Mac Export - arm64 unidentified symbols
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@dustbro Got it downloaded and installed. Now when I view the VST3 folder in Live I can see the Cubase VST3s (Halion, some drum machine, etc) but not my exported plugin.
So the file path is correct but still the exported plugin does not show.
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@trillbilly - where did you put your VST3?
@d-healey already pointed out you MUST MUST MUST put your VST in the correct VST3 folder - which is what Cubase is probably doing -
Read this (if you havent already):
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@lindon Yes, I have them in the same folder as the Steinberg Plugins.
Now that Im looking, the file type is "Alias" rather than "VST3 Plugin" like Steinberg. Am I pulling VST from the correct location?
Binaries/MacOSX/build/Release
Or does Mac build and overwrite in the Binaries/Compiled directory?
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@trillbilly read the page David and I have pointed you to...but in brief - dont put your work in another vendors sub-folder, and an alias is not a file.
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@lindon I also tried in the VST3 folder but now I realize about the Alias file type. I have removed everything from previous export and am exporting again with some minor settings changes.
Im assuming I pulled the wrong file from Binaries? Sorry, my brain is a little fried as of late.
EDIT: Thanks for providing the link again, I did check it out and ensured all is correct. It seems it is.
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@trillbilly I see you're on Mac, when I compile the plugins, both au and VST 3 will automatically be placed in the right folder in the "User Library" (your name), not in the All Users Library as it is in your picture
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@ulrik You were spot on. I thought I was going crazy for a second. I guess I still may be.
The exported directory is:
Users/Your Mac/Library/Audio/Plug-Ins/VST3You may have to show your hidden folders in order to view it.
I just assumed exported VSTs would be in the HISE Folder, not on the Mac Drive.
Thanks @d-healey @dustbro @Lindon @ulrik fr the help, its super appreciated.
One las thing on the topic of Mac exports. For distribution purposes, is it wise to become a "Mac Developer" (I think its like $99/year) to ensure delivered files work properly? I don't intend to have an installer since its easy enough to just copy-paste & install samples.
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@trillbilly said in Mac Export - arm64 unidentified symbols:
is it wise to become a "Mac Developer"
Yes.
Also you shouldn't distribute VST2s unless you have an agreement with Steinberg, which they are no longer providing.
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@d-healey I was reading on this recently. Noted. Thanks again.
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@trillbilly said in Mac Export - arm64 unidentified symbols:
is it wise to become a "Mac Developer"
Yes :)
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@ulrik Great thanks. I was rummaging through Xcode and seen an area for your apple development profile. I think HISE has the same settings in the the preferences panel. Is this correct? If so, does it auto-fill from HISE to Xcode?
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@trillbilly said in Mac Export - arm64 unidentified symbols:
@ulrik Great thanks. I was rummaging through Xcode and seen an area for your apple development profile. I think HISE has the same settings in the the preferences panel. Is this correct? If so, does it auto-fill from HISE to Xcode?
they are not really the same thing.
You will need an Apple Developer account to create install certifiicates - but if you are not doing installers then this might not be a requirement - however you are going to have to codesign your plugins - so you will need an Apple Account (the sort of thing everyone has to use the Apple Store) to create a password for altool - which you will need as part of the codesigning process...
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@lindon Ok, cool.
I created an Apple Account when downloading Xcode and such. I was reading that this is a "Free" Developer Account, which grants access to things such as Xcode. But in order to sell products I was under the impression I would need the Paid Apple Developer Profile in order to sign.The codesigning process is my next step to learn. Not looking forward to it lol
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@trillbilly said in Mac Export - arm64 unidentified symbols:
@lindon Ok, cool.
I created an Apple Account when downloading Xcode and such. I was reading that this is a "Free" Developer Account, which grants access to things such as Xcode. But in order to sell products I was under the impression I would need the Paid Apple Developer Profile in order to sign.The codesigning process is my next step to learn. Not looking forward to it lol
You might need a Apple Developer account to sel on the Apple store - if you can even get on there, but otherwise you dont need it to sell Mac based products elsewhere.
The codesigning is (now Apple have stopped moving the goal posts every 5 mins) trivially easy really...
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@lindon Ok great, I do not intend to sell anything on the App Store or with installers (at least as of yet).
Im just starting to dig into it. It looks like something done via the Terminal (kind of how xcpretty was installed). Is this correct?
Ive skimmed some things saying you can have Xcode sign things automatically for you, have you tested this?
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@trillbilly - yes its a set of terminal commands you should use, XCode will only sign for you if you set it up as part of the compile process- I dont think anyone here has got XCode to do this automatically out of a HISE initiated compile, and given how simple it is to do manually Im not sure any one is trying...
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@lindon Ok, great, thanks! I'll dig into it now and see if I can figure it out.
Are these commands entered after the VST is exported or something done while exporting?
Week 2 with a Mac, lets see how it goes...
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@trillbilly said in Mac Export - arm64 unidentified symbols:
@lindon Ok, great, thanks! I'll dig into it now and see if I can figure it out.
Are these commands entered after the VST is exported or something done while exporting?
Week 2 with a Mac, lets see how it goes...
Once you have an exported plug-in set you will then need to code sign them individually.
Try reading (all of) this:
if you get stuck given me a shout - and I will fire up the Mac to get you the relevant commands...
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@lindon Ok, cool, thank you! Im going to read through this a bit and see what the deal is. Im sure I will be back lol
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@trillbilly said in Mac Export - arm64 unidentified symbols:
@lindon Ok, cool, thank you! Im going to read through this a bit and see what the deal is. Im sure I will be back lol
yeah its a bit confusing - but most of it is people struggling with their implementation - and Apple moving the requirements - its quite an old thread ...and Apple changed a few things at different points in the process - annoyingly...