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    HISE HEAVY ON GPU PROCESSING?

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    • Casey KolbC
      Casey Kolb
      last edited by

      @Fortune You can compile just once, but the OpenGL can be a setting in your Settings Floating Tile, so the user can choose which one to use.

      Casey Kolb
      Founder & CEO of Lunacy Audio
      Composer | Producer | Software Developer

      FortuneF Dan KorneffD 2 Replies Last reply Reply Quote 1
      • FortuneF
        Fortune @Casey Kolb
        last edited by Fortune

        @Lunacy-Audio So first I need to set HISE_USE_OPENGL_FOR_PLUGIN=1 in extra definitions menu.

        And also must use in Settings Floating Tile?

        Also I can't see use open gl option in Custom Settings Floating Tile :/

        1 Reply Last reply Reply Quote 0
        • Casey KolbC
          Casey Kolb
          last edited by

          I think you need to add a Settings Floating Tile and set the content data like this:

          const var settingsEngineTile = Content.getComponent("settings_Engine_Tile");
          const var isPlugin = Engine.isPlugin();
          const var tileData = {
                      "Type": "CustomSettings",
                      "Driver": !isPlugin,
                      "Device": !isPlugin,
                      "Output": !isPlugin,
                      "BufferSize": !isPlugin,
                      "SampleRate": !isPlugin,
                      "GlobalBPM": false,
                      "StreamingMode": true,
                      "DebugMode": false,
                      "GraphicRendering": true,
                      "ScaleFactor": true,
                      "SustainCC": false,
                      "ClearMidiCC": true,
                      "SampleLocation": true,
                      "ScaleFactorList": [
                          0.5,
                          0.75,
                          1,
                          1.25,
                          1.5,
                          2
                      ]
                  };
          
          settingsEngineTile.setContentData(tileData);
          

          graphicRendering is the OpenGL combobox that allows the user to toggle it on/off.

          Casey Kolb
          Founder & CEO of Lunacy Audio
          Composer | Producer | Software Developer

          FortuneF DanHD 2 Replies Last reply Reply Quote 1
          • FortuneF
            Fortune @Casey Kolb
            last edited by Fortune

            @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

            I think you need to add a Settings Floating Tile and set the content data like this:

            const var settingsEngineTile = Content.getComponent("settings_Engine_Tile");
            const var isPlugin = Engine.isPlugin();
            const var tileData = {
                        "Type": "CustomSettings",
                        "Driver": !isPlugin,
                        "Device": !isPlugin,
                        "Output": !isPlugin,
                        "BufferSize": !isPlugin,
                        "SampleRate": !isPlugin,
                        "GlobalBPM": false,
                        "StreamingMode": true,
                        "DebugMode": false,
                        "GraphicRendering": true,
                        "ScaleFactor": true,
                        "SustainCC": false,
                        "ClearMidiCC": true,
                        "SampleLocation": true,
                        "ScaleFactorList": [
                            0.5,
                            0.75,
                            1,
                            1.25,
                            1.5,
                            2
                        ]
                    };
            
            settingsEngineTile.setContentData(tileData);
            

            graphicRendering is the OpenGL combobox that allows the user to toggle it on/off.

            Oh I see Thank you.
            So if I use this floating tile I won't need to use HISE_USE_OPENGL_FOR_PLUGIN=1 in extra definitions menu, right?
            Also there is no combobox for Graphic Rendering even when I make it true.

            1 Reply Last reply Reply Quote 0
            • Tania GhoshT
              Tania Ghosh @DanH
              last edited by

              @DanH Ok....EXD.jpg

              HISE_USE_OPENGL_FOR_PLUGIN=1
              

              Tania Ghosh

              NatanN 1 Reply Last reply Reply Quote 0
              • NatanN
                Natan @Tania Ghosh
                last edited by

                @Tania-Ghosh Yeah, Just Paste That Code Into The White Boxes

                Tania GhoshT 1 Reply Last reply Reply Quote 1
                • Tania GhoshT
                  Tania Ghosh @Natan
                  last edited by

                  @Natan Superb (y)

                  Tania Ghosh

                  1 Reply Last reply Reply Quote 0
                  • DanHD
                    DanH @Casey Kolb
                    last edited by

                    @Lunacy-Audio Am I right i thinking "VoiceAmountMultiplier": true / false should also be in that list?!

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
                    London, UK

                    1 Reply Last reply Reply Quote 1
                    • Dan KorneffD
                      Dan Korneff @Casey Kolb
                      last edited by

                      @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

                      OpenGL can be a setting in your Settings Floating Tile, so the user can choose which one to use.

                      "GraphicRendering" doesn't appear in my settings floating tile when I add HISE_USE_OPENGL_FOR_PLUGIN=1 in extra definitions menu. Is there something I need to do with Projucer to amek this available?

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      NatanN d.healeyD 2 Replies Last reply Reply Quote 1
                      • NatanN
                        Natan @Dan Korneff
                        last edited by

                        @dustbro Same Here @Lunacy-Audio

                        1 Reply Last reply Reply Quote 1
                        • d.healeyD
                          d.healey @Dan Korneff
                          last edited by

                          @dustbro I think you need to add it to your custom settings floating tile as Fortune showed in his image a few posts back.

                          "GraphicRendering": true

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          Dan KorneffD 1 Reply Last reply Reply Quote 2
                          • Dan KorneffD
                            Dan Korneff @d.healey
                            last edited by

                            @d-healey i tried. Not showing up 🤷‍♂️🤷‍♂️

                            Dan Korneff - Producer / Mixer / Audio Nerd

                            1 Reply Last reply Reply Quote 0
                            • FortuneF
                              Fortune
                              last edited by Fortune

                              @d-healey Same here like @dustbro & @Natan "GraphicRendering": true doesn't make the opengl combobox show up in CusotomSettings floating tile.

                              I am also confused that, in order to make OpenGl enable:

                              Is HISE_USE_OPENGL_FOR_PLUGIN=1 enough?
                              Or should I do HISE_USE_OPENGL_FOR_PLUGIN=1 and "GraphicRendering": true both?

                              NatanN DanHD 2 Replies Last reply Reply Quote 0
                              • NatanN
                                Natan @Fortune
                                last edited by Natan

                                @Fortune It's Enough Here.
                                HISE_USE_OPENGL_FOR_PLUGIN=1

                                And No Extra Codes

                                DanHD 1 Reply Last reply Reply Quote 2
                                • DanHD
                                  DanH @d.healey
                                  last edited by

                                  @d-healey FYI everyone, it seems my FloatingTile "FilterDisplay"s were causing a lot the GPU lag.

                                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                  https://dhplugins.com/ | https://dcbreaks.com/
                                  London, UK

                                  d.healeyD Dan KorneffD 2 Replies Last reply Reply Quote 1
                                  • d.healeyD
                                    d.healey @DanH
                                    last edited by

                                    @DanH How many did you have displayed at one time?

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    DanHD 1 Reply Last reply Reply Quote 0
                                    • DanHD
                                      DanH @d.healey
                                      last edited by DanH

                                      @d-healey 6..... And then a spectral analyser, 4 audio waveforms, a Goniometer, 2 tables, a sliderpack, and 3 sliders linked to LFO gains which would be constantly moving... lol

                                      But actually way back in the beginning of this project I noticed the lag (before all the extra stuff), and I never considered the Filterdisplays to be the issue, and removing them has made the biggest difference of all.

                                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                      https://dhplugins.com/ | https://dcbreaks.com/
                                      London, UK

                                      1 Reply Last reply Reply Quote 1
                                      • DanHD
                                        DanH @Fortune
                                        last edited by

                                        @Fortune Ok so.... I was thinking the same thing and I just compiled my plugin and opened my 'settings' tab and there is the 'Use OpenGL' option! Weird!

                                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                        https://dhplugins.com/ | https://dcbreaks.com/
                                        London, UK

                                        DanHD 1 Reply Last reply Reply Quote 1
                                        • DanHD
                                          DanH @DanH
                                          last edited by

                                          @DanH And I would also like to point out that selecting the 'yes' option here has completely sorted out any GPU lag, even on my 9 year old laptop! Bravo @Lunacy-Audio

                                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                          https://dhplugins.com/ | https://dcbreaks.com/
                                          London, UK

                                          DanHD 1 Reply Last reply Reply Quote 0
                                          • DanHD
                                            DanH @DanH
                                            last edited by

                                            @DanH it's never quite that straightforward is it.... Selecting yes here means that the font in the button below now goes weird! lol

                                            Screenshot 2021-02-08 at 12.10.10.png

                                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                            https://dhplugins.com/ | https://dcbreaks.com/
                                            London, UK

                                            1 Reply Last reply Reply Quote 0
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