@goldee
Of course you can simlply use a sampler to do this.
You can also try something like "micro sidechain" (which is basically inject the noise aound the 0 point) might give you a more natural sounding result
@goldee In that case you need to add two comboxes to your UI script. In the callback of one you change the sample map for sampler A and in the callback for the other you change the sample map for sampler B.
@goldee do it in scriptnode. set up a new filter for each band (check on here as to which filters are working properly there was a thread from @aaronventure on it), set each filter to the same external buffer display. Then on your UI set up a FilterDisplay floating tile for each band / filter and change the colours (via LAF if you want gradients).
The nodes you can do with the snippet above and a draggableFilterPanel floating tile...
@iamlamprey Faust library search is hot trash. Your best bet is to go through all the libraries a couple of times and sorta learn all that's there. Also, use the github version for proper search (you can also learn how it was done). That's kind of where all their dev resources seem to be going.