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    AAX plugin doesn't initiate default slider values when loaded in Pro Tools

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    • T
      tomekslesicki
      last edited by

      They will be fine if you’ll dsiable „is plugin parameter” on them - it’s a walkaround I’m using, but of course it’s less than optimal.

      gorangroovesG 1 Reply Last reply Reply Quote 0
      • gorangroovesG
        gorangrooves @tomekslesicki
        last edited by

        @tomekslesicki If you disable that, you won't be able to automate those parameters, so it is not really a good workaround.

        Goran Rista
        https://gorangrooves.com

        Handy Drums and Handy Grooves
        https://library.gorangrooves.com

        LindonL 1 Reply Last reply Reply Quote 0
        • LindonL
          Lindon @gorangrooves
          last edited by

          I must admit - I'd really like this fixing too...

          HISE Development for hire.
          www.channelrobot.com

          gorangroovesG P 2 Replies Last reply Reply Quote 1
          • gorangroovesG
            gorangrooves @Lindon
            last edited by

            @Lindon Do you think this is HISE-related or PT?

            Goran Rista
            https://gorangrooves.com

            Handy Drums and Handy Grooves
            https://library.gorangrooves.com

            LindonL 1 Reply Last reply Reply Quote 0
            • P
              ps @Lindon
              last edited by

              it's pretty annoying but what I do to work around this is: in a timer: if value of slider that never makes sense to be on 0 on initialization (like gain) load init preset.

              gorangroovesG 1 Reply Last reply Reply Quote 0
              • LindonL
                Lindon @gorangrooves
                last edited by

                @gorangrooves said in AAX plugin doesn't initiate default slider values when loaded in Pro Tools:

                @Lindon Do you think this is HISE-related or PT?

                I think its HISE in PT...

                HISE Development for hire.
                www.channelrobot.com

                gorangroovesG 1 Reply Last reply Reply Quote 0
                • gorangroovesG
                  gorangrooves @Lindon
                  last edited by

                  Kind man, @Christoph-Hart , if you can, would you please wave your magic wand and fix this for us all? 😀

                  Goran Rista
                  https://gorangrooves.com

                  Handy Drums and Handy Grooves
                  https://library.gorangrooves.com

                  1 Reply Last reply Reply Quote 0
                  • orangeO
                    orange
                    last edited by orange

                    @gorangrooves Are you using AAX SDK version 2.4.0?
                    If not, can you try with it?

                    develop Branch / XCode 13.1
                    macOS Monterey / M1 Max

                    gorangroovesG 1 Reply Last reply Reply Quote 0
                    • gorangroovesG
                      gorangrooves @orange
                      last edited by

                      @orange I am using 2.4.1. That's the latest one if I am correct.

                      Goran Rista
                      https://gorangrooves.com

                      Handy Drums and Handy Grooves
                      https://library.gorangrooves.com

                      orangeO 1 Reply Last reply Reply Quote 0
                      • orangeO
                        orange @gorangrooves
                        last edited by orange

                        @gorangrooves Yes, but that retrospective SDK test can help to solve the cause of the issue. You can download the SDK v2.4.0, compile the static libraries and give it a go.

                        develop Branch / XCode 13.1
                        macOS Monterey / M1 Max

                        gorangroovesG 1 Reply Last reply Reply Quote 0
                        • gorangroovesG
                          gorangrooves @orange
                          last edited by

                          @orange i will try. You are not having the issue with that SDK?

                          Goran Rista
                          https://gorangrooves.com

                          Handy Drums and Handy Grooves
                          https://library.gorangrooves.com

                          orangeO 1 Reply Last reply Reply Quote 0
                          • orangeO
                            orange @gorangrooves
                            last edited by orange

                            @gorangrooves I built on June and it was working. If you'd like, you can download Need 73 or 81 or 84 from here and try on your system.

                            develop Branch / XCode 13.1
                            macOS Monterey / M1 Max

                            gorangroovesG 1 Reply Last reply Reply Quote 0
                            • gorangroovesG
                              gorangrooves @orange
                              last edited by

                              @orange I compiled a plugin using AAX SDK 2.4.0, and the issue still remains. 😞

                              :folded_hands_light_skin_tone: @Christoph-Hart

                              Goran Rista
                              https://gorangrooves.com

                              Handy Drums and Handy Grooves
                              https://library.gorangrooves.com

                              1 Reply Last reply Reply Quote 0
                              • Dan KorneffD
                                Dan Korneff
                                last edited by

                                There's also an issue with linking controls in multi-mono mode. I haven't built an AAX binary with a recent version of HISE yet so I'll try to do that over the weekend and see what happens.

                                Dan Korneff - Producer / Mixer / Audio Nerd

                                gorangroovesG 1 Reply Last reply Reply Quote 0
                                • gorangroovesG
                                  gorangrooves @Dan Korneff
                                  last edited by

                                  Also, regarding AAX export: HISE autogenerated compiler specifies "Use static runtime" for Runtime Library, while the AAX SDK requires DLL. I had to change that to make the compilation successful.

                                  Goran Rista
                                  https://gorangrooves.com

                                  Handy Drums and Handy Grooves
                                  https://library.gorangrooves.com

                                  1 Reply Last reply Reply Quote 0
                                  • gorangroovesG
                                    gorangrooves @ps
                                    last edited by

                                    @ps Would you mind sharing that bit of script, please (as a fall-back)?

                                    Goran Rista
                                    https://gorangrooves.com

                                    Handy Drums and Handy Grooves
                                    https://library.gorangrooves.com

                                    P 1 Reply Last reply Reply Quote 0
                                    • FortuneF
                                      Fortune
                                      last edited by Fortune

                                      This problem is definitely unacceptable. I can't believe even the button issue is happening for years!

                                      I am sure rather than adding no-urgent additions to Hise, @Christoph-Hart has already started to debug this critical issue and I am sure he will find a way to fix this and the already many years active button issue too.

                                      gorangroovesG 1 Reply Last reply Reply Quote 1
                                      • gorangroovesG
                                        gorangrooves @Fortune
                                        last edited by

                                        @Fortune Yes, I have my faith in @Christoph-Hart . There was an issue with FL Studio multi-out, and fixed that in a very timely manner recently. Didn't say he was doing it, but just published the fix when it was ready.

                                        Goran Rista
                                        https://gorangrooves.com

                                        Handy Drums and Handy Grooves
                                        https://library.gorangrooves.com

                                        1 Reply Last reply Reply Quote 2
                                        • P
                                          ps @gorangrooves
                                          last edited by

                                          @gorangrooves i don‘t have hise in front of me right now but it‘s very simple:

                                          Start a timer on init for something like 500ms.

                                          In the timer callback check for a slider value that will usually never be set to 0 (only by protools) and is a plug-in parameter. (This could be your main out gain knob for example).

                                          If (MainGainKnob.getValue() == 0)
                                          {
                                          load your init preset(depending on how your preset system works it either your own function or Engine.loadUserPreset);

                                          timer.stopTimer();
                                          }

                                          That’s it :)

                                          Christoph HartC 1 Reply Last reply Reply Quote 0
                                          • Christoph HartC
                                            Christoph Hart @ps
                                            last edited by

                                            So a "generic" script would look like this:

                                            const var ProtoolsParameterFixer = Engine.createTimerObject();
                                            
                                            ProtoolsParameterFixer.setTimerCallback(function()
                                            {
                                            	for(c in Content.getAllComponents(".*"))
                                            	{
                                            		if(c.get("isPluginParameter"))
                                            		{
                                            			c.setValue(c.get("defaultValue"));
                                            			c.changed();
                                            		}
                                            	}
                                            	
                                            	this.stopTimer();
                                            });
                                            
                                            ProtoolsParameterFixer.startTimer(600);
                                            

                                            @gorangrooves if this solves the problem I could add this as native C++ function, then it will only be called when loaded as AAX plugin and I'll try to not make a educated guess how long it will take, but somehow call it after the plugin initialisation. Still not sure why the default values aren't used by Protools, the code in HISE looks OK.

                                            FortuneF LindonL 2 Replies Last reply Reply Quote 1
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