HISE Logo Forum
    • Categories
    • Register
    • Login

    Timestretching/Pitchshifting

    Scheduled Pinned Locked Moved General Questions
    125 Posts 14 Posters 11.5k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Christoph HartC
      Christoph Hart @Christoph Hart
      last edited by

      Alright, I've implemented the NumQuarters property. If this is non-zero, it will use the length of the sample with this information to calculate the source BPM, which should let you use different BPM values for every sample.

      I've also fixed something in the engine and now it should play multiple voices with the correct time ratio in sync mode.

      d.healeyD LindonL 2 Replies Last reply Reply Quote 3
      • d.healeyD
        d.healey @Christoph Hart
        last edited by

        @Christoph-Hart Nice!

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        1 Reply Last reply Reply Quote 0
        • modularsamplesM
          modularsamples
          last edited by

          In sampler it seems monophonic samples aren't summed when the stretch modes are enabled, everything comes out the left speaker.

          1 Reply Last reply Reply Quote 0
          • B
            BWSounds @Christoph Hart
            last edited by

            @Christoph-Hart said in Timestretching/Pitchshifting:

            I'm thinking about adding this to the AudioLooper too (it's pretty obvious that this might be useful there). Is anybody using the tempo synced mode in a real project? It previously changed the pitch to match the tempo but I guess that is so totally useless that I can replace the functionality and enable timestretching by default when the tempo syncing is activated.

            is this a thing yet?
            For some reason I cant build from the "feature_timestretch" commits...i'll figure out why on my own...
            just asking

            1 Reply Last reply Reply Quote 0
            • LindonL
              Lindon @Christoph Hart
              last edited by

              @Christoph-Hart said in Timestretching/Pitchshifting:

              Alright, I've implemented the NumQuarters property. If this is non-zero, it will use the length of the sample with this information to calculate the source BPM, which should let you use different BPM values for every sample.

              I've also fixed something in the engine and now it should play multiple voices with the correct time ratio in sync mode.

              Nice, but I still worry about doing this calc for those 13/7 time signatures, and you know there will be some...

              HISE Development for hire.
              www.channelrobot.com

              ulrikU 1 Reply Last reply Reply Quote 0
              • ulrikU
                ulrik @Lindon
                last edited by

                @Lindon said in Timestretching/Pitchshifting:

                Nice, but I still worry about doing this calc for those 13/7 time signatures, and you know there will be some...

                Hehe...

                Hise Develop branch
                MacOs 15.3.1, Xcode 16.2
                http://musikboden.se

                1 Reply Last reply Reply Quote -1
                • J
                  johnmike
                  last edited by

                  for some reason when I have loops in multiple different samplers with tempo sync turned on they won't sync together...seem to work fine when in the same sampler...but if I want to put like a group of kick loops in one sampler and then a group of snares in a different sampler...tempo sync falls apart...something im missing?

                  1 Reply Last reply Reply Quote 0
                  • J
                    johnmike
                    last edited by

                    anything here? anybody have any solve for time sync'ing multiple samplers? or do I need to just keep everything in one sampler? which will suck for what I would like to do as far as controlling the volumes/sends for each group of loops that are in a sampler of it's own...unless there is a way to group samples inside of one sampler and control the volumes on those groups?

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @johnmike
                      last edited by

                      @johnmike said in Timestretching/Pitchshifting:

                      control the volumes on those groups

                      65256ab6-41a5-4037-aa40-0cedd0ebf647-image.png

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      J 2 Replies Last reply Reply Quote 0
                      • J
                        johnmike @d.healey
                        last edited by

                        @d-healey interesting...will try this

                        1 Reply Last reply Reply Quote 0
                        • J
                          johnmike @d.healey
                          last edited by

                          @d-healey can I assign an interface slider to those round robin groups tho? I also would love to be able to send the groups to effects buses as well tho...individually...and multi-outs was my end goal as well...which is why I had multiple samplers setup for proper routing of volumes, FX, and outs

                          d.healeyD 1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @johnmike
                            last edited by

                            @johnmike I've never used it, but I don't see why you could use a slider to control that value.

                            Groups can't be routed though (at least not yet, it's on my wishlist), so you're not going to be able to send each set of samples to different effects.

                            I think you're better off nagging Christoph to solve the bug with multiple samplers going out of sync. Perhaps provide a snippet or demo project that demonstrates the problem.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            Christoph HartC 1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @d.healey
                              last edited by

                              Have you supplied a valid NumQuarters property to each sampler?

                              J 4 Replies Last reply Reply Quote 0
                              • J
                                johnmike @Christoph Hart
                                last edited by

                                @Christoph-Hart I've tried them at different values...same results...ive changed all of the numquaters to 0 ive tried 2,4,8 etc etc...if all the samples are in the same sampler and the numquarters are set to 0 everything plays and syncs fine...but when I mix multiple samplers it falls apart...working on a video now

                                1 Reply Last reply Reply Quote 0
                                • J
                                  johnmike @Christoph Hart
                                  last edited by

                                  @Christoph-Hart here's a vid with time stretching the loops all in 1 sampler...numquarters at 0
                                  https://www.dropbox.com/scl/fi/55825x1sgxeqm743uvjqm/Timestrectching-1.mov?rlkey=gucjhshwrifahs630dda12zmv&dl=0

                                  1 Reply Last reply Reply Quote 0
                                  • J
                                    johnmike @Christoph Hart
                                    last edited by johnmike

                                    @Christoph-Hart and here's a vid with the kicks moved to a different sampler...numQ's at 0,4,8 just playing around with it...but as you can see they slowly drift out of time with the click...

                                    Dropbox - File Deleted - Simplify your life

                                    favicon

                                    (www.dropbox.com)

                                    1 Reply Last reply Reply Quote 0
                                    • J
                                      johnmike @Christoph Hart
                                      last edited by

                                      sorry for terrible audio it's coming from the built in mic...but should be loud enough to hear what's going on

                                      1 Reply Last reply Reply Quote 0
                                      • B
                                        BWSounds
                                        last edited by

                                        The Timestretching/Pitchshifting is nice, but causes a cpu spike on my set up... is this happening to anyone else?

                                        Only asking so I can know how to proceed with the project im working on.
                                        thx

                                        S 1 Reply Last reply Reply Quote 0
                                        • S
                                          Sawer @BWSounds
                                          last edited by

                                          @BWSounds Same here... Cpu spikes to 60% sometimes. Only tried on FL studio tho. Have not tried on mac yet.

                                          Christoph HartC 1 Reply Last reply Reply Quote 0
                                          • Christoph HartC
                                            Christoph Hart @Sawer
                                            last edited by

                                            @Sawer if you're using the SkipLatency parameter then yes, there will be spikes when you start voices, otherwise the CPU usage is high but not unreasonably high.

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            10

                                            Online

                                            1.7k

                                            Users

                                            11.8k

                                            Topics

                                            102.4k

                                            Posts