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    HISE HEAVY ON GPU PROCESSING?

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    • Tania GhoshT
      Tania Ghosh @Natan
      last edited by

      @Natan said in HISE HEAVY ON GPU PROCESSING?:

      HISE_USE_OPENGL_FOR_PLUGIN=1

      I didn't find it in preference >settings... Can you guide me where it is located exactly?

      Tania Ghosh

      DanHD 1 Reply Last reply Reply Quote 0
      • DanHD
        DanH @Tania Ghosh
        last edited by

        @Tania-Ghosh You have to enter it into the 'Extra Definitions' boxes in Settings.

        It hasn't made a huge difference for me, will continue testing though

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

        Tania GhoshT 1 Reply Last reply Reply Quote 1
        • Casey KolbC
          Casey Kolb
          last edited by

          @DanH Be wary of the OpenGL option. It's a naughty little beast and will screw up a lot of things if you're not careful. It's better to optimize your GUI first by removing unnecessary hover and drag callbacks from panels, etc.

          Try optimizing the code as well: https://forum.hise.audio/topic/79/scripting-best-practices/2

          Casey Kolb
          Founder & CEO of Lunacy Audio
          Composer | Producer | Software Developer

          DanHD FortuneF 2 Replies Last reply Reply Quote 1
          • DanHD
            DanH @Casey Kolb
            last edited by

            @Lunacy-Audio Will do, cheers!

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

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            • FortuneF
              Fortune @Casey Kolb
              last edited by

              @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

              @DanH Be wary of the OpenGL option. It's a naughty little beast and will screw up a lot of things if you're not careful. It's better to optimize your GUI first by removing unnecessary hover and drag callbacks from panels, etc.

              Try optimizing the code as well: https://forum.hise.audio/topic/79/scripting-best-practices/2

              So is it possible that enabling open gl can cause issues? What have you experienced so far? Can you please give an example or a little bit info about it please?

              Casey KolbC 1 Reply Last reply Reply Quote 0
              • Casey KolbC
                Casey Kolb @Fortune
                last edited by

                @Fortune It causes issues in certain contexts. For example, in Vienna Ensemble Pro it's a bit of a nightmare and my test users have had crashes whenever that setting was enabled. It can definitely speed up the interface if you have a massive number of knobs, sliders, waveforms. Waveforms are generally the biggest culprit in terms of GUI snappiness.

                This is what Christoph said to me months ago about the OpenGL:
                "Watch out for headless systems. I got a few bug reports from users that use PercX in a slave setup through Vienna Ensemble and their UI was black because they had no monitor attached to their slave PC so it deactivated any kind of hardware graphic rendering..."

                Casey Kolb
                Founder & CEO of Lunacy Audio
                Composer | Producer | Software Developer

                FortuneF 1 Reply Last reply Reply Quote 1
                • FortuneF
                  Fortune @Casey Kolb
                  last edited by

                  @Lunacy-Audio Very interesting info, thank you so much.

                  So maybe it is better to compile with open gl and without open gl separately, right?

                  1 Reply Last reply Reply Quote 0
                  • Casey KolbC
                    Casey Kolb
                    last edited by

                    @Fortune You can compile just once, but the OpenGL can be a setting in your Settings Floating Tile, so the user can choose which one to use.

                    Casey Kolb
                    Founder & CEO of Lunacy Audio
                    Composer | Producer | Software Developer

                    FortuneF Dan KorneffD 2 Replies Last reply Reply Quote 1
                    • FortuneF
                      Fortune @Casey Kolb
                      last edited by Fortune

                      @Lunacy-Audio So first I need to set HISE_USE_OPENGL_FOR_PLUGIN=1 in extra definitions menu.

                      And also must use in Settings Floating Tile?

                      Also I can't see use open gl option in Custom Settings Floating Tile :/

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                      • Casey KolbC
                        Casey Kolb
                        last edited by

                        I think you need to add a Settings Floating Tile and set the content data like this:

                        const var settingsEngineTile = Content.getComponent("settings_Engine_Tile");
                        const var isPlugin = Engine.isPlugin();
                        const var tileData = {
                                    "Type": "CustomSettings",
                                    "Driver": !isPlugin,
                                    "Device": !isPlugin,
                                    "Output": !isPlugin,
                                    "BufferSize": !isPlugin,
                                    "SampleRate": !isPlugin,
                                    "GlobalBPM": false,
                                    "StreamingMode": true,
                                    "DebugMode": false,
                                    "GraphicRendering": true,
                                    "ScaleFactor": true,
                                    "SustainCC": false,
                                    "ClearMidiCC": true,
                                    "SampleLocation": true,
                                    "ScaleFactorList": [
                                        0.5,
                                        0.75,
                                        1,
                                        1.25,
                                        1.5,
                                        2
                                    ]
                                };
                        
                        settingsEngineTile.setContentData(tileData);
                        

                        graphicRendering is the OpenGL combobox that allows the user to toggle it on/off.

                        Casey Kolb
                        Founder & CEO of Lunacy Audio
                        Composer | Producer | Software Developer

                        FortuneF DanHD 2 Replies Last reply Reply Quote 1
                        • FortuneF
                          Fortune @Casey Kolb
                          last edited by Fortune

                          @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

                          I think you need to add a Settings Floating Tile and set the content data like this:

                          const var settingsEngineTile = Content.getComponent("settings_Engine_Tile");
                          const var isPlugin = Engine.isPlugin();
                          const var tileData = {
                                      "Type": "CustomSettings",
                                      "Driver": !isPlugin,
                                      "Device": !isPlugin,
                                      "Output": !isPlugin,
                                      "BufferSize": !isPlugin,
                                      "SampleRate": !isPlugin,
                                      "GlobalBPM": false,
                                      "StreamingMode": true,
                                      "DebugMode": false,
                                      "GraphicRendering": true,
                                      "ScaleFactor": true,
                                      "SustainCC": false,
                                      "ClearMidiCC": true,
                                      "SampleLocation": true,
                                      "ScaleFactorList": [
                                          0.5,
                                          0.75,
                                          1,
                                          1.25,
                                          1.5,
                                          2
                                      ]
                                  };
                          
                          settingsEngineTile.setContentData(tileData);
                          

                          graphicRendering is the OpenGL combobox that allows the user to toggle it on/off.

                          Oh I see Thank you.
                          So if I use this floating tile I won't need to use HISE_USE_OPENGL_FOR_PLUGIN=1 in extra definitions menu, right?
                          Also there is no combobox for Graphic Rendering even when I make it true.

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                          • Tania GhoshT
                            Tania Ghosh @DanH
                            last edited by

                            @DanH Ok....EXD.jpg

                            HISE_USE_OPENGL_FOR_PLUGIN=1
                            

                            Tania Ghosh

                            NatanN 1 Reply Last reply Reply Quote 0
                            • NatanN
                              Natan @Tania Ghosh
                              last edited by

                              @Tania-Ghosh Yeah, Just Paste That Code Into The White Boxes

                              Tania GhoshT 1 Reply Last reply Reply Quote 1
                              • Tania GhoshT
                                Tania Ghosh @Natan
                                last edited by

                                @Natan Superb (y)

                                Tania Ghosh

                                1 Reply Last reply Reply Quote 0
                                • DanHD
                                  DanH @Casey Kolb
                                  last edited by

                                  @Lunacy-Audio Am I right i thinking "VoiceAmountMultiplier": true / false should also be in that list?!

                                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                  https://dhplugins.com/ | https://dcbreaks.com/
                                  London, UK

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                                  • Dan KorneffD
                                    Dan Korneff @Casey Kolb
                                    last edited by

                                    @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

                                    OpenGL can be a setting in your Settings Floating Tile, so the user can choose which one to use.

                                    "GraphicRendering" doesn't appear in my settings floating tile when I add HISE_USE_OPENGL_FOR_PLUGIN=1 in extra definitions menu. Is there something I need to do with Projucer to amek this available?

                                    Dan Korneff - Producer / Mixer / Audio Nerd

                                    NatanN d.healeyD 2 Replies Last reply Reply Quote 1
                                    • NatanN
                                      Natan @Dan Korneff
                                      last edited by

                                      @dustbro Same Here @Lunacy-Audio

                                      1 Reply Last reply Reply Quote 1
                                      • d.healeyD
                                        d.healey @Dan Korneff
                                        last edited by

                                        @dustbro I think you need to add it to your custom settings floating tile as Fortune showed in his image a few posts back.

                                        "GraphicRendering": true

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
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                                        • Dan KorneffD
                                          Dan Korneff @d.healey
                                          last edited by

                                          @d-healey i tried. Not showing up 🤷‍♂️🤷‍♂️

                                          Dan Korneff - Producer / Mixer / Audio Nerd

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                                          • FortuneF
                                            Fortune
                                            last edited by Fortune

                                            @d-healey Same here like @dustbro & @Natan "GraphicRendering": true doesn't make the opengl combobox show up in CusotomSettings floating tile.

                                            I am also confused that, in order to make OpenGl enable:

                                            Is HISE_USE_OPENGL_FOR_PLUGIN=1 enough?
                                            Or should I do HISE_USE_OPENGL_FOR_PLUGIN=1 and "GraphicRendering": true both?

                                            NatanN DanHD 2 Replies Last reply Reply Quote 0
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