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    OpenGL ComboBox, And "NO" By Default

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    • NatanN
      Natan
      last edited by

      Here >>>
      https://github.com/christophhart/HISE/blob/e4b8330a3c6b19b333b3544e9f4f599f3ce9726d/hi_components/plugin_components/StandalonePopupComponents.cpp#L377

      is Thi Correct?

      1 Reply Last reply Reply Quote 0
      • NatanN
        Natan
        last edited by

        @Christoph-Hart said in OpenGL ComboBox, And "NO" By Default:

        No just change the default value in the source code, no need to ship the modified xml.

        @Christoph-Hart No Idea Where it Located :/

        1 Reply Last reply Reply Quote 0
        • NatanN
          Natan
          last edited by

          No After A Few Hours, Still Can't Find Where It Located, There is Tons of OpenGL Command Lines On Source Code, And No Help Here :/

          ustkU 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey
            last edited by d.healey

            Try standalonePopupComponents.cpp line 128 (in develop branch). Just removing the ! should give you what you want.

            #if !HISE_USE_OPENGL_FOR_PLUGIN
            	properties[(int)Properties::UseOpenGL] = false;
            #endif
            

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            1 Reply Last reply Reply Quote 2
            • ustkU
              ustk @Natan
              last edited by ustk

              @Natan I just replied to your PM. As @orange said, it is OPEN_GL you want to look for. If you have searched with this exact string you would have found only one file (2 in fact, but the other one can't be related) with only 3 entries in it.

              Unless @d-healey way is the best one? Haven't tried myself...

              Can't help pressing F5 in the forum...

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              • NatanN
                Natan
                last edited by

                Excellent, Thank you guys πŸ‘@d-healey @ustk
                I’ll give a try right now

                1 Reply Last reply Reply Quote 0
                • NatanN
                  Natan
                  last edited by Natan

                  @orange @ustk @d-healey
                  This is Excellent,
                  Just Removed The ! And Open Gl Popped Up On Floating TIle, With Value no

                  Thanks A Ton SIr David You're Rock πŸš€ :folded_hands:

                  Update: Compiled And works like charm on My Plugin.
                  And no need for extra Flag on Preferences,
                  It’s Disabled by Default πŸ˜πŸ™ŒπŸ™ŒπŸ™ŒπŸ™ŒπŸ˜Ž

                  ustkU 1 Reply Last reply Reply Quote 1
                  • ustkU
                    ustk @Natan
                    last edited by ustk

                    @Natan Cool!
                    although it might be better to just remove the statement and write:

                    properties[(int)Properties::UseOpenGL] = HISE_USE_OPENGL_FOR_PLUGIN;
                    

                    Otherwise, it won't be set to false when needed the same way it was never set to true

                    Can't help pressing F5 in the forum...

                    d.healeyD 1 Reply Last reply Reply Quote 1
                    • d.healeyD
                      d.healey @ustk
                      last edited by d.healey

                      @ustk He want's the option there but he wants it set to false. I think your suggestion will set it to true

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      ustkU NatanN 3 Replies Last reply Reply Quote 2
                      • ustkU
                        ustk @d.healey
                        last edited by

                        @d-healey Only if HISE_USE_OPENGL_FOR_PLUGIN has been declared true

                        Can't help pressing F5 in the forum...

                        d.healeyD 1 Reply Last reply Reply Quote 1
                        • ustkU
                          ustk @d.healey
                          last edited by

                          @d-healey Nope sorry! You're right ;)

                          Can't help pressing F5 in the forum...

                          1 Reply Last reply Reply Quote 1
                          • d.healeyD
                            d.healey @ustk
                            last edited by

                            @ustk Which it will be if he wants it to show up in the Settings tile, no?

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            1 Reply Last reply Reply Quote 1
                            • NatanN
                              Natan @d.healey
                              last edited by

                              @d-healey said in OpenGL ComboBox, And "NO" By Default:

                              @ustk He want's the option there but he wants it set to false. I think your suggestion will set it to true

                              Yeah, Sir David, You're Right.

                              And Added "GraphicRendering": true, into the CustomSettings Floating Tile.
                              And The Option Is There Also On Hise, Not Just Compiled Plugin, And It's Set To NO,
                              Just Tested, And Works Like A Charm

                              1 Reply Last reply Reply Quote 1
                              • ustkU
                                ustk
                                last edited by

                                The combobox goes away as soon as you set DebugMode to false

                                Also, I don't see where adding GraphicRendering changes anything...

                                Can't help pressing F5 in the forum...

                                Dan KorneffD 1 Reply Last reply Reply Quote 1
                                • Dan KorneffD
                                  Dan Korneff @ustk
                                  last edited by

                                  @ustk said in OpenGL ComboBox, And "NO" By Default:

                                  The combobox goes away as soon as you set DebugMode to false

                                  Was just doing some testing. At least one other item needs to be set to "true" for the OpenGL combo to appear.
                                  After poking around a little, adding this to StandalongPopupComponents.cpp and trashing HISE preferences makes it work properly on my rig:

                                  openGLSelector->setLookAndFeel(&blaf);
                                  

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  1 Reply Last reply Reply Quote 0
                                  • FortuneF
                                    Fortune
                                    last edited by Fortune

                                    OpenGL Combobox is not apprearing in the FloatingTile. I just can't use it because it is empty in the compiled plugin.

                                    Does anyone have this issue with the latest develop branch?

                                    d.healeyD 1 Reply Last reply Reply Quote 0
                                    • d.healeyD
                                      d.healey @Fortune
                                      last edited by d.healey

                                      @Fortune Try using HISE_USE_OPENGL_FOR_PLUGIN=1 in your project preferences.

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      FortuneF 2 Replies Last reply Reply Quote 1
                                      • FortuneF
                                        Fortune @d.healey
                                        last edited by

                                        @d-healey I will try, thank you man!

                                        1 Reply Last reply Reply Quote 0
                                        • FortuneF
                                          Fortune @d.healey
                                          last edited by

                                          @d-healey Yes it works now with that flag, thank you again man!

                                          As I see, the default OpenGL "NO" option is not available. The plugin is loading with YES on the first init.

                                          Dan KorneffD 1 Reply Last reply Reply Quote 0
                                          • Dan KorneffD
                                            Dan Korneff @Fortune
                                            last edited by

                                            @Fortune said in OpenGL ComboBox, And "NO" By Default:

                                            The plugin is loading with YES on the first init.

                                            Was there a solution to this? It seems like any time I enable the opengl combo box, it always defaults to YES no matter what the plugin is set to for export.

                                            Dan Korneff - Producer / Mixer / Audio Nerd

                                            FortuneF 1 Reply Last reply Reply Quote 0
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