@Christoph-Hart @Gabor-K @d-healey I'm having the same problem mentioned above. My instrument features a few simple shaders. Since I upgraded to the latest version of HISE, they have stopped working when I export the project—they just don't show up. They still work fine inside HISE. I have the OpenGL settings checked and the preprocessor flag enabled, but nothing seems to help. I understand that OpenGL appears to be deprecated on Mac, but I don't understand why things that exported and worked fine with an older version of HISE no longer work in the most recent build. As it stands, shaders are a critical part of this instrument's UI, and I really don't want to abandon all that work.
Is there anything else I can try to help it work as it did in a previous version of HISE?