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    HISE HEAVY ON GPU PROCESSING?

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    • DanHD
      DanH @Natan
      last edited by

      @Natan oh great, will try asap thank you!

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

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      • Tania GhoshT
        Tania Ghosh @Natan
        last edited by

        @Natan said in HISE HEAVY ON GPU PROCESSING?:

        HISE_USE_OPENGL_FOR_PLUGIN=1

        I didn't find it in preference >settings... Can you guide me where it is located exactly?

        Tania Ghosh

        DanHD 1 Reply Last reply Reply Quote 0
        • DanHD
          DanH @Tania Ghosh
          last edited by

          @Tania-Ghosh You have to enter it into the 'Extra Definitions' boxes in Settings.

          It hasn't made a huge difference for me, will continue testing though

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

          Tania GhoshT 1 Reply Last reply Reply Quote 1
          • Casey KolbC
            Casey Kolb
            last edited by

            @DanH Be wary of the OpenGL option. It's a naughty little beast and will screw up a lot of things if you're not careful. It's better to optimize your GUI first by removing unnecessary hover and drag callbacks from panels, etc.

            Try optimizing the code as well: https://forum.hise.audio/topic/79/scripting-best-practices/2

            Casey Kolb
            Founder & CEO of Lunacy Audio
            Composer | Producer | Software Developer

            DanHD FortuneF 2 Replies Last reply Reply Quote 1
            • DanHD
              DanH @Casey Kolb
              last edited by

              @Lunacy-Audio Will do, cheers!

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

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              • FortuneF
                Fortune @Casey Kolb
                last edited by

                @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

                @DanH Be wary of the OpenGL option. It's a naughty little beast and will screw up a lot of things if you're not careful. It's better to optimize your GUI first by removing unnecessary hover and drag callbacks from panels, etc.

                Try optimizing the code as well: https://forum.hise.audio/topic/79/scripting-best-practices/2

                So is it possible that enabling open gl can cause issues? What have you experienced so far? Can you please give an example or a little bit info about it please?

                Casey KolbC 1 Reply Last reply Reply Quote 0
                • Casey KolbC
                  Casey Kolb @Fortune
                  last edited by

                  @Fortune It causes issues in certain contexts. For example, in Vienna Ensemble Pro it's a bit of a nightmare and my test users have had crashes whenever that setting was enabled. It can definitely speed up the interface if you have a massive number of knobs, sliders, waveforms. Waveforms are generally the biggest culprit in terms of GUI snappiness.

                  This is what Christoph said to me months ago about the OpenGL:
                  "Watch out for headless systems. I got a few bug reports from users that use PercX in a slave setup through Vienna Ensemble and their UI was black because they had no monitor attached to their slave PC so it deactivated any kind of hardware graphic rendering..."

                  Casey Kolb
                  Founder & CEO of Lunacy Audio
                  Composer | Producer | Software Developer

                  FortuneF 1 Reply Last reply Reply Quote 1
                  • FortuneF
                    Fortune @Casey Kolb
                    last edited by

                    @Lunacy-Audio Very interesting info, thank you so much.

                    So maybe it is better to compile with open gl and without open gl separately, right?

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                    • Casey KolbC
                      Casey Kolb
                      last edited by

                      @Fortune You can compile just once, but the OpenGL can be a setting in your Settings Floating Tile, so the user can choose which one to use.

                      Casey Kolb
                      Founder & CEO of Lunacy Audio
                      Composer | Producer | Software Developer

                      FortuneF Dan KorneffD 2 Replies Last reply Reply Quote 1
                      • FortuneF
                        Fortune @Casey Kolb
                        last edited by Fortune

                        @Lunacy-Audio So first I need to set HISE_USE_OPENGL_FOR_PLUGIN=1 in extra definitions menu.

                        And also must use in Settings Floating Tile?

                        Also I can't see use open gl option in Custom Settings Floating Tile :/

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                        • Casey KolbC
                          Casey Kolb
                          last edited by

                          I think you need to add a Settings Floating Tile and set the content data like this:

                          const var settingsEngineTile = Content.getComponent("settings_Engine_Tile");
                          const var isPlugin = Engine.isPlugin();
                          const var tileData = {
                                      "Type": "CustomSettings",
                                      "Driver": !isPlugin,
                                      "Device": !isPlugin,
                                      "Output": !isPlugin,
                                      "BufferSize": !isPlugin,
                                      "SampleRate": !isPlugin,
                                      "GlobalBPM": false,
                                      "StreamingMode": true,
                                      "DebugMode": false,
                                      "GraphicRendering": true,
                                      "ScaleFactor": true,
                                      "SustainCC": false,
                                      "ClearMidiCC": true,
                                      "SampleLocation": true,
                                      "ScaleFactorList": [
                                          0.5,
                                          0.75,
                                          1,
                                          1.25,
                                          1.5,
                                          2
                                      ]
                                  };
                          
                          settingsEngineTile.setContentData(tileData);
                          

                          graphicRendering is the OpenGL combobox that allows the user to toggle it on/off.

                          Casey Kolb
                          Founder & CEO of Lunacy Audio
                          Composer | Producer | Software Developer

                          FortuneF DanHD 2 Replies Last reply Reply Quote 1
                          • FortuneF
                            Fortune @Casey Kolb
                            last edited by Fortune

                            @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

                            I think you need to add a Settings Floating Tile and set the content data like this:

                            const var settingsEngineTile = Content.getComponent("settings_Engine_Tile");
                            const var isPlugin = Engine.isPlugin();
                            const var tileData = {
                                        "Type": "CustomSettings",
                                        "Driver": !isPlugin,
                                        "Device": !isPlugin,
                                        "Output": !isPlugin,
                                        "BufferSize": !isPlugin,
                                        "SampleRate": !isPlugin,
                                        "GlobalBPM": false,
                                        "StreamingMode": true,
                                        "DebugMode": false,
                                        "GraphicRendering": true,
                                        "ScaleFactor": true,
                                        "SustainCC": false,
                                        "ClearMidiCC": true,
                                        "SampleLocation": true,
                                        "ScaleFactorList": [
                                            0.5,
                                            0.75,
                                            1,
                                            1.25,
                                            1.5,
                                            2
                                        ]
                                    };
                            
                            settingsEngineTile.setContentData(tileData);
                            

                            graphicRendering is the OpenGL combobox that allows the user to toggle it on/off.

                            Oh I see Thank you.
                            So if I use this floating tile I won't need to use HISE_USE_OPENGL_FOR_PLUGIN=1 in extra definitions menu, right?
                            Also there is no combobox for Graphic Rendering even when I make it true.

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                            • Tania GhoshT
                              Tania Ghosh @DanH
                              last edited by

                              @DanH Ok....EXD.jpg

                              HISE_USE_OPENGL_FOR_PLUGIN=1
                              

                              Tania Ghosh

                              NatanN 1 Reply Last reply Reply Quote 0
                              • NatanN
                                Natan @Tania Ghosh
                                last edited by

                                @Tania-Ghosh Yeah, Just Paste That Code Into The White Boxes

                                Tania GhoshT 1 Reply Last reply Reply Quote 1
                                • Tania GhoshT
                                  Tania Ghosh @Natan
                                  last edited by

                                  @Natan Superb (y)

                                  Tania Ghosh

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                                  • DanHD
                                    DanH @Casey Kolb
                                    last edited by

                                    @Lunacy-Audio Am I right i thinking "VoiceAmountMultiplier": true / false should also be in that list?!

                                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                    https://dhplugins.com/ | https://dcbreaks.com/
                                    London, UK

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                                    • Dan KorneffD
                                      Dan Korneff @Casey Kolb
                                      last edited by

                                      @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

                                      OpenGL can be a setting in your Settings Floating Tile, so the user can choose which one to use.

                                      "GraphicRendering" doesn't appear in my settings floating tile when I add HISE_USE_OPENGL_FOR_PLUGIN=1 in extra definitions menu. Is there something I need to do with Projucer to amek this available?

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      NatanN d.healeyD 2 Replies Last reply Reply Quote 1
                                      • NatanN
                                        Natan @Dan Korneff
                                        last edited by

                                        @dustbro Same Here @Lunacy-Audio

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                                        • d.healeyD
                                          d.healey @Dan Korneff
                                          last edited by

                                          @dustbro I think you need to add it to your custom settings floating tile as Fortune showed in his image a few posts back.

                                          "GraphicRendering": true

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

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                                          • Dan KorneffD
                                            Dan Korneff @d.healey
                                            last edited by

                                            @d-healey i tried. Not showing up 🤷‍♂️🤷‍♂️

                                            Dan Korneff - Producer / Mixer / Audio Nerd

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