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    Convolution impulse not included in final plugin

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    • bendursoB
      bendurso @LozPetts
      last edited by

      @LozPetts said in Convolution impulse not included in final plugin:

      Long way of saying it's where the sample link file, user presets etc are stored, and there is no audio files folder, which might explain the issue! How do I get the plugin to pop them there?

      Do you have "Use Global App Data Folder" enabled? When using "global app data", the folder of the plugin is not created automatically. And maybe that's why the audio file is not loaded into that folder.

      L 1 Reply Last reply Reply Quote 0
      • L
        LozPetts @bendurso
        last edited by

        @bendurso Thanks for your response! No, not got that enabled. Everything is going into the user specific Library folder rather than the global one:

        Library/Application Support/My Company/My Plugin/

        I didn't set this manually mind you, this was automatic.

        LindonL 1 Reply Last reply Reply Quote 0
        • LindonL
          Lindon @LozPetts
          last edited by

          @LozPetts that will be created by the plugin try creating a sub folder called Audio Files and putting your IR in there and then see if the compiled plugin works...

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          • L
            LozPetts @Lindon
            last edited by

            @Lindon Just tested this, no luck

            Library/Application Support/My Company/My Plugin/Audio Files/Impulse.wav

            and

            Library/Application Support/My Company/My Plugin/Audiofiles/Impulse.wav

            Neither made any difference unfortunately.

            d.healeyD L 2 Replies Last reply Reply Quote 0
            • d.healeyD
              d.healey @LozPetts
              last edited by

              @LozPetts If you've enabled the embed audio files option then you don't need to put the wav files in the app data folder. However if you uncheck that box you can place the audiofiles.dat file (from the pooled resources) folder inside the app data folder.

              Libre Wave - Freedom respecting instruments and effects
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              • L
                LozPetts @LozPetts
                last edited by

                @LozPetts I'm now testing different sample rates (Impulse is 48k so trying 44.1)

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @LozPetts
                  last edited by

                  @LozPetts 48k is fine, that's what I use.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

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                  • L
                    LozPetts @d.healey
                    last edited by

                    @d-healey Understood, I gave it a go because despite the option to embed audio files being ticked the file does not appear to be being included/isn't working, thought it might be worth a shot as Lindon suggested.
                    Still nada!

                    Update re sample rates: no change.

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                    • S
                      Soundavid
                      last edited by

                      The Impulses should be embedded into your binary after compilation, Did you Clean your Build Folder after the first changes? Try to check the Rebuild Pool Files in the project settings and Cleaning the build folder in Xcode before Compiling, maybe you want to check the Multithreading option in the Convolution Component to use a 7 Seconds impulse.

                      L 1 Reply Last reply Reply Quote 0
                      • L
                        LozPetts @Soundavid
                        last edited by

                        @Soundavid Thanks for your response!
                        I already have multithreading and 'Rebuild Pool Files' enabled as I suspected they might help! I hadn't cleaned my build folder, I've done that now and recompiled and ITS WORKING! Thank you so much for your help.
                        Just as a learning moment - did I do something wrong here? How often should I be cleaning my build directories?

                        S 1 Reply Last reply Reply Quote 1
                        • clevername27C
                          clevername27 @LozPetts
                          last edited by clevername27

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                          • S
                            Soundavid @LozPetts
                            last edited by

                            @LozPetts Amazing! Cleaning your build folder will delete the cached files and increase the compiling time but when you make this kind of file changes it's better to clean everything to make sure everything will be included in the new build. Same with images and MIDI Files.

                            L 1 Reply Last reply Reply Quote 1
                            • L
                              LozPetts @Soundavid
                              last edited by

                              @Soundavid You star. Thank you so much for your help!

                              1 Reply Last reply Reply Quote 0
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