OpenGL ComboBox, And "NO" By Default
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@orange Thank A Ton Mate for Your Detailed Comment :folded_hands:
Yeah, I guess there's no Other way to Set it to No, on the other hand Having it On the FlotingTile.
So That is The Solution,
For now, I'll ship It With Yes, and Combobox On, And Note On Settings Page Regarding the Open Gl Option. -
No just change the default value in the source code, no need to ship the modified xml.
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@Christoph-Hart Thanks A Lot Christoph
Could you please Let me What Line?
And What Cpp? -
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@Christoph-Hart said in OpenGL ComboBox, And "NO" By Default:
No just change the default value in the source code, no need to ship the modified xml.
@Christoph-Hart No Idea Where it Located :/
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No After A Few Hours, Still Can't Find Where It Located, There is Tons of OpenGL Command Lines On Source Code, And No Help Here :/
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Try
standalonePopupComponents.cpp
line 128 (in develop branch). Just removing the!
should give you what you want.#if !HISE_USE_OPENGL_FOR_PLUGIN properties[(int)Properties::UseOpenGL] = false; #endif
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@Natan I just replied to your PM. As @orange said, it is OPEN_GL you want to look for. If you have searched with this exact string you would have found only one file (2 in fact, but the other one can't be related) with only 3 entries in it.
Unless @d-healey way is the best one? Haven't tried myself...
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@Natan Cool!
although it might be better to just remove the statement and write:properties[(int)Properties::UseOpenGL] = HISE_USE_OPENGL_FOR_PLUGIN;
Otherwise, it won't be set to
false
when needed the same way it was never set totrue
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@ustk He want's the option there but he wants it set to
false
. I think your suggestion will set it totrue
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@d-healey Only if HISE_USE_OPENGL_FOR_PLUGIN has been declared true
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@d-healey Nope sorry! You're right ;)
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@ustk Which it will be if he wants it to show up in the Settings tile, no?
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@d-healey said in OpenGL ComboBox, And "NO" By Default:
@ustk He want's the option there but he wants it set to
false
. I think your suggestion will set it totrue
Yeah, Sir David, You're Right.
And Added "GraphicRendering": true, into the CustomSettings Floating Tile.
And The Option Is There Also On Hise, Not Just Compiled Plugin, And It's Set To NO,
Just Tested, And Works Like A Charm -
The combobox goes away as soon as you set DebugMode to false
Also, I don't see where adding GraphicRendering changes anything...
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@ustk said in OpenGL ComboBox, And "NO" By Default:
The combobox goes away as soon as you set DebugMode to false
Was just doing some testing. At least one other item needs to be set to "true" for the OpenGL combo to appear.
After poking around a little, adding this to StandalongPopupComponents.cpp and trashing HISE preferences makes it work properly on my rig:openGLSelector->setLookAndFeel(&blaf);
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OpenGL Combobox is not apprearing in the FloatingTile. I just can't use it because it is empty in the compiled plugin.
Does anyone have this issue with the latest develop branch?
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@Fortune Try using
HISE_USE_OPENGL_FOR_PLUGIN=1
in your project preferences.