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    • d.healeyD
      d.healey @trillbilly
      last edited by

      @trillbilly said in Mac Export - arm64 unidentified symbols:

      is it wise to become a "Mac Developer"

      Yes.

      Also you shouldn't distribute VST2s unless you have an agreement with Steinberg, which they are no longer providing.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      trillbillyT 1 Reply Last reply Reply Quote 0
      • trillbillyT
        trillbilly @d.healey
        last edited by

        @d-healey I was reading on this recently. Noted. Thanks again.

        1 Reply Last reply Reply Quote 0
        • ulrikU
          ulrik @trillbilly
          last edited by

          @trillbilly said in Mac Export - arm64 unidentified symbols:

          is it wise to become a "Mac Developer"

          Yes :)

          Hise Develop branch
          MacOs 15.3.1, Xcode 16.2
          http://musikboden.se

          trillbillyT 1 Reply Last reply Reply Quote 0
          • trillbillyT
            trillbilly @ulrik
            last edited by

            @ulrik Great thanks. I was rummaging through Xcode and seen an area for your apple development profile. I think HISE has the same settings in the the preferences panel. Is this correct? If so, does it auto-fill from HISE to Xcode?

            LindonL 1 Reply Last reply Reply Quote 0
            • LindonL
              Lindon @trillbilly
              last edited by

              @trillbilly said in Mac Export - arm64 unidentified symbols:

              @ulrik Great thanks. I was rummaging through Xcode and seen an area for your apple development profile. I think HISE has the same settings in the the preferences panel. Is this correct? If so, does it auto-fill from HISE to Xcode?

              they are not really the same thing.

              You will need an Apple Developer account to create install certifiicates - but if you are not doing installers then this might not be a requirement - however you are going to have to codesign your plugins - so you will need an Apple Account (the sort of thing everyone has to use the Apple Store) to create a password for altool - which you will need as part of the codesigning process...

              HISE Development for hire.
              www.channelrobot.com

              trillbillyT 1 Reply Last reply Reply Quote 0
              • trillbillyT
                trillbilly @Lindon
                last edited by

                @lindon Ok, cool.
                I created an Apple Account when downloading Xcode and such. I was reading that this is a "Free" Developer Account, which grants access to things such as Xcode. But in order to sell products I was under the impression I would need the Paid Apple Developer Profile in order to sign.

                The codesigning process is my next step to learn. Not looking forward to it lol

                LindonL 1 Reply Last reply Reply Quote 0
                • LindonL
                  Lindon @trillbilly
                  last edited by

                  @trillbilly said in Mac Export - arm64 unidentified symbols:

                  @lindon Ok, cool.
                  I created an Apple Account when downloading Xcode and such. I was reading that this is a "Free" Developer Account, which grants access to things such as Xcode. But in order to sell products I was under the impression I would need the Paid Apple Developer Profile in order to sign.

                  The codesigning process is my next step to learn. Not looking forward to it lol

                  You might need a Apple Developer account to sel on the Apple store - if you can even get on there, but otherwise you dont need it to sell Mac based products elsewhere.

                  The codesigning is (now Apple have stopped moving the goal posts every 5 mins) trivially easy really...

                  HISE Development for hire.
                  www.channelrobot.com

                  trillbillyT 1 Reply Last reply Reply Quote 0
                  • trillbillyT
                    trillbilly @Lindon
                    last edited by

                    @lindon Ok great, I do not intend to sell anything on the App Store or with installers (at least as of yet).

                    Im just starting to dig into it. It looks like something done via the Terminal (kind of how xcpretty was installed). Is this correct?

                    Ive skimmed some things saying you can have Xcode sign things automatically for you, have you tested this?

                    LindonL 1 Reply Last reply Reply Quote 0
                    • LindonL
                      Lindon @trillbilly
                      last edited by Lindon

                      @trillbilly - yes its a set of terminal commands you should use, XCode will only sign for you if you set it up as part of the compile process- I dont think anyone here has got XCode to do this automatically out of a HISE initiated compile, and given how simple it is to do manually Im not sure any one is trying...

                      HISE Development for hire.
                      www.channelrobot.com

                      trillbillyT 1 Reply Last reply Reply Quote 0
                      • trillbillyT
                        trillbilly @Lindon
                        last edited by

                        @lindon Ok, great, thanks! I'll dig into it now and see if I can figure it out.

                        Are these commands entered after the VST is exported or something done while exporting?

                        Week 2 with a Mac, lets see how it goes...

                        LindonL 1 Reply Last reply Reply Quote 0
                        • LindonL
                          Lindon @trillbilly
                          last edited by Lindon

                          @trillbilly said in Mac Export - arm64 unidentified symbols:

                          @lindon Ok, great, thanks! I'll dig into it now and see if I can figure it out.

                          Are these commands entered after the VST is exported or something done while exporting?

                          Week 2 with a Mac, lets see how it goes...

                          Once you have an exported plug-in set you will then need to code sign them individually.

                          Try reading (all of) this:

                          Just a moment...

                          favicon

                          (www.kvraudio.com)

                          if you get stuck given me a shout - and I will fire up the Mac to get you the relevant commands...

                          HISE Development for hire.
                          www.channelrobot.com

                          trillbillyT 1 Reply Last reply Reply Quote 0
                          • trillbillyT
                            trillbilly @Lindon
                            last edited by

                            @lindon Ok, cool, thank you! Im going to read through this a bit and see what the deal is. Im sure I will be back lol

                            LindonL 1 Reply Last reply Reply Quote 0
                            • LindonL
                              Lindon @trillbilly
                              last edited by

                              @trillbilly said in Mac Export - arm64 unidentified symbols:

                              @lindon Ok, cool, thank you! Im going to read through this a bit and see what the deal is. Im sure I will be back lol

                              yeah its a bit confusing - but most of it is people struggling with their implementation - and Apple moving the requirements - its quite an old thread ...and Apple changed a few things at different points in the process - annoyingly...

                              HISE Development for hire.
                              www.channelrobot.com

                              trillbillyT 1 Reply Last reply Reply Quote 0
                              • trillbillyT
                                trillbilly @Lindon
                                last edited by

                                @lindon Ya, there's a lot going on in the thread lol. I'm trying to dig through and decipher what I need. Ill be here for a while.

                                If you get to your Mac and are able to expedite my process, it would be greatly appreciated!

                                Just to be clear on the codesigning...

                                1. There is nothing I need to download in order to use this via the Terminal, correct?

                                2. The codesigning can be done without being App Developer (since Im creating products that do not use installer)?

                                d.healeyD 1 Reply Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey @trillbilly
                                  last edited by

                                  @trillbilly said in Mac Export - arm64 unidentified symbols:

                                  Ya, there's a lot going on in the thread

                                  You only need the first post.

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  trillbillyT 1 Reply Last reply Reply Quote 0
                                  • trillbillyT
                                    trillbilly @d.healey
                                    last edited by

                                    @d-healey Ok, cool. According to that the Apple Developer ID is required, which is no biggy. Ill be trying to sign a plugin shortly. Thanks

                                    LindonL 1 Reply Last reply Reply Quote 0
                                    • LindonL
                                      Lindon @trillbilly
                                      last edited by

                                      @trillbilly - yes, sorry if I gave you the impression you didnt need a developer ID - you do - to codesign stuff, but not to sell stuff..

                                      So I'm at the Mac...so....

                                      1. copy your plugins to the desktop (not strictly required but it makes everything a lot simpler)
                                      2. open a terminal window...
                                      3. type this:

                                      codesign -s "Developer ID Application: ()" "/Users//Desktop/XXX.vst" --timestamp

                                      so an example might be:

                                      codesign -s "Developer ID Application: Alan Smith (1234AB4FDG)" "/Users/alan/Desktop/coolplugin.vst" --timestamp

                                      1. hit enter and wait .....in a few moments you will be told it was successful - most errors are in the typing - make sure you include the quotes in the correct places...

                                      To test it worked type this into the terminal window:

                                      codesign -vvv /Users//Desktop/XXX.vst3

                                      repeat replacing XXX.vst with XXX.component

                                      Now you will have a couple of codesigned plugins - copy from the desktop to the correct plugin folders...

                                      HISE Development for hire.
                                      www.channelrobot.com

                                      trillbillyT 2 Replies Last reply Reply Quote 2
                                      • trillbillyT
                                        trillbilly @Lindon
                                        last edited by

                                        @lindon Awesome man, thanks! My daughter is home from Daycare today so I'm gonna be a little late getting to the studio today. When I get there, I'll throw this in the terminal and give it a go!

                                        As for notarized, I can see it's a different process in the terminal. It looks like you need an auto generated password, which I believe you get from the Apple Developer Account, correct?

                                        Just for my own sanity...

                                        "Codesigning" is a stamp that let's Apple know the App is created by a trusted developer.

                                        "Notarized" is ensuring the App doesn't have any virus, etc.

                                        Are these the basic ideas of the two?

                                        LindonL 1 Reply Last reply Reply Quote 0
                                        • LindonL
                                          Lindon @trillbilly
                                          last edited by

                                          @trillbilly said in Mac Export - arm64 unidentified symbols:

                                          @lindon Awesome man, thanks! My daughter is home from Daycare today so I'm gonna be a little late getting to the studio today. When I get there, I'll throw this in the terminal and give it a go!

                                          As for notarized, I can see it's a different process in the terminal. It looks like you need an auto generated password, which I believe you get from the Apple Developer Account, correct?

                                          Just for my own sanity...

                                          "Codesigning" is a stamp that let's Apple know the App is created by a trusted developer.

                                          "Notarized" is ensuring the App doesn't have any virus, etc.

                                          Are these the basic ideas of the two?

                                          not quite...
                                          DAWs should NOT open or even offer you access to non-codesigned plug-ins.

                                          Notarizing is for stand alone applications - like a stand alone version of your product, or the installer/packager you give to users to set up your product, MacOS wont even run these stand-alones without them being notarized. All notarized products should be codesigned first, then notarized.

                                          Dont even get me started on the Avid/PACE EDEN tool kit for AAX...

                                          .

                                          HISE Development for hire.
                                          www.channelrobot.com

                                          trillbillyT 1 Reply Last reply Reply Quote 0
                                          • trillbillyT
                                            trillbilly @Lindon
                                            last edited by

                                            @lindon I'm not even concerned about AAX at the moment. As long as I can ensure VSTi and AU work and are compatible both Mac & Windows, I will be happy for the time being.

                                            Thanks for the clarification. So in other words, if I'm not doing installers or a standalone app, which I'm doing neither, the notarization is useless and as long as the individual plugins are codesigned, they are good to go in Apples eyes?

                                            LindonL 1 Reply Last reply Reply Quote 0
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