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    ScreamingWaves

    @ScreamingWaves

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    Best posts made by ScreamingWaves

    • RE: Help with Peak meter with fiilmstrip

      @Chazrox you were right, the sprite sheet was spread the other way around 🤦♂
      curious tho that it "compressed" the image that way tho.

      at least now i understand that script better and i could give the peak meters to all the hise outputs with a loop and it's working! I'm slowly learning how scripting works. thank you both! :D

      posted in Newbie League
      S
      ScreamingWaves
    • RE: Few questions from a newbie

      @d-healey

      On the snippet it works. My bad, on my project i left the knobs linked to the gainFX with the processor ID, that's why it was not working properly

      posted in Newbie League
      S
      ScreamingWaves
    • RE: failure compiling instrument :31merror: Cycle in dependencies detected/ Git Commit 01b810a9

      SOLUTION: Use Xcode 14.3.1 on Ventura

      posted in Bug Reports
      S
      ScreamingWaves

    Latest posts made by ScreamingWaves

    • RE: Help with Peak meter with fiilmstrip

      @d-healey I'm still much faster with photoshop than with codes 😆
      but i've found your HISE Paint Routines + vector graphics playlist, I'll give it a look :)

      posted in Newbie League
      S
      ScreamingWaves
    • RE: Help with Peak meter with fiilmstrip

      @Chazrox you were right, the sprite sheet was spread the other way around 🤦♂
      curious tho that it "compressed" the image that way tho.

      at least now i understand that script better and i could give the peak meters to all the hise outputs with a loop and it's working! I'm slowly learning how scripting works. thank you both! :D

      posted in Newbie League
      S
      ScreamingWaves
    • RE: Help with Peak meter with fiilmstrip

      @d-healey in the floating tile properties the size is set correctly, but i still don't get the right behavior from the peak meter :/

      posted in Newbie League
      S
      ScreamingWaves
    • RE: Help with Peak meter with fiilmstrip

      @d-healey
      i'm a bit confused, if in the component properties i increase the width of the tile, also the height of the image is increasing, if i set it right, the image gets cut.

      in the script i don't find a place where i can set the size of the image

      g.drawImage("PeakMeter", [i * 20, 0, 20, a[2]], 0, 0 * z_value);
      

      in this piece of script, the first two are x and y, the third seems to be the width of the channel R, because if i set it bigger than 20, the right bar will be bigger. "[2]" i still dont get what it is, if i set it to 3 i see the whole height of the bar. the first 0 seems to change nothing when i put another value, the last 0 changes the range of the movement: with a low number, hise will scroll the images of the sprite sheet, if the value is high like 518 (its the height of the meter) it will move like in the gif above. And in the original script from the snippet i don't see any image size value

      posted in Newbie League
      S
      ScreamingWaves
    • RE: Help with Peak meter with fiilmstrip

      @d-healey so thats for later.
      my filmstrip started moving, but above and below at the same time Registrazione schermo 2025-10-14 alle 13.03.31.gif
      any idea why?

      posted in Newbie League
      S
      ScreamingWaves
    • RE: Help with Peak meter with fiilmstrip

      @d-healey ahhh actually with x and y i meant height and width, but x and y are the position on the interface! it starts to make more sense now!

      about the math, is that for calibrating the peak?

      posted in Newbie League
      S
      ScreamingWaves
    • Help with Peak meter with fiilmstrip

      hello everybody,

      i'm working on a peak meter with filmstrip starting from this snippet

      HiseSnippet 2266.3oc6Z8taabbD+njNAS5XaY2DzVzurknvfxRlljxJwoNolRhhNJVxhPjVNsFFFqtaH4Fcb2q2sm9mgA5qQ+VeI5maPeF5CPeCZdCbmc2ij2IQovv35nBXBaKtyr6L+l+r6L6J2HP3.ggh.qLYacrOXk4iradLW1cstTF2ZiZVYtpcCft+VfDBrV8XeZXH3ZkIyzOVMgLYmwR+46ezpTOJ2AFRxxZWAyA1j0iIGRsQ0mv77pScgVrdIl88qtgifulvSDgfYZ6RV9Tm8ocfmRUSaJaqLyttKSJBZJoRHzJyLqJbOtYWwgby72kEx1yCTCJa0DEjgbcgmqBwJpVq0k441nuQGZYkwtwPWvzFWvGauEykMf9PWwbZFjgqHo+HyTog2zofW4jvqTB3MBHkIAjlw.oaZ2zIf4KGxwDZ1figk1TzsmDJl4ZM0+w1dMANCtrXO59P8.bvfUTX4RkVjToTo4eXtb26N4x0pKKj3iwZROUvlfi91nPIQJHgnYPjcARTHFQHh1DVO7KgRTODFmr4J0KRZg7cWkb.0KBBIBtdA54Q5QOlvER7mRmtZ5A.0KdpEI4xshqQUHm1AX.mvi5sGhAJ2kbBDHTBNEClQ7ZEuhWHBQvr7t.qSWoBhpQ08DTIi2oEyCTFhhlKDxB.2XnYlewTPnF3f.N1PX7PlKbFooQsRwJOKILJPMEpY86gYtcBDQH3cv.s1U1NxyiHCn7PeZ.FQTnwO.NP+UbMc7XnuAwwctWtb3NADJdz1jujzOB5ftLIrovg5soPr+Jb25.3UPG8tGYSA0039Xd8hiKZ6iwiMaTZ4v+VDsA2MTrJj+0M1Y6ud80Z8p5auYs024M6Fo2lWzm2I+hj769L8v7wpnwvTi1wNBhD8DZoF.cXgHq5QbGISvKj2Mfd3VTDIGM37CTns6yuyhDwde674HDxqykK6ATLXiVKRqH5enOzP5jWoiBHiRHkbYQXzRHwTm5pjgPyjzIFg3bJWZvr9SCRZ5Q6mzDKRHvG84eI4yLSNW11XDp.SqCBi7EjJ3OVXg4yk804xZVRLvTaNBeA6k35vkoTCpAL1F4qhlkT1h5SVVaRgSHeABnhkPwjcnUfNjtE0YFEJDCj6RJOO4NjSlWIUsbSJ58.4g.vIkH2lrvRCz.3EhgVsZ9CJsPt8sIwZ79kWZ7z4BjBwdt6F6TT3.k3c039dkzhJksR2Sb.nvQVMBRolAxpr1PLqoFlDL7b.jVmhp7h37u9IXKRdACUc4kwCjv+TtxCVjPewRu7k5gOnjx8Xzy7OLqwI8FkqHat2nxMi2tnhTI2gVNwlmNfbMQOeAGGTHepYoRuSQnHdTxY1lg43ZUo9zOGFOi6oBIrMuv74vTkbHlNMq1sGIOErBDddPvHYqpLFbQKrfIgdQyYTClHVtHcMH6yuFTxRjNFuThIJ3avYxs8A94U3zJ10he6YaTiJopBWwzv44CARlBBYpAGfcAXJik0tFDtuT3qmab7.64PFW20T3JYzvhgUztgcp.j0QCZa3ura0iG1CQspw.neQySc9i0dcR1fASB85ONq8xK+4UteokSPsBRd174yajsxDm52lw90XlW9AdhMby+6I42NR5GIUcDkeQE6M3tvQHi6VVODaAwSb3yEA6iG96.Hi1Tb6ilWSnSODwaBtMYmnXUpXIMim4qKCoxEPpXw5X50vfTRNXE7AKIDZh31AvVV3bbGZZMsObXcpCldfjKGujFTWWzuFq69TUYBaQ0NtDTikp13.kreg97HMSBoL9uuL2arLETGDT9tVUOj4J6NjPPUIbjbfie12912F2Z3YZ6Aa3R3F4Qko6BS4niYfaKR05ip8Frfs73jsl9Nq0rwEh2ztgpZ9nw3Ti.i3lm+Wfw3FZul85saCNxg.bF65ey6gtWuxf6Tv546AOtu5+H6g6XNuKUTcoktw2UC7nobSOOUtj0er5Ht1wF7CvSeZH7nAm1IO8XakkuXqblwNSPYRjK0Yq2xV6lurCRcn+xMHmytA8mqf8NhHUERSIOrz+Si5ktX.RKyTpB2lwkTiUfnIvc0CvCheaLyxpwYhYVtOyjtgOw3Ftp8yoG.5mLP6A9D8Xri5djGCbHP4eJedawI+y+9+Zbe2.+w9cC11QhPnk9pVhPrcgDR9T7pjjWMPFwSOcCoTyRYd0QyKw7tR09DqjjHlJjRX33TRZK1v9Xr92OZcNECzMAzZb2NzAMVkuKYtRiHrTtdWP4jKbH4JII+Uz.WLt3bQm+My3c92OvSnL6k6mPYPQvUB7gNcXZ2pBKWOIkzIouyJTLrM4L+h3l2woZ5285w86tZjThmUn5z851FTDSR2dex.n0XHiqYuCfWg4GsHZ5wbwdjMMbqN8PB9wzNkPlq53HjqZqjfFKSFJlSKfl6yNGX78OZbbGnTDAxm.GG9SwifFiO.tOgK16zB31m0aLWr.v63rmXUwQZQbK6lveNBvy5FPd7MnDP4Z1lSw1gx6.Sl0j0tY2n1s8fIKC6p1lCqZwfKxDlwHfakR+MnN6qEBdaOnGqEdEvDLNsz9Gtpqck42XW9SKN5OViu91E7DNX82wVesWX0UJV7yeRshEWJpgY7XquaYuIv6H6N9Zaek118qQs8MhFlwViWp0Msiqa2D7.0M7FiLqQJneYbi4uiDGdC7FqimgFzWfmIeaL26bCkfVm6dNhoT0wIscV6uBKjMhT9K+W7LUAsr8wn4VUqiW2wSfT52KeaZjmrO0z001RvE9cEbVp1B1AvdF6zAR0swHMnUjRUh7.Jeb0cvTDZXB+4uq5lLNPCP+DLg9hx+n+8iLx30ux1.WhpiQx++9fAS+gGL35wDHJJm68I9a+0ecgpe3IC9vSF7gmL3x3SFbwtA75vWtiTXuQgNUH5CpI+7bR86i.16Cczi5DHdkiokM0YiWQSAsat9+sGYs2RMlT9rMq0i4xdkiSZQclEVYRW3RS5Bu+jtvkmzE9oS5B+rIcgO3GdgpW2YkHonmYugkE12t9WcVlLl6Lp2lX8eAJXt5.C
      
      

      the problem is that i can't figure out what these numbers are,

      		g.drawImage("PeakMeter", [i * 20, 0, 20, a[3]], 0, 0 * z_value);				
      

      which is x which is y, and if somewhere there's a value that tells hise that the sprite sheet is vertical or horizontal.

      also i don't understand the math here (and what is value z?)

      for (i = 0; i < 2; i++)
      	{
      		var z = obj.peaks[i];
      		
      		// dB is up to 0
             	if (z <= 1.0)
      		z_value = Math.round((zeropnt - 1) * z);
      				
      		
      		// dB is between 0 & +3
             	else if (z > 1.0 && z <= 1.413)
      		z_value = Math.round((zeropnt - 1) + (frames - zeropnt) * (z - 1.0)/0.413);
      		
      		// dB above +3
      		else
      		z_value = frames - 1;
      

      this snippet is for a VUmeter, I'm trying to get a vertical peak meter.

      can anybody explain me please?

      posted in Newbie League vu meter peak meter laf filmstrip lookandfeel
      S
      ScreamingWaves
    • RE: Compiling all 16 channels get only 2

      @d-healey Thanx! i had to recompile HISE and now i can actually see all the outputs and not only 1-2. Now it works! :D

      posted in Newbie League
      S
      ScreamingWaves
    • RE: Compiling all 16 channels get only 2

      @d-healey could you give me an example? or is there any of your videos that explains it?

      posted in Newbie League
      S
      ScreamingWaves
    • RE: Compiling all 16 channels get only 2

      @It_Used if i do this only the kick will play back :/ the rest is silent

      in my "about HiSE" page i have 16 max channels which are enough in my case

      posted in Newbie League
      S
      ScreamingWaves