Faust Compile Error on Windows
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Experiencing an issue when attempting to compile my DSP Networks as a .dll - I haven't tried Faust in Windows yet but all running fine on Mac.
The files it's complaining about definitely do exist, so I wonder if there's a setting somewhere I haven't tried.
Re-saving file: D:\HALO-2 2.0.2\DspNetworks\Binaries\AutogeneratedProject.jucer Finished saving: Visual Studio 2022 Finished saving: Xcode (macOS) Finished saving: Linux Makefile Compiling 64bit HALO-2 ... MSBuild version 17.4.0+18d5aef85 for .NET Framework Main.cpp RNBO.cpp D:\HALO-2 2.0.2\DspNetworks\ThirdParty\dreverb.h(15,10): fatal error C1083: Cannot open include file: 'src/dreverb.cpp ': No such file or directory (compiling source file ..\..\Source\Main.cpp) [D:\HALO-2 2.0.2\DspNetworks\Binaries\Builds \VisualStudio2022\HALO-2_DynamicLibrary.vcxproj]
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@DanH you have faust installed and its path set correctly in windows? And you are running the "faust version" of HISE in windows?
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@Lindon yes the paths seem correct thanks, HISE built fine as Release with Faust, says Faust Enabled in the top bar....
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@DanH Ok:
Can you build a DLL without a faust based effect included?
Can you build a simple project that replicates the problem?
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@Lindon said in Faust Compile Error on Windows:
@DanH Ok:
Can you build a DLL without a faust based effect included? - YES
Can you build a simple project that replicates the problem? - LINK BELOW
https://e.pcloud.link/publink/show?code=XZayWWZ9w9JdQfuvCpqx0F6Soq0c7fmWYvy
Do you think you might have a second to try it? :folded_hands:
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The files it's complaining about definitely do exist, so I wonder if there's a setting somewhere I haven't tried.
Hi Christoph, do you have any idea what I might be doing wrong here? I made a super simple project, just one faust reverb node, and I get the same result. Everything seems to be in correct place in Windows
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@DanH said in Faust Compile Error on Windows:
Experiencing an issue when attempting to compile my DSP Networks as a .dll - I haven't tried Faust in Windows yet but all running fine on Mac.
The files it's complaining about definitely do exist, so I wonder if there's a setting somewhere I haven't tried.
Re-saving file: D:\HALO-2 2.0.2\DspNetworks\Binaries\AutogeneratedProject.jucer Finished saving: Visual Studio 2022 Finished saving: Xcode (macOS) Finished saving: Linux Makefile Compiling 64bit HALO-2 ... MSBuild version 17.4.0+18d5aef85 for .NET Framework Main.cpp RNBO.cpp D:\HALO-2 2.0.2\DspNetworks\ThirdParty\dreverb.h(15,10): fatal error C1083: Cannot open include file: 'src/dreverb.cpp ': No such file or directory (compiling source file ..\..\Source\Main.cpp) [D:\HALO-2 2.0.2\DspNetworks\Binaries\Builds \VisualStudio2022\HALO-2_DynamicLibrary.vcxproj]
I was experiencing same error in HISE. What I did was, compile the .dll using AutogeneratedProject.jucer via projucer. the build was successful.
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@DabDab ah great idea! This worked, thanks for the reply :)
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@Adam_G look in the project DSPNetworks folder, then Binaries and you should see a Projucer autogenerated project.
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@DanH thanks! i was able to find that but i dont see how to compile the dll within the project. should i be doing that in visual studio?
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@Adam_G yeah. In Projucer choose open in IDE (VS2017/22) and then build it in VS...
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@DanH oops brainfart.. :grinning_face_with_sweat: thanks mate