HISE Logo Forum
    • Categories
    • Register
    • Login

    Mac Export - arm64 unidentified symbols

    Scheduled Pinned Locked Moved General Questions
    68 Posts 6 Posters 3.5k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • LindonL
      Lindon @trillbilly
      last edited by Lindon

      @trillbilly - where did you put your VST3?

      @d-healey already pointed out you MUST MUST MUST put your VST in the correct VST3 folder - which is what Cubase is probably doing -

      Read this (if you havent already):

      Just a moment...

      favicon

      (helpcenter.steinberg.de)

      HISE Development for hire.
      www.channelrobot.com

      trillbillyT 1 Reply Last reply Reply Quote 0
      • trillbillyT
        trillbilly @Lindon
        last edited by

        @lindon Yes, I have them in the same folder as the Steinberg Plugins.

        Screen Shot 2021-11-10 at 9.38.34 AM.png

        Now that Im looking, the file type is "Alias" rather than "VST3 Plugin" like Steinberg. Am I pulling VST from the correct location?

        Binaries/MacOSX/build/Release

        Or does Mac build and overwrite in the Binaries/Compiled directory?

        LindonL 1 Reply Last reply Reply Quote 0
        • LindonL
          Lindon @trillbilly
          last edited by Lindon

          @trillbilly read the page David and I have pointed you to...but in brief - dont put your work in another vendors sub-folder, and an alias is not a file.

          HISE Development for hire.
          www.channelrobot.com

          trillbillyT 1 Reply Last reply Reply Quote 0
          • trillbillyT
            trillbilly @Lindon
            last edited by trillbilly

            @lindon I also tried in the VST3 folder but now I realize about the Alias file type. I have removed everything from previous export and am exporting again with some minor settings changes.

            Im assuming I pulled the wrong file from Binaries? Sorry, my brain is a little fried as of late.

            EDIT: Thanks for providing the link again, I did check it out and ensured all is correct. It seems it is.

            ulrikU 1 Reply Last reply Reply Quote 0
            • ulrikU
              ulrik @trillbilly
              last edited by

              @trillbilly I see you're on Mac, when I compile the plugins, both au and VST 3 will automatically be placed in the right folder in the "User Library" (your name), not in the All Users Library as it is in your picture

              Hise Develop branch
              MacOs 15.3.1, Xcode 16.2
              http://musikboden.se

              trillbillyT 1 Reply Last reply Reply Quote 0
              • trillbillyT
                trillbilly @ulrik
                last edited by trillbilly

                @ulrik You were spot on. I thought I was going crazy for a second. I guess I still may be.

                The exported directory is:
                Users/Your Mac/Library/Audio/Plug-Ins/VST3

                You may have to show your hidden folders in order to view it.

                I just assumed exported VSTs would be in the HISE Folder, not on the Mac Drive.

                Thanks @d-healey @dustbro @Lindon @ulrik fr the help, its super appreciated.

                One las thing on the topic of Mac exports. For distribution purposes, is it wise to become a "Mac Developer" (I think its like $99/year) to ensure delivered files work properly? I don't intend to have an installer since its easy enough to just copy-paste & install samples.

                d.healeyD ulrikU 2 Replies Last reply Reply Quote 0
                • d.healeyD
                  d.healey @trillbilly
                  last edited by

                  @trillbilly said in Mac Export - arm64 unidentified symbols:

                  is it wise to become a "Mac Developer"

                  Yes.

                  Also you shouldn't distribute VST2s unless you have an agreement with Steinberg, which they are no longer providing.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  trillbillyT 1 Reply Last reply Reply Quote 0
                  • trillbillyT
                    trillbilly @d.healey
                    last edited by

                    @d-healey I was reading on this recently. Noted. Thanks again.

                    1 Reply Last reply Reply Quote 0
                    • ulrikU
                      ulrik @trillbilly
                      last edited by

                      @trillbilly said in Mac Export - arm64 unidentified symbols:

                      is it wise to become a "Mac Developer"

                      Yes :)

                      Hise Develop branch
                      MacOs 15.3.1, Xcode 16.2
                      http://musikboden.se

                      trillbillyT 1 Reply Last reply Reply Quote 0
                      • trillbillyT
                        trillbilly @ulrik
                        last edited by

                        @ulrik Great thanks. I was rummaging through Xcode and seen an area for your apple development profile. I think HISE has the same settings in the the preferences panel. Is this correct? If so, does it auto-fill from HISE to Xcode?

                        LindonL 1 Reply Last reply Reply Quote 0
                        • LindonL
                          Lindon @trillbilly
                          last edited by

                          @trillbilly said in Mac Export - arm64 unidentified symbols:

                          @ulrik Great thanks. I was rummaging through Xcode and seen an area for your apple development profile. I think HISE has the same settings in the the preferences panel. Is this correct? If so, does it auto-fill from HISE to Xcode?

                          they are not really the same thing.

                          You will need an Apple Developer account to create install certifiicates - but if you are not doing installers then this might not be a requirement - however you are going to have to codesign your plugins - so you will need an Apple Account (the sort of thing everyone has to use the Apple Store) to create a password for altool - which you will need as part of the codesigning process...

                          HISE Development for hire.
                          www.channelrobot.com

                          trillbillyT 1 Reply Last reply Reply Quote 0
                          • trillbillyT
                            trillbilly @Lindon
                            last edited by

                            @lindon Ok, cool.
                            I created an Apple Account when downloading Xcode and such. I was reading that this is a "Free" Developer Account, which grants access to things such as Xcode. But in order to sell products I was under the impression I would need the Paid Apple Developer Profile in order to sign.

                            The codesigning process is my next step to learn. Not looking forward to it lol

                            LindonL 1 Reply Last reply Reply Quote 0
                            • LindonL
                              Lindon @trillbilly
                              last edited by

                              @trillbilly said in Mac Export - arm64 unidentified symbols:

                              @lindon Ok, cool.
                              I created an Apple Account when downloading Xcode and such. I was reading that this is a "Free" Developer Account, which grants access to things such as Xcode. But in order to sell products I was under the impression I would need the Paid Apple Developer Profile in order to sign.

                              The codesigning process is my next step to learn. Not looking forward to it lol

                              You might need a Apple Developer account to sel on the Apple store - if you can even get on there, but otherwise you dont need it to sell Mac based products elsewhere.

                              The codesigning is (now Apple have stopped moving the goal posts every 5 mins) trivially easy really...

                              HISE Development for hire.
                              www.channelrobot.com

                              trillbillyT 1 Reply Last reply Reply Quote 0
                              • trillbillyT
                                trillbilly @Lindon
                                last edited by

                                @lindon Ok great, I do not intend to sell anything on the App Store or with installers (at least as of yet).

                                Im just starting to dig into it. It looks like something done via the Terminal (kind of how xcpretty was installed). Is this correct?

                                Ive skimmed some things saying you can have Xcode sign things automatically for you, have you tested this?

                                LindonL 1 Reply Last reply Reply Quote 0
                                • LindonL
                                  Lindon @trillbilly
                                  last edited by Lindon

                                  @trillbilly - yes its a set of terminal commands you should use, XCode will only sign for you if you set it up as part of the compile process- I dont think anyone here has got XCode to do this automatically out of a HISE initiated compile, and given how simple it is to do manually Im not sure any one is trying...

                                  HISE Development for hire.
                                  www.channelrobot.com

                                  trillbillyT 1 Reply Last reply Reply Quote 0
                                  • trillbillyT
                                    trillbilly @Lindon
                                    last edited by

                                    @lindon Ok, great, thanks! I'll dig into it now and see if I can figure it out.

                                    Are these commands entered after the VST is exported or something done while exporting?

                                    Week 2 with a Mac, lets see how it goes...

                                    LindonL 1 Reply Last reply Reply Quote 0
                                    • LindonL
                                      Lindon @trillbilly
                                      last edited by Lindon

                                      @trillbilly said in Mac Export - arm64 unidentified symbols:

                                      @lindon Ok, great, thanks! I'll dig into it now and see if I can figure it out.

                                      Are these commands entered after the VST is exported or something done while exporting?

                                      Week 2 with a Mac, lets see how it goes...

                                      Once you have an exported plug-in set you will then need to code sign them individually.

                                      Try reading (all of) this:

                                      Just a moment...

                                      favicon

                                      (www.kvraudio.com)

                                      if you get stuck given me a shout - and I will fire up the Mac to get you the relevant commands...

                                      HISE Development for hire.
                                      www.channelrobot.com

                                      trillbillyT 1 Reply Last reply Reply Quote 0
                                      • trillbillyT
                                        trillbilly @Lindon
                                        last edited by

                                        @lindon Ok, cool, thank you! Im going to read through this a bit and see what the deal is. Im sure I will be back lol

                                        LindonL 1 Reply Last reply Reply Quote 0
                                        • LindonL
                                          Lindon @trillbilly
                                          last edited by

                                          @trillbilly said in Mac Export - arm64 unidentified symbols:

                                          @lindon Ok, cool, thank you! Im going to read through this a bit and see what the deal is. Im sure I will be back lol

                                          yeah its a bit confusing - but most of it is people struggling with their implementation - and Apple moving the requirements - its quite an old thread ...and Apple changed a few things at different points in the process - annoyingly...

                                          HISE Development for hire.
                                          www.channelrobot.com

                                          trillbillyT 1 Reply Last reply Reply Quote 0
                                          • trillbillyT
                                            trillbilly @Lindon
                                            last edited by

                                            @lindon Ya, there's a lot going on in the thread lol. I'm trying to dig through and decipher what I need. Ill be here for a while.

                                            If you get to your Mac and are able to expedite my process, it would be greatly appreciated!

                                            Just to be clear on the codesigning...

                                            1. There is nothing I need to download in order to use this via the Terminal, correct?

                                            2. The codesigning can be done without being App Developer (since Im creating products that do not use installer)?

                                            d.healeyD 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            21

                                            Online

                                            1.8k

                                            Users

                                            12.0k

                                            Topics

                                            104.1k

                                            Posts