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    • RE: Help with Peak meter with fiilmstrip

      @d-healey I'm still much faster with photoshop than with codes šŸ˜†
      but i've found your HISE Paint Routines + vector graphics playlist, I'll give it a look :)

      posted in Newbie League
      S
      ScreamingWaves
    • RE: Help with Peak meter with fiilmstrip

      @Chazrox you were right, the sprite sheet was spread the other way around šŸ¤¦ā™‚
      curious tho that it "compressed" the image that way tho.

      at least now i understand that script better and i could give the peak meters to all the hise outputs with a loop and it's working! I'm slowly learning how scripting works. thank you both! :D

      posted in Newbie League
      S
      ScreamingWaves
    • RE: Help with Peak meter with fiilmstrip

      @d-healey in the floating tile properties the size is set correctly, but i still don't get the right behavior from the peak meter :/

      posted in Newbie League
      S
      ScreamingWaves
    • RE: Help with Peak meter with fiilmstrip

      @d-healey
      i'm a bit confused, if in the component properties i increase the width of the tile, also the height of the image is increasing, if i set it right, the image gets cut.

      in the script i don't find a place where i can set the size of the image

      g.drawImage("PeakMeter", [i * 20, 0, 20, a[2]], 0, 0 * z_value);
      

      in this piece of script, the first two are x and y, the third seems to be the width of the channel R, because if i set it bigger than 20, the right bar will be bigger. "[2]" i still dont get what it is, if i set it to 3 i see the whole height of the bar. the first 0 seems to change nothing when i put another value, the last 0 changes the range of the movement: with a low number, hise will scroll the images of the sprite sheet, if the value is high like 518 (its the height of the meter) it will move like in the gif above. And in the original script from the snippet i don't see any image size value

      posted in Newbie League
      S
      ScreamingWaves
    • RE: Help with Peak meter with fiilmstrip

      @d-healey so thats for later.
      my filmstrip started moving, but above and below at the same time Registrazione schermo 2025-10-14 alle 13.03.31.gif
      any idea why?

      posted in Newbie League
      S
      ScreamingWaves
    • RE: Help with Peak meter with fiilmstrip

      @d-healey ahhh actually with x and y i meant height and width, but x and y are the position on the interface! it starts to make more sense now!

      about the math, is that for calibrating the peak?

      posted in Newbie League
      S
      ScreamingWaves
    • Help with Peak meter with fiilmstrip

      hello everybody,

      i'm working on a peak meter with filmstrip starting from this snippet

      HiseSnippet 2266.3oc6Z8taabbD+njNAS5XaY2DzVzurknvfxRlljxJwoNolRhhNJVxhPjVNsFFFqtaH4Fcb2q2sm9mgA5qQ+VeI5maPeF5CPeCZdCbmc2ij2IQovv35nBXBaKtyr6L+l+r6L6J2HP3.ggh.qLYacrOXk4iradLW1cstTF2ZiZVYtpcCft+VfDBrV8XeZXH3ZkIyzOVMgLYmwR+46ezpTOJ2AFRxxZWAyA1j0iIGRsQ0mv77pScgVrdIl88qtgifulvSDgfYZ6RV9Tm8ocfmRUSaJaqLyttKSJBZJoRHzJyLqJbOtYWwgby72kEx1yCTCJa0DEjgbcgmqBwJpVq0k441nuQGZYkwtwPWvzFWvGauEykMf9PWwbZFjgqHo+HyTog2zofW4jvqTB3MBHkIAjlw.oaZ2zIf4KGxwDZ1figk1TzsmDJl4ZM0+w1dMANCtrXO59P8.bvfUTX4RkVjToTo4eXtb26N4x0pKKj3iwZROUvlfi91nPIQJHgnYPjcARTHFQHh1DVO7KgRTODFmr4J0KRZg7cWkb.0KBBIBtdA54Q5QOlvER7mRmtZ5A.0KdpEI4xshqQUHm1AX.mvi5sGhAJ2kbBDHTBNEClQ7ZEuhWHBQvr7t.qSWoBhpQ08DTIi2oEyCTFhhlKDxB.2XnYlewTPnF3f.N1PX7PlKbFooQsRwJOKILJPMEpY86gYtcBDQH3cv.s1U1NxyiHCn7PeZ.FQTnwO.NP+UbMc7XnuAwwctWtb3NADJdz1jujzOB5ftLIrovg5soPr+Jb25.3UPG8tGYSA0039Xd8hiKZ6iwiMaTZ4v+VDsA2MTrJj+0M1Y6ud80Z8p5auYs024M6Fo2lWzm2I+hj769L8v7wpnwvTi1wNBhD8DZoF.cXgHq5QbGISvKj2Mfd3VTDIGM37CTns6yuyhDwde674HDxqykK6ATLXiVKRqH5enOzP5jWoiBHiRHkbYQXzRHwTm5pjgPyjzIFg3bJWZvr9SCRZ5Q6mzDKRHvG84eI4yLSNW11XDp.SqCBi7EjJ3OVXg4yk804xZVRLvTaNBeA6k35vkoTCpAL1F4qhlkT1h5SVVaRgSHeABnhkPwjcnUfNjtE0YFEJDCj6RJOO4NjSlWIUsbSJ58.4g.vIkH2lrvRCz.3EhgVsZ9CJsPt8sIwZ79kWZ7z4BjBwdt6F6TT3.k3c039dkzhJksR2Sb.nvQVMBRolAxpr1PLqoFlDL7b.jVmhp7h37u9IXKRdACUc4kwCjv+TtxCVjPewRu7k5gOnjx8Xzy7OLqwI8FkqHat2nxMi2tnhTI2gVNwlmNfbMQOeAGGTHepYoRuSQnHdTxY1lg43ZUo9zOGFOi6oBIrMuv74vTkbHlNMq1sGIOErBDddPvHYqpLFbQKrfIgdQyYTClHVtHcMH6yuFTxRjNFuThIJ3avYxs8A94U3zJ10he6YaTiJopBWwzv44CARlBBYpAGfcAXJik0tFDtuT3qmab7.64PFW20T3JYzvhgUztgcp.j0QCZa3ura0iG1CQspw.neQySc9i0dcR1fASB85ONq8xK+4UteokSPsBRd174yajsxDm52lw90XlW9AdhMby+6I42NR5GIUcDkeQE6M3tvQHi6VVODaAwSb3yEA6iG96.Hi1Tb6ilWSnSODwaBtMYmnXUpXIMim4qKCoxEPpXw5X50vfTRNXE7AKIDZh31AvVV3bbGZZMsObXcpCldfjKGujFTWWzuFq69TUYBaQ0NtDTikp13.kreg97HMSBoL9uuL2arLETGDT9tVUOj4J6NjPPUIbjbfie12912F2Z3YZ6Aa3R3F4Qko6BS4niYfaKR05ip8Frfs73jsl9Nq0rwEh2ztgpZ9nw3Ti.i3lm+Wfw3FZul85saCNxg.bF65ey6gtWuxf6Tv546AOtu5+H6g6XNuKUTcoktw2UC7nobSOOUtj0er5Ht1wF7CvSeZH7nAm1IO8XakkuXqblwNSPYRjK0Yq2xV6lurCRcn+xMHmytA8mqf8NhHUERSIOrz+Si5ktX.RKyTpB2lwkTiUfnIvc0CvCheaLyxpwYhYVtOyjtgOw3Ftp8yoG.5mLP6A9D8Xri5djGCbHP4eJedawI+y+9+Zbe2.+w9cC11QhPnk9pVhPrcgDR9T7pjjWMPFwSOcCoTyRYd0QyKw7tR09DqjjHlJjRX33TRZK1v9Xr92OZcNECzMAzZb2NzAMVkuKYtRiHrTtdWP4jKbH4JII+Uz.WLt3bQm+My3c92OvSnL6k6mPYPQvUB7gNcXZ2pBKWOIkzIouyJTLrM4L+h3l2woZ5285w86tZjThmUn5z851FTDSR2dex.n0XHiqYuCfWg4GsHZ5wbwdjMMbqN8PB9wzNkPlq53HjqZqjfFKSFJlSKfl6yNGX78OZbbGnTDAxm.GG9SwifFiO.tOgK16zB31m0aLWr.v63rmXUwQZQbK6lveNBvy5FPd7MnDP4Z1lSw1gx6.Sl0j0tY2n1s8fIKC6p1lCqZwfKxDlwHfakR+MnN6qEBdaOnGqEdEvDLNsz9Gtpqck42XW9SKN5OViu91E7DNX82wVesWX0UJV7yeRshEWJpgY7XquaYuIv6H6N9Zaek118qQs8MhFlwViWp0Msiqa2D7.0M7FiLqQJneYbi4uiDGdC7FqimgFzWfmIeaL26bCkfVm6dNhoT0wIscV6uBKjMhT9K+W7LUAsr8wn4VUqiW2wSfT52KeaZjmrO0z001RvE9cEbVp1B1AvdF6zAR0swHMnUjRUh7.Jeb0cvTDZXB+4uq5lLNPCP+DLg9hx+n+8iLx30ux1.WhpiQx++9fAS+gGL35wDHJJm68I9a+0ecgpe3IC9vSF7gmL3x3SFbwtA75vWtiTXuQgNUH5CpI+7bR86i.16Cczi5DHdkiokM0YiWQSAsat9+sGYs2RMlT9rMq0i4xdkiSZQclEVYRW3RS5Bu+jtvkmzE9oS5B+rIcgO3GdgpW2YkHonmYugkE12t9WcVlLl6Lp2lX8eAJXt5.C
      
      

      the problem is that i can't figure out what these numbers are,

      		g.drawImage("PeakMeter", [i * 20, 0, 20, a[3]], 0, 0 * z_value);				
      

      which is x which is y, and if somewhere there's a value that tells hise that the sprite sheet is vertical or horizontal.

      also i don't understand the math here (and what is value z?)

      for (i = 0; i < 2; i++)
      	{
      		var z = obj.peaks[i];
      		
      		// dB is up to 0
             	if (z <= 1.0)
      		z_value = Math.round((zeropnt - 1) * z);
      				
      		
      		// dB is between 0 & +3
             	else if (z > 1.0 && z <= 1.413)
      		z_value = Math.round((zeropnt - 1) + (frames - zeropnt) * (z - 1.0)/0.413);
      		
      		// dB above +3
      		else
      		z_value = frames - 1;
      

      this snippet is for a VUmeter, I'm trying to get a vertical peak meter.

      can anybody explain me please?

      posted in Newbie League vu meter peak meter laf filmstrip lookandfeel
      S
      ScreamingWaves
    • RE: Compiling all 16 channels get only 2

      @d-healey Thanx! i had to recompile HISE and now i can actually see all the outputs and not only 1-2. Now it works! :D

      posted in Newbie League
      S
      ScreamingWaves
    • RE: Compiling all 16 channels get only 2

      @d-healey could you give me an example? or is there any of your videos that explains it?

      posted in Newbie League
      S
      ScreamingWaves
    • RE: Compiling all 16 channels get only 2

      @It_Used if i do this only the kick will play back :/ the rest is silent

      in my "about HiSE" page i have 16 max channels which are enough in my case

      posted in Newbie League
      S
      ScreamingWaves
    • Compiling all 16 channels get only 2

      Hello everybody,

      i've been using HISE for maybe a month now so I'm still a newbie.
      In HISE everything is routed correctly and all channel look busy, but when i compile the plugin and load it in the daw, i can see all the 16 channels available but only 2 are busy and everything is routed to 1-2 but each peak meter in the plugin shows what it should. In the code editor i tried

      const var MasterChain = Synth.getRoutingMatrix("MySecondPlugin");
       MasterChain.setNumChannels(16);
      

      and in the extra definitions of the settings "HISE_NUM_PLUGIN_CHANNELS=16" but that does not do it and force stereo is unticked.

      I don't know if that plays a role, but the sample monoliths' names end with ch1 or ch2 or ch3 (kick and snare have multimics, all the other samplers don't).

      I tried compiling VSTi and AUi, and tried them on StudioOne and Ableton Live, but i get the same issue.

      Am i missing something?

      posted in Newbie League 16 channels drums sampler compiling
      S
      ScreamingWaves
    • RE: Matrix Peak Meter Tutorial

      @clevername27 said in Matrix Peak Meter Tutorial:

      HI! thiis iis exactly what ii was looking for since i cant make iit by my self yet! But how can i make it vertical? i replaced Horizontal with Vertiical but it turned just grey. what else should iin change in there? im new to scripting

      sorry for the double ii's, my keyboard iis fucked haha

      HiseSnippet 5204.3oc2a0uaabrcmx17hPkz1bKtEs+4.iBHpDZZI4jabspy0x5CagZaIXZGmTiffQ6NjbpVtCu6GhRIWCTzmv9HzGg9Fz96blY1cVRJEWCCmjR.aHt6Lm4LmO+cNyviyLQp7bSVqU57hKlpZsxmzdvEoEi2crTm15v8ZsxG29Xk7zmpJTYsd3ESk44p3Vqrx0eDMfU5biV7m+6+zCkIxzHU8iZ05aL5H0SzSzE0O83G7unSRNPFqdgdRvn+hGbXjIcWShoDLy0auQqoxnSkiTOSRC6Zsasxua+XcgIaPgrPk2Zka7PS7ECFalkZG+2ny0mjnnurYqAfP1GefIIl3X5os1crNI9X+lNuUqUZebsH35VQven8S0w5pmWKJ9T9Eh5YDJOV4ZMYuq2f81Lj81Hf8VBKsR.KcCKK86aOHJSOsn9MVUygoPsLTBwdHqXGaqq8u2q8tFLhzh9SjmpNHCeoZFc+iarQOA9u02d0Uu8m8d7ypel382mOnT6o6+h8e9gO6QhCd4y18EGdzy9km2dH7VD6elLMWHSiEi04hBkbhvLTLTkkoJx+.wauG+baXvcawKn8xvxznBsIUf+NVkqGkphECMYhbc5nDkHZrLMUkjS6WYYr1zSTL1TNZrPWHlAYCQIYYgYhrPGISRtPHOSkg3FhIkIE5oAznuXfpPbABvHRKmbhJiHp+kDczof3JwKzIp0xESyLSUYEWHTrecenETo9UelRXRoEKh7G4oMEgIYxfYoMwNto6rwXVzZ9jcNnw1kduJd8dDsRUfoESzfTRlPDcNQEIKyUhGe3f8oIngmK1koiDFZzzTtPjKmP6QGq2EhthwQlIXTqaEXBlTkCg0RewiUYJgD+iYXYFhsBhl6m9w9srNMepJB65sq3hYJVTi4poUbBhpvrB1YHFmHSkFi8c5ndhbyDEIZAEyarJj9RjZJXBAFJpXwo2GujdOBamXl8JS1o4HQf5dhCGkZxT9WeHF94y+vWlqF.BFo10oTum3UiUfMxHstXlLsPTXDSTx7RmLfr3jIhDHLSDiLzNRmVXEZz6shPHPmZRwNlnyZXpYJHNUoQ79EVqzPMkESKKrjxyQGKiiwXFn+QrCdh9TkX2ACfHgeJYJSp0bgZxTHz4Mp.VEPJaJgyNQUnIzwj3zyQj0Irj0HWKY4PJjRxYAgGHSLGQqj5rgCKkh8LEkT5oxyoz5P.oKFKRgY0YNCs.EISIVoEqymlHg4tHWQjtPwRnQYxoi0QBk0dPzUJRzop0wLkEfRSyfEPZg0+XhImdVDMPxDuu3UJQrWTqYiPmeBYCIJJyRsuvLbnnqtupOdN7f0rV7GUYl08aImBmsJTPsuSJDLYfgC7v6S1GhWuw2SJrWu42ygYRTCKnumoGMtfYk5ge3PavBqKVNKpmXRMXaBkCYQEaRWq.5sDsKth0bB9zrM5ZSDiJQ3AR6bhAx4pnYdWPPZnLOfh2AckBQ2XxX4chFyLkIwvGD7cuM+dJBF3gKHCRVfehBNIHRjObIwX93dgaFR1hoYsH7AgpbaltG7wufviwDXO3PV8DVVpRgMMBM.QF4UZspjSw9VE2i7mRwxa0iPumOFAgrgCQPtTwHnyxmXf..w1gWhP6DrxhBfwin0nLElHlcJqWINSrCY6AglL8BQ7EoxI5HNnbjUhV68.CRD6uLQlg3sHT0vxDR2Rzvq5X9ZLxLH5BYsUsQeccXPBGVNvPFxwpIq0dvHFdpwYkSx66UjHrkHBwFAVvdHbZg3PR3qgytyFcJGb1P4osg1pxIvqtO3IbJfzABBXBWlyF5vllCkt73kAAJoLH7q7wBHyGgL2IPo8dL6DirWNW553pfgAildpWq+BG6INSlT5EQyTrGJMygYlI1HBDaOLwXS8LEwHKbywplf5g+J4qsY+MHuIN+DkQWmWv619h+UnVoGkivWHzU+f4Yy0ULSgDka.BP1fDgBheHEQIvJy4e0mvObYeXoDDt6kImINBRMtzEwsuhOLbjaE9Q7nDyIHuv2HyzRfZOmGxtjUp0wsQxbJPBoeXcS+UQcLHRGFwO.PIY5yqpeRbegGOdDSpmX.HfmXLmtSZ7AJURWFK9sQfw0flWcNh4ZyLC6hy7rhfQTLiB6y7xj9qh2IFwb7OXQ1bzPdAe4zXpXDrtarMMnNjB+wnfnGaxz+HXEYxQCGRwTuOI42dIBh8TCQDcVPdfa+xih1T93IdaiBnaWcI669YpQZJ.mmBcuYLzNOs4ntYuJIZWJq5I+aqK9oUWsSsfuVD.86XrMXUQLhRAOWxyyB5vZVa4spL28WsCIk3m9Py4nJsrhuEaarL8gAtD4E1dIC46BGxlyOjWoiQ.pfQr07i3wJNwRvPtCMDdWU4AZC2SgTQjGX5DrMxYiKkLZbEB35f5yTq4y9Gt8HI5NLIsKKSmvEEdfiJFaWFZU8Ku5OWBadHaoUuFh7UrpB6x1vnyC9Jb06aWx.lngEMEgwYsiHXr8MXgKbfavib3SqybwKq2Z1qFty10OeGWU.2eiPMxtlrTU1yIzUjA68Ea0PeIy7jpgFd6UoZfBG1yL5b0AIFSlkFy+9cflt9oigMfJufcYXWQ+K7afi4JFHR4dI+ePPw30gqdr0KjjA0RMxxfPKRgdh3FmfHxdRmKGpdpiarcUgi9XGER2pRqYC.vTlboC9BEkyudzyjYT59Kc7FjHcjpd7QI5oSUwW53AxzEkHKLpYiQ4OMENVqHFus0DhpYQOTasWhweeBii6EjoTUxDWLigL.9BOsPbRoM2VENTWz7EDnVNZmIDpuR.M+9ha8kKSV1XD2odDwj3IawgrYSQlShENDJ.cmEhPOnPMUr48DORRU5Pl0GlBSiILZDwNmPHtnv2C3bmVJ7JpjSHm.d9RtWBjcTcLG.JAFcD1MX1wQY0Y95pg7DkchfDLzVDFdFSQxekRZchyi8DI8+lT2jA7MBuPk64.rr7FxFP3PtzVx.OiKuNnzqfvNmQfcb8HvEkJHTeyZX0p75pXsZQxeoKOABMbiHkHSi0rpi8+IbMww13t7Lvxw36KmXoUm5Mg6u9b9O1ddxbfS.5CBXIGjKDrVWf95RNrI9sI1Q.YuutHABmLKtSp9YOw8nlpPhP8TfpbYghule0sXmKbXVIFg1d0wW8qvCqp9WLAIIf10ZFPlYSLbULvJAYX8aBa2LrJHckVkZ2AxDisSNvO3INAuW63EDKcpaYAZVVM80gANIMTy3nVw8a347lFAFXYNWfgKI.WtI+1FoFprDu8xyf4b2Nb3BDiSVeBf4R.UCqJEekqq02qApPsxTcDDCV2DqYKDoYDp8fVPLVFfWtGCBFlHj.ZzkCq1xeotXZiz.PGptYBWjBYfImfTcLfB2bb8d5DoaIHT+qQPJsf+Y5sDduQLwvMA3.u5xKV+ZhcI0USYMdHos3U3nJR4ar.3oIRDjqbJ6TLyvU0gJ4kfWyVneBMqGnGSTVhInQjcFr+rcSgrBSis6AqHfM38dZTCansxbyhqE0qvldaEYNYUVLW2ySSaUaReNEmVwqQwdhsXyrNIrmNy0Lg8kxzwFvGO2FflQbvGZx7vPD2pIhGevykjNXq6w0+3ppTrKurtD.1I8LyLeLdxyrzUWiEmFsAES0mCefd9XCMK.qy7.l51fUuUCFccwmEZL3bq3ZKo0OFyDU3xsy7OWpotEvqBm5l6KTTBR.l6eLkdhGWOu46zLT6yIIWvzkpTutK.0tavT3zTyr9hAb1Mt3ZtGtTsHTlPqViL2z7VNPMU6uK8cAv2nO19uoz3qqePMPw0opY5.geGGttdyArqYcL0cSh3n9hGFjOMrVPnB4hihsDlYRlxb2N7o00AHBbAn6SwMHcPOesjReSyJLVhYwSQXmhJHPKVrT0qNalXxhIOhl3qxoZmHquwUEZZQW0yR4Fi4LJccT0H3WNiDj9PTXyvkQAgcm4QYCSuW2rntdyUAWulf66MWsY1xwrfhnBarMAlB+YK5T5vVSM6LVqrgFOSmWxs2u41FU9WnY.UNsQE3MWSVbXTH6w071yKj0mC8xKYP5AxH.DcTejq4QNN4.XB280D2y+yelJtIOGB.FUNYY4bcH7rgNZ3cbmxQrWGw3NQwMhxaH3h0UuFmfB6oNdY29nLgaMerRho6rXwHyoj9140J2dqd+7aKoMlAEj0mI.V7EpLe6zbN9i8wy6D3QSvYbgrQ.EJkPCYPXe3trsuif5JA.yIKUBrzhl50L99agLv1vLeFs5l1QU+v1q7AAvMgWBxyMsTmw8FsWkALyPCgZWER+cFR4isnrsQkhc1zbAXzVToYoiaCF5SzymKwKRRgfunZtvrGPUUDV09WkMpGkJuMcjBqjSi42rd7IEJWzMKZJxdHL8gakPL0RrFNp4sEbGCVpog2sqAtg3R4JHx.reg2qKmZvcYRrihxjYxKxsHiMn5O.rBYDlZx4i6uW04mYia6iB3QtOoLm5hu2iy1caH4iLiR0TGbS3Zsj49rN1xobsbWbxEgHwXZ7xTt60b6RzYf5jwrSQzq5bKINhPsWUgAVDWtnYrzQWoKaD6yKNZDEvDEAhuMf.uFoDbcNhafL0O2tbjdmOginijYLAW2AZVzMvswuZqeoAO1OEwcT8GgXgPnbfjJx6.S1dtZ96dYEqu9BdTIxbuc579UKb9fDVDp79pyf1B+vQNJ3u57haEqlRMc24msjdq7yy9KoIBLm+8qucEDB.fyhffPuLOZABfsU6WePf9tij6hUGYgCfTrVBVi+vFJLWgcT7RI.J5GVtn13tvTG0Y.FYrFes5zp3CmyRVXZblrnz1GKFTBs7mXNeMx9gZGWtMw1PjMi6LmJ94V.GIptgo56srd3QRj2b4.guSSfvboiDtTfmJqpYjgUZi+l6eAmDlpch2qTsTEP9jyR5XGEqJ6lpcSctJpjOpiuyTh74VziJES.GBKfomqjOrel5BtelWQ66+7Oe6pt1DBXMUMyVLJ2JbOt0TkuBJt1QnrjSmRwc22F8lioWlk4OF15xTb8wwUpxbTNn9O9DuUoVO.5PC4sehbZt6taTxXXB3RvT86XQJu.T4K6HIVW7W9KhtW0oZ70y0+z04t3Xs5dhhhEQY2ULiWIq3PvbI51WVTmVUlOWiusU.Q6E2wC6SHUkaGqAXa3La6aNukskQMr3V7AdO0E5iXhFhTxn+JNNlFhoZud+49SHU8lgKwRfhLPXJojq1yNjTTNnPrcs89mj6fiarxgp9+Pa0e1CTpyapLKsWR.Z2W0Y0lLDc6dnvhD+NycmLpJRwUaoIagZnckWEz3m+YayEpDHygc1EImrBCKXslYxqPQaCF2sYGmCBvdz7ZL1NW5KMgtgBFJVGeWRfmMmkqBhu0hYZhLxUnGelyNnKtxq3zhdsnlvALz3tX.tHtLIIN12jkkYs700ux5T84hMs9BgkalWmsXA2aaBi.Dub2z0SzIxpt8zPbZmCLEc04Lh63TPq+jQ1nm9JvYg1k5GbIA+e8ksia1dgdyUu2xeoqZuKIIBIq7oQNzA8KRREoGjZs4IZe.u0bPD030QnD8KKkrPOYhh.XR.5VspR8aaMSbgTpZRqIWWcvxKH66ZazUsPDyVCrRfruAgggmvOE.x44zogvM7igiDZ4Gb.LrYueJVWppMwb9.vThSwwv8o7aNX4TDopR54T7Xzt9U3fhPgS8nlu7c+7FZhK0W1a9bo1OWQOoduXzvxr2r5anis2cr+T+INvcf3zU0ZyfC8eDI5cmGc2a1XT2DjnwCH8zBWOfkb15zRWgCwj9LSg5nztquJrAV8MqJl+UCGtz2QbXlIIQkszWSWDnrqZhcsYI5YyjVMvVqbilWJ51W9khN7NaGYEXACzjdHpG5HjB4xtI2sbRY7Wu7v8jER5lT6dV8YBgmsm5Lcjxdup6zdOU9oElo7XcplVq7wEtKBt8lTGpXZoiasxeS6F5pVmWeO1+GevE0eQ+.GC3uE2yckGZcxH+Md+SZ+Ea8U2cy+oM13tazRWnlD9h6dmu5ta8E28KCdwVt2rAlF9WKdGesOYk1+zpBwMqDLGFey6It4.9JaJnhM17l8nAv2TN7pM4uM2ksDO20d.7tApQzUM6IpX5VLhWgR53WDbswBdZiKOV3nm+tY1bQNUMyVFDwStoDb4ICdZvsWL3oMu.fzKV8Ms3jNUZCw+wCrsQrV+r2CZs3cs+Sa+TSbIvo27p+SBO2Kfoei6aOcm5QkSEWD96gX9eO.23s62CvU+yU3skc+8sOVWDMd4760VB+Bmk2W+9EZs3unh+p16y2hsZF7FsO3a+.7ym3ip9Qsvd.Oxu7+0sCcItheWKvFAU1zPP8pFVUs9tGrje4KGlRM09XCvOMuX95u06yMu584MdqsEnsj32L1t+ssYQ9ukXXKr6eyvveZ6ik+Zvf.Honbn1jh.bvyJmzLGAd1JWiRsa+9Fz2IFZ.pjj+x+C93d4lz2Ww8xM8uLTj72YEIeb6WgpN4ekarznc6A67pqHDv+4a6Ossou0+z1NBHTOS8B5FGCr9..Q.km6ca0LVTQYZygaeTiQQaOTbxjfw8QOv+vsBeHLCZPL78FT5o5.jM+W+o8SoVjMf6K3Q4QXyR1Ug1IGWhL5r2vlgSr9waE93GKyhgdH5phOdi2t3i+L+J+9c+p6W42GNfGuexj1wyi1Dm669EATEwdnrLov+zlYTepI0LcrIU2PQ+bE75GMR0v9Yoanc3el.0O4O7fmqP8f4pPT2OgOxKHmTuixhM++7OJykpu9GZaYWA+yo3WD816EPhW++WCR7s26Cg.+0sV7uuMBEukfUkheYzkeHxi+gXMlHixL+PjskFjS+GwOA66T9GgdGT+N9tXyVbaNHnCn71VSP5heHJhrWuEx9r74r06vbty6vb9h2g47kuCy4O9NLmu5cXN28JmCkodG2u9WXyiGb79bmPVYEKXE17u0+K.JgA2H
      Reply

      posted in General Questions
      S
      ScreamingWaves
    • RE: failure compiling instrument :31merror: Cycle in dependencies detected/ Git Commit 01b810a9

      SOLUTION: Use Xcode 14.3.1 on Ventura

      posted in Bug Reports
      S
      ScreamingWaves
    • RE: Fx Build Fails - Cycle in Dependencies

      @d-healey i will try that, thank you!

      posted in General Questions
      S
      ScreamingWaves
    • RE: Fx Build Fails - Cycle in Dependencies

      @d-healey
      how did you make it run? i downloaded it and a pop up says it's not compatible

      Xcode 16.0 Release 16A242d 16 Sep 2024 macOS 14.5+

      Xcode 15.3 Beta 1 15E5178i 25 Jan 2024 macOS 14.0+

      the last one for Ventura seems to be 15.2, i tried it yesterday and that's the version that gave me the cycle in dependencies issue

      posted in General Questions
      S
      ScreamingWaves
    • RE: Fx Build Fails - Cycle in Dependencies

      @Christoph-Hart
      so that means that i should update to sonoma? i have a macbook pro from 2018, it's not showing any new update so far, i have to see if that's even possible

      posted in General Questions
      S
      ScreamingWaves
    • RE: Fx Build Fails - Cycle in Dependencies

      @HISEnberg @Christoph-Hart

      Hi, do you remember which Xcode version worked for you? i tried yesterday with 15.2 which is the last update for Ventura 13.7.8, with the last version of hise (released yesterday) and i had the same issue. i tried an older version of Xcode and an older version of HISE (precompiled with perfetto) but i still had the same problem

      posted in General Questions
      S
      ScreamingWaves
    • RE: failure compiling instrument :31merror: Cycle in dependencies detected/ Git Commit 01b810a9

      @ScreamingWaves

      EDIT: The standalone app was compiled successfully, it launches and works perfectly, vst and au fail compiling after a few seconds.

      posted in Bug Reports
      S
      ScreamingWaves
    • failure compiling instrument :31merror: Cycle in dependencies detected/ Git Commit 01b810a9

      31merror: Cycle in dependencies detected, but could not be parsed. Please file a bug report with the build transcript and how to reproduce the cycle if possible.

      Git Commit 01b810a9
      what happened here? anybody knows how to fix it?

      > Perform sanity checks
      > Create C++ autogenerated files
      > Create binary data files
      > Exporting the pooled resources
      Export audio files
      Export image files
      Writing {PROJECT_FOLDER}RealDrumsPro4.png ... 0 kB
      Writing {PROJECT_FOLDER}mute f6.png ... 448 kB
      Writing {PROJECT_FOLDER}solo f6.png ... 452 kB
      Export samplemap files
      Writing bleedCL ... 0 kB
      Writing bleedCR ... 3 kB
      Writing bleedFloor ... 6 kB
      Writing bleedHH ... 10 kB
      Writing bleedKickin ... 13 kB
      Writing bleedKickout ... 14 kB
      Writing bleedRide ... 15 kB
      Writing bleedSnareB ... 19 kB
      Writing bleedSnareT ... 23 kB
      Writing bleedSubkick ... 27 kB
      Writing BleedTom ... 28 kB
      Writing CL ... 32 kB
      Writing CR ... 33 kB
      Writing Floor ... 34 kB
      Writing HH ... 35 kB
      Writing Kick ... 38 kB
      Writing OH ... 39 kB
      Writing Ride ... 48 kB
      Writing Room ... 50 kB
      Writing Snare ... 59 kB
      Writing Tom ... 61 kB
      Writing Wurst ... 61 kB
      Export MIDI files
      DONE
      > Create embedded data files
      > Launch system compiler...
      Re-saving file: /Users/markuproar/Desktop/Screaming Waves Studio/Hise Projects/mySecondPlugin/Binaries/AutogeneratedProject.jucer
      Finished saving: Visual Studio 2022
      Finished saving: Xcode (macOS)
      Finished saving: Xcode (iOS)
      Finished saving: Linux Makefile
      Compiling Instrument plugin RealDrums ...
      ** BUILD FAILED **
      
      
      ----- xcbeautify -----
      Version: 2.28.0
      ----------------------
      
      āš ļø Building targets in manual order is deprecated - check "Parallelize build for command-line builds" in the project editor, or set DISABLE_MANUAL_TARGET_ORDER_BUILD_WARNING in any of the targets in the current build to suppress this warning
      note: Target dependency graph (3 targets)
      āŒ error: Cycle in dependencies detected, but could not be parsed. Please file a bug report with the build transcript and how to reproduce the cycle if possible.
      āš ļø  /Users/markuproar/Desktop/Screaming Waves Studio/Hise Projects/mySecondPlugin/Binaries/Builds/MacOSX/RealDrums.xcodeproj: The macOS deployment target 'MACOSX_DEPLOYMENT_TARGET' is set to 10.9, but the range of supported deployment target versions is 10.13 to 14.2.99. (in target 'RealDrums - VST3' from project 'RealDrums')
      /Users/markuproar/Desktop/Screaming Waves Studio/Hise Projects/mySecondPlugin/Binaries/Builds/MacOSX/RealDrums.xcodeproj: warning: The macOS deployment target 'MACOSX_DEPLOYMENT_TARGET' is set to 10.9, but the range of supported deployment target versions is 10.13 to 14.2.99. (in target 'RealDrums - All' from project 'RealDrums')
      /Users/markuproar/Desktop/Screaming Waves Studio/Hise Projects/mySecondPlugin/Binaries/Builds/MacOSX/RealDrums.xcodeproj: warning: The macOS deployment target 'MACOSX_DEPLOYMENT_TARGET' is set to 10.9, but the range of supported deployment target versions is 10.13 to 14.2.99. (in target 'RealDrums - Shared Code' from project 'RealDrums')
      Compilation error. Check the compiler output.
      
      
      posted in Bug Reports
      S
      ScreamingWaves
    • RE: Few questions from a newbie

      @d-healey

      On the snippet it works. My bad, on my project i left the knobs linked to the gainFX with the processor ID, that's why it was not working properly

      posted in Newbie League
      S
      ScreamingWaves