Convolution impulse not included in final plugin
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@Lindon Just tested this, no luck
Library/Application Support/My Company/My Plugin/Audio Files/Impulse.wav
and
Library/Application Support/My Company/My Plugin/Audiofiles/Impulse.wav
Neither made any difference unfortunately.
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@LozPetts If you've enabled the embed audio files option then you don't need to put the wav files in the app data folder. However if you uncheck that box you can place the audiofiles.dat file (from the pooled resources) folder inside the app data folder.
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@LozPetts I'm now testing different sample rates (Impulse is 48k so trying 44.1)
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@LozPetts 48k is fine, that's what I use.
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@d-healey Understood, I gave it a go because despite the option to embed audio files being ticked the file does not appear to be being included/isn't working, thought it might be worth a shot as Lindon suggested.
Still nada!Update re sample rates: no change.
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The Impulses should be embedded into your binary after compilation, Did you Clean your Build Folder after the first changes? Try to check the Rebuild Pool Files in the project settings and Cleaning the build folder in Xcode before Compiling, maybe you want to check the Multithreading option in the Convolution Component to use a 7 Seconds impulse.
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@Soundavid Thanks for your response!
I already have multithreading and 'Rebuild Pool Files' enabled as I suspected they might help! I hadn't cleaned my build folder, I've done that now and recompiled and ITS WORKING! Thank you so much for your help.
Just as a learning moment - did I do something wrong here? How often should I be cleaning my build directories? -
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@LozPetts Amazing! Cleaning your build folder will delete the cached files and increase the compiling time but when you make this kind of file changes it's better to clean everything to make sure everything will be included in the new build. Same with images and MIDI Files.
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@Soundavid You star. Thank you so much for your help!