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    Matching Gain Before And After Effects

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    • ?
      A Former User
      last edited by

      Do you have access to the core.pma node in Scriptnode? I can't find it, pretty sure my build should have it

      NatanN 1 Reply Last reply Reply Quote 0
      • NatanN
        Natan @A Former User
        last edited by Natan

        @iamlamprey No I Don't See That In The List
        Eidt: I'm At The Latest Commit
        Did Check My Previous Build, And No Such A Node "core.pma"
        @Christoph-Hart Is This Available core.pma?

        1 Reply Last reply Reply Quote 0
        • ?
          A Former User
          last edited by

          If I can figure out how to subtract the value of one core.peak from another, I might be able to make a scriptnode version. But it would only affect things in the same scriptnode tree, not external effects... ๐Ÿ˜ง

          decent chance im overcomplicating it as well

          pelleP 1 Reply Last reply Reply Quote 1
          • ?
            A Former User
            last edited by A Former User

            Ok getting somewhere... it's a bit jumpy but I think I can improve on it

            Probably all I can do for today since it's officially christmas in australia :)

            NatanN 2 Replies Last reply Reply Quote 1
            • NatanN
              Natan @A Former User
              last edited by

              @iamlamprey
              You're Doing Great Man ๐Ÿ‘ Keep It Up
              And Merry Christmas ๐Ÿ‘๐Ÿฅƒ๐Ÿ’ฏ๐Ÿ“๐ŸŽ๐Ÿ…โญ๏ธ

              ? 1 Reply Last reply Reply Quote 0
              • ?
                A Former User @Natan
                last edited by

                @Natan Merry Christmas! โ˜บ

                1 Reply Last reply Reply Quote 1
                • NatanN
                  Natan @A Former User
                  last edited by

                  @iamlamprey
                  Mate, Have You Made This More Stable, And Smooth?

                  ? 1 Reply Last reply Reply Quote 0
                  • ?
                    A Former User @Natan
                    last edited by

                    @Natan Well for one it doesn't need a 16x oversample node ๐Ÿ˜ง

                    You could try playing around with the Smoothing setting for the gain, or wrapping either the gain, the core.peak, or both in one of the fixX_block nodes, or a frameX node.

                    Not too sure but

                    CasmatC 1 Reply Last reply Reply Quote 1
                    • CasmatC
                      Casmat @A Former User
                      last edited by

                      @iamlamprey @Natan (anyone else!)
                      Hey!

                      Was wondering if anyone had any working version of this, I'm trying to replicate the same thing for a saturator, and it's not really working out..

                      Thanks!

                      i make music

                      CasmatC 1 Reply Last reply Reply Quote 0
                      • CasmatC
                        Casmat @Casmat
                        last edited by

                        Yarrr matey, which hise scallywag can save my day?? (bump!)

                        i make music

                        ustkU 1 Reply Last reply Reply Quote 0
                        • ustkU
                          ustk @Casmat
                          last edited by ustk

                          @Casmat Since the phase, the frequency content, or the "fullness" (reverb delay) of the sound will be severely modified by whatever effects you are using, the resulting gain is very hard (another way to say impossible) to predict. Therefore you need to compensate for this in each effect by ear, and probably automate it when the parameters are changing.
                          So basically it will be a gain module/node at the end of each chain that react to different parameter in a "weighted" manner

                          Can't help pressing F5 in the forum...

                          CasmatC 2 Replies Last reply Reply Quote 0
                          • CasmatC
                            Casmat @ustk
                            last edited by

                            @ustk ahh ok! Thanks!

                            i make music

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                            • CasmatC
                              Casmat @ustk
                              last edited by

                              @ustk i have this chorus module which is getting cloned 4 times, this creates a massive gain increase and since itโ€™s cloned 4 times, is there a way to accurately reduce that gain?

                              Thanks!

                              i make music

                              LindonL 1 Reply Last reply Reply Quote 0
                              • LindonL
                                Lindon @Casmat
                                last edited by

                                @Casmat said in Matching Gain Before And After Effects:

                                @ustk i have this chorus module which is getting cloned 4 times, this creates a massive gain increase and since itโ€™s cloned 4 times, is there a way to accurately reduce that gain?

                                Thanks!

                                @ustk just told you what to do...

                                HISE Development for hire.
                                www.channelrobot.com

                                CasmatC 1 Reply Last reply Reply Quote 0
                                • CasmatC
                                  Casmat @Lindon
                                  last edited by Casmat

                                  @Lindon I thought that since the chorus duplicated 4 times, then thereโ€™d be a accurate way (instead of predicting by ear) to set the gain back to a โ€œnormalโ€ amount.. like somehow dividing by 4 and basically compensate for the 4x clone?

                                  i make music

                                  LindonL 1 Reply Last reply Reply Quote 0
                                  • LindonL
                                    Lindon @Casmat
                                    last edited by

                                    @Casmat said in Matching Gain Before And After Effects:

                                    @Lindon I thought that since the chorus duplicated 4 times, then thereโ€™d be a accurate way (instead of predicting by ear) to set the gain back to a โ€œnormalโ€ amount.. like somehow dividing by 4 and basically compensate for the 4x clone?

                                    it really depends on the settings you are applying in the chorus effect - so do as @ustk suggests - for all settings evaluate the gain change and reverse apply this for each setting state.

                                    HISE Development for hire.
                                    www.channelrobot.com

                                    CasmatC 1 Reply Last reply Reply Quote 0
                                    • CasmatC
                                      Casmat @Lindon
                                      last edited by

                                      @Lindon ahh ok! Is there a gain meter In hise I can use to help evaluate the change?

                                      i make music

                                      LindonL 1 Reply Last reply Reply Quote 0
                                      • LindonL
                                        Lindon @Casmat
                                        last edited by Lindon

                                        @Casmat said in Matching Gain Before And After Effects:

                                        @Lindon ahh ok! Is there a gain meter In hise I can use to help evaluate the change?

                                        Link Preview Image
                                        HISE | Scripting | Engine

                                        An API class for accessing global properties.

                                        favicon

                                        (docs.hise.audio)

                                        I strongly suggest you stop what you are doing and carefully and completely read the API documentation

                                        Link Preview Image
                                        HISE | Scripting | Scripting API

                                        The API reference for the scripting language in HISE.

                                        favicon

                                        (docs.hise.audio)

                                        HISE Development for hire.
                                        www.channelrobot.com

                                        CasmatC 1 Reply Last reply Reply Quote 0
                                        • CasmatC
                                          Casmat @Lindon
                                          last edited by

                                          @Lindon Sorry, was thinking of a node in scriptnode.. didnโ€™t think to check on the api! Thanks for your help!

                                          i make music

                                          ustkU 1 Reply Last reply Reply Quote 0
                                          • ustkU
                                            ustk @Casmat
                                            last edited by

                                            @Casmat Each time you duplicate a signal, it gains 3dB. From here it's easy to determine what to do if you have it four times ๐Ÿ˜‰ (hint => 4=2x2)

                                            Can't help pressing F5 in the forum...

                                            CasmatC 1 Reply Last reply Reply Quote 0
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