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    OpenGL ComboBox, And "NO" By Default

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    • NatanN
      Natan @orange
      last edited by

      @orange Thank A Ton Mate for Your Detailed Comment :folded_hands:

      Yeah, I guess there's no Other way to Set it to No, on the other hand Having it On the FlotingTile.
      So That is The Solution,
      For now, I'll ship It With Yes, and Combobox On, And Note On Settings Page Regarding the Open Gl Option.

      1 Reply Last reply Reply Quote 1
      • Christoph HartC
        Christoph Hart
        last edited by

        No just change the default value in the source code, no need to ship the modified xml.

        NatanN 1 Reply Last reply Reply Quote 3
        • NatanN
          Natan @Christoph Hart
          last edited by

          @Christoph-Hart Thanks A Lot Christoph
          Could you please Let me What Line?
          And What Cpp?

          1 Reply Last reply Reply Quote 0
          • NatanN
            Natan
            last edited by

            Here >>>
            https://github.com/christophhart/HISE/blob/e4b8330a3c6b19b333b3544e9f4f599f3ce9726d/hi_components/plugin_components/StandalonePopupComponents.cpp#L377

            is Thi Correct?

            1 Reply Last reply Reply Quote 0
            • NatanN
              Natan
              last edited by

              @Christoph-Hart said in OpenGL ComboBox, And "NO" By Default:

              No just change the default value in the source code, no need to ship the modified xml.

              @Christoph-Hart No Idea Where it Located :/

              1 Reply Last reply Reply Quote 0
              • NatanN
                Natan
                last edited by

                No After A Few Hours, Still Can't Find Where It Located, There is Tons of OpenGL Command Lines On Source Code, And No Help Here :/

                ustkU 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey
                  last edited by d.healey

                  Try standalonePopupComponents.cpp line 128 (in develop branch). Just removing the ! should give you what you want.

                  #if !HISE_USE_OPENGL_FOR_PLUGIN
                  	properties[(int)Properties::UseOpenGL] = false;
                  #endif
                  

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  1 Reply Last reply Reply Quote 2
                  • ustkU
                    ustk @Natan
                    last edited by ustk

                    @Natan I just replied to your PM. As @orange said, it is OPEN_GL you want to look for. If you have searched with this exact string you would have found only one file (2 in fact, but the other one can't be related) with only 3 entries in it.

                    Unless @d-healey way is the best one? Haven't tried myself...

                    Can't help pressing F5 in the forum...

                    1 Reply Last reply Reply Quote 1
                    • NatanN
                      Natan
                      last edited by

                      Excellent, Thank you guys πŸ‘@d-healey @ustk
                      I’ll give a try right now

                      1 Reply Last reply Reply Quote 0
                      • NatanN
                        Natan
                        last edited by Natan

                        @orange @ustk @d-healey
                        This is Excellent,
                        Just Removed The ! And Open Gl Popped Up On Floating TIle, With Value no

                        Thanks A Ton SIr David You're Rock πŸš€ :folded_hands:

                        Update: Compiled And works like charm on My Plugin.
                        And no need for extra Flag on Preferences,
                        It’s Disabled by Default πŸ˜πŸ™ŒπŸ™ŒπŸ™ŒπŸ™ŒπŸ˜Ž

                        ustkU 1 Reply Last reply Reply Quote 1
                        • ustkU
                          ustk @Natan
                          last edited by ustk

                          @Natan Cool!
                          although it might be better to just remove the statement and write:

                          properties[(int)Properties::UseOpenGL] = HISE_USE_OPENGL_FOR_PLUGIN;
                          

                          Otherwise, it won't be set to false when needed the same way it was never set to true

                          Can't help pressing F5 in the forum...

                          d.healeyD 1 Reply Last reply Reply Quote 1
                          • d.healeyD
                            d.healey @ustk
                            last edited by d.healey

                            @ustk He want's the option there but he wants it set to false. I think your suggestion will set it to true

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            ustkU NatanN 3 Replies Last reply Reply Quote 2
                            • ustkU
                              ustk @d.healey
                              last edited by

                              @d-healey Only if HISE_USE_OPENGL_FOR_PLUGIN has been declared true

                              Can't help pressing F5 in the forum...

                              d.healeyD 1 Reply Last reply Reply Quote 1
                              • ustkU
                                ustk @d.healey
                                last edited by

                                @d-healey Nope sorry! You're right ;)

                                Can't help pressing F5 in the forum...

                                1 Reply Last reply Reply Quote 1
                                • d.healeyD
                                  d.healey @ustk
                                  last edited by

                                  @ustk Which it will be if he wants it to show up in the Settings tile, no?

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  1 Reply Last reply Reply Quote 1
                                  • NatanN
                                    Natan @d.healey
                                    last edited by

                                    @d-healey said in OpenGL ComboBox, And "NO" By Default:

                                    @ustk He want's the option there but he wants it set to false. I think your suggestion will set it to true

                                    Yeah, Sir David, You're Right.

                                    And Added "GraphicRendering": true, into the CustomSettings Floating Tile.
                                    And The Option Is There Also On Hise, Not Just Compiled Plugin, And It's Set To NO,
                                    Just Tested, And Works Like A Charm

                                    1 Reply Last reply Reply Quote 1
                                    • ustkU
                                      ustk
                                      last edited by

                                      The combobox goes away as soon as you set DebugMode to false

                                      Also, I don't see where adding GraphicRendering changes anything...

                                      Can't help pressing F5 in the forum...

                                      Dan KorneffD 1 Reply Last reply Reply Quote 1
                                      • Dan KorneffD
                                        Dan Korneff @ustk
                                        last edited by

                                        @ustk said in OpenGL ComboBox, And "NO" By Default:

                                        The combobox goes away as soon as you set DebugMode to false

                                        Was just doing some testing. At least one other item needs to be set to "true" for the OpenGL combo to appear.
                                        After poking around a little, adding this to StandalongPopupComponents.cpp and trashing HISE preferences makes it work properly on my rig:

                                        openGLSelector->setLookAndFeel(&blaf);
                                        

                                        Dan Korneff - Producer / Mixer / Audio Nerd

                                        1 Reply Last reply Reply Quote 0
                                        • FortuneF
                                          Fortune
                                          last edited by Fortune

                                          OpenGL Combobox is not apprearing in the FloatingTile. I just can't use it because it is empty in the compiled plugin.

                                          Does anyone have this issue with the latest develop branch?

                                          d.healeyD 1 Reply Last reply Reply Quote 0
                                          • d.healeyD
                                            d.healey @Fortune
                                            last edited by d.healey

                                            @Fortune Try using HISE_USE_OPENGL_FOR_PLUGIN=1 in your project preferences.

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

                                            FortuneF 2 Replies Last reply Reply Quote 1
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