) In my personal order book of knowledge (which are extensive at some fields - not coding) all good gestures are always billede "Free of Charge" :- )

      If the requirements did not implicit cover that everything after the voices were panned was panned too... then yes, I changed them hahahah...

      For the Convolution reverb I am using at this stage I'd just like it to be on the master.

      posted in ScriptNode
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      inlandempire
    • RE: [Free Dsp] Oberheim-8 Analog Filter

      @griffinboy
      I am new to developing and HISE but wanted to take a dive in using custom DSP. As a big Oberheim lover and former owner of quite a few, it was obvious to try this out with your DSP.

      1. Is it by design there's a lot of hiss/noise in it – or simply just me who have done this all wrong? My OB-8 does not have that – or if it had, it was less audible.

      2. I don't hear any change using the key tracking. Do I need to connect it to something else.

      3. I can only run it as a Script FX - at 70-90% of CPU usage If I use the Polyphonic Script FX I get totally overload and glitchy sound ( I am on a MacBook Pro M4 Max, 36GB ... so the processor shouldn't be the issue here :-)

      4. But this I maybe more general – how can I connect it to an envelope.

      Thanks for the great work

      posted in C++ Development
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      inlandempire
    • RE: New to HISE, the forum – and a question about Voice Spread

      @David-Healey said in New to HISE, the forum – and a question about Voice Spread:

      @inlandempire said in New to HISE, the forum – and a question about Voice Spread:

      But I had not figured out at this tage of my developing career

      As you can gather from the thread, neither had we 😁

      Well....hmm...were we too quick to call it a success?
      I can't get any FX to work in the stereo field now. Take into account that everything is still pretty new to me, but regardless of where I insert a delay or reverb it only appears in the channel recently triggered.

      posted in ScriptNode
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      inlandempire
    • RE: New to HISE, the forum – and a question about Voice Spread

      @David-Healey said in New to HISE, the forum – and a question about Voice Spread:

      @inlandempire said in New to HISE, the forum – and a question about Voice Spread:

      But I had not figured out at this tage of my developing career

      As you can gather from the thread, neither had we 😁

      Hahaha... Yeah, it was not something that were just shut down as a trivial newbie question 😁
      Aa a musical concept I feel it is very overlooked. People are dropping so many "wider-bigger" statements all the time - but to me stereo and widening is something different. Though the wide effect comes with voice spread it still serves a more musical purpose when playing chords.

      Like writing scores to each musician and placing them in the room.

      Happy you helped the long birth of a very simple child .

      posted in ScriptNode
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      inlandempire
    • Compiling on Mac OS X Sequoia 15.6.1 - Silicon

      After struggling big time with all combos of compiling issues, a friend helped me out and I ended up succeeding compiling with the release version download from the website and Xcode 16.0.

      Is I recommendable to compile with the latest source code and what Xcode versions on Mac Sequoia 15.6.1 are people succeeding doing it with?

      Benjamin

      posted in General Questions compiling compile
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      inlandempire
    • RE: New to HISE, the forum – and a question about Voice Spread

      @David-Healey said in New to HISE, the forum – and a question about Voice Spread:

      @dannytaurus @Lindon Here's a version with a voice start mod instead, let me know if this is better

      Thanks David - This was exactly what I was aiming for – and intuitionally I was right. It was really not much of scripting. But I had not figured out at this tage of my developing career :-)

      posted in ScriptNode
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      inlandempire
    • RE: New to HISE, the forum – and a question about Voice Spread

      @dannytaurus @David-Healey
      Yeah it seems a bit more difficult than I expected to be honest – and sorry for the confusion with midi messages kind of triggering a left/right function. That was a bit awkward. :-)

      I am fully aware that if we are inside of the sampler we can decide where we want our samples to be panned and when they go out of th sampler, they are panned the way we've panned them.

      In the Oberheim domain (at least on the older models – well basically on any analog synth) – each voice has it's own amp with it's own envelope – so basically the amps are panned Left/Right ...(or how you like them to panned if they have exposed individual trim pots).

      Thanks for helping on this issue....it's much appreciated.

      posted in ScriptNode
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      inlandempire
    • RE: New to HISE, the forum – and a question about Voice Spread

      @Lindon Thanks – Exactly where I want to end, though I still will have to figure out the logic in doing the same with just one sampler.

      Things like these are still tough for me as I think mostly as a musician and producer. So I think in the picture of a midi message triggering either left or right, but running through a stereo amp :-)

      posted in ScriptNode
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      inlandempire