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    Matching Gain Before And After Effects

    Scheduled Pinned Locked Moved Scripting
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    • ?
      A Former User
      last edited by

      It kinda works, but there's a volume spike when you first hit play. Chain looks like this:

      8ce98e11-201f-410c-85d6-1ea41c092d68-image.png

      Replace "Transformer" with whatever DSP you're using that's making the volume adjustment. Just make sure the InputLevel is before, and OutputLevel is after.

      
      const var InputLevel = Synth.getEffect("InputLevel");
      const var OutputLevel = Synth.getEffect("OutputLevel");
      
      //Create a timer object.
      
      const var t = Engine.createTimerObject();
      t.setTimerCallback(function()
      {
          //Reads the left channel of Input Gain:
          
      	var inputlevelL = InputLevel.getCurrentLevel(1);
      	inputlevelL = Engine.getDecibelsForGainFactor(inputlevelL);
      	
      	//Reads the left channel of whatever effect is causing level adjustment:
      
      	var affectedlevelL = Transformer.getCurrentLevel(1);
      	affectedlevelL = Engine.getDecibelsForGainFactor(affectedlevelL);
      	
      	//Calculates the difference between them (the amount of level adjusted):
      	
      	var leveldifferenceL = affectedlevelL - inputlevelL;
      	leveldifferenceL = 1-leveldifferenceL;
      	
      	//Uses the calculated difference to set the output gain.
      
      	OutputLevel.setAttribute(OutputLevel.Gain, leveldifferenceL);
      });
      
      //The lower the timer value, the more responsive the adjustment is (and the higher CPU):
      
      t.startTimer(20);
      1 Reply Last reply Reply Quote 1
      • NatanN
        Natan
        last edited by

        Oh Thank You @iamlamprey This Is Awesome
        I'll Give It A Try Right Now <3 :) Thank You Man

        1 Reply Last reply Reply Quote 0
        • NatanN
          Natan
          last edited by Natan

          Very Good Script,
          Here, I Replaced the Transformer With Convolution Reverb,
          The result Is Not Very Undercontrol As You Said, It's Acts Very Unstable, And Glitchy :(

          Snippet:

          HiseSnippet 1591.3oc6X80aSbDD+tjbUXCAAHTUebEpO3HERro.shpJRh+C31DhUrAJOgVe2X6Eta2q6smSiP7Ner5a80J0uHn9Enc18r8s1wXRsTP.hK4Auye182L6ryL61RJ7gjDgzwsPmShAG2K409DtZP0ATF2oYMG2K6c.MQARRFo8NIllj.ANttq9.MA2Bq4X9d682iFR49PNIGmmHX9v9rHlJmZqc9EVXXCZ.zgEYI8s2ooufWUDJRQ7rpWYmXp+Ko8gGQ0hshmi6WUOfoDx1JpBRbbWaOQvIsGHNlmI+SXIrtgfdPEm13DkQtgHLPiX8ucpNfEFzZrcm33350J2KrZlW35dGvBXSnm6MthgAIWCa+g6JKBdUrgW44BuJyCdtVvasL3cUu19RVrJmiFaWzqIG2n5Qws.aXkIqyJ+yZdUEnDb0VQzWBMj3fIZT5tkKuI4NkKuwOtdww+gaGIJxPpjzjGmp1GFBgjehXhP1pOnp2qG3qJcibt2PqdtZGlpVjdVrmQwNRJOomPFgAdyQQK12HCvaucUIftcBknXZsDceAJ5VSaFJbxpy6y3vV9Fw0QfxCMhVROQpsR.kgXUZXXWL9qTuTtuhI3k1X8huZ8hD7a6sOBnAID0.fDB8TD+ATNGsQQuLOEQez3dYBudwB5klooGpM08QPj6wzlU0ToD2VLiKUQiiBSK9HLihVC7YcgvjFBodMZP8w.tRVRazF+eQX73AnoODcRfweRXIDeZZBi2mXlDBM3EoIpHDS2S6.MF.0HKDLATVaBuCi3Tp79rioUH2TvMC+zP8oJi8DvP4vEyGHcA0w.v0jiHkzLoQhTtRal11BDrw8xlMssX3jOKZnMCVuo8FlFGyQkJ2bVhS.7iSFAU+wHOvF0JAAiyLBHLmAH8QmfIXsf0gBcv3tJkj0MUAkrYn8YadJyP6vd83yCcza7hiwcY8xjcnXHMLE1zPHRHAhDRhwCGrgfgV91tNjnDkGXHOf0eft.PqGugIb.OjnnxriIktElwX7QDhf+HgBNDOqT7UEKT70EIyxpWu4xSmXRJBCwIbdryVpEnXIdZTWPtYlENQPLi4zoju36NkrcEC+r7jVBJ3M4L0gwvnw1IsGa0i4V1YhwZSJ2FsolkA5zhkS5z0DbFkGG+0iaVipn5xDingxECRESast0fgX82rhFE7pAIuTIhwJvmphBVWSDniSmtXmNLaDCzcOUUEckCLxQchcG.mKU.Oqv8pdsXJ+AyGuqLG7hdsya7Npeh08xpbkC107Z7qKayC+O5sYUKrbgIc3whhCgGLFJWxKuZzB5uywoFDRmx88TVfZPNgmsyb5.rIGKznZIBoxYc9qddXwqcliVzlG4Sln6q4Yb+eJAXS3wmN.9JdsneLDPbD1R.1J1ATrv+uiWO4QoQswqD4CUy5fCWHO2UzUAxFWVOVCn1.OvL3ewuQLqnG6NhYkwLscIWabJJr.xPQXpwz09i08r5vaJmQM4ISma3Y+wSA0roK1GcJb+oNx2LJNMLA1G38sSb716OBOlDQ1zw9n1CaBuuD6oKny.rm8.64qkDBlMozCYUsli2726TiFEi9SaYZznynhh4jXgitnIw6UsN5vetd0NOuwg6Wq9Qu9g3cAdBH61r4VGSG5DosyLWdDUuC49l+bEmPgHtstunw7zDpyCFO7bIc2G5fk2UMj08r5NcgORvWJh7khHeoHxmaEQtblK4hXdANXdtFi23qMiIOkhWv7A.GjZmUkEje3uNqOhX7Y9QDOzWgKuoTVrHYpItMDw5H3ZudNQrjSCI7aGo29roWUPkyk0aueCzHmqNsopToINXWyqRrnLWdmsLWSekLK4eOOi3ZeT+Jme3tR5pmM39ddH1BiwXVcv5X8oP7d2SRx1ilFpFSc5.9CDbQ7.Am4aGMbDfGT62Gj1XetFztJE1QTNkquyQPHPsir+1c1GiHoRzOAKounxY2Wrn8quwKCtD8oTxmGOkvpeF8TBejUQ4CwZDQ8khm6m8Ja5X4KXnf1M2z9eAuCziIUbLukHpmW4sJiM8Gvdtuu1ceyJNNyWmasD57cKgN2dIz4NKgN2cIz46WBc9gEpitXztoJQT1QQjPq5lW8z0sNmhQxlndm+CwOw2DC
          
          1 Reply Last reply Reply Quote 0
          • ?
            A Former User
            last edited by

            Yeh the volume spikes are brutal, which I assume has to do with the limitations on timer rates. I'm messing around with a scriptnode version, I have an old build so I don't think I have the comparison node which might be necessary...

            NatanN 1 Reply Last reply Reply Quote 1
            • NatanN
              Natan @A Former User
              last edited by

              @iamlamprey
              Yeah, The Measurement And Limitation On Timer Kinda Make This Hard For Output Gain Level.
              It Works All The Time And Sometimes It Goes Too Down And Cuts The Signal's Volume.

              1 Reply Last reply Reply Quote 0
              • ?
                A Former User
                last edited by

                Do you have access to the core.pma node in Scriptnode? I can't find it, pretty sure my build should have it

                NatanN 1 Reply Last reply Reply Quote 0
                • NatanN
                  Natan @A Former User
                  last edited by Natan

                  @iamlamprey No I Don't See That In The List
                  Eidt: I'm At The Latest Commit
                  Did Check My Previous Build, And No Such A Node "core.pma"
                  @Christoph-Hart Is This Available core.pma?

                  1 Reply Last reply Reply Quote 0
                  • ?
                    A Former User
                    last edited by

                    If I can figure out how to subtract the value of one core.peak from another, I might be able to make a scriptnode version. But it would only affect things in the same scriptnode tree, not external effects... 😧

                    decent chance im overcomplicating it as well

                    pelleP 1 Reply Last reply Reply Quote 1
                    • ?
                      A Former User
                      last edited by A Former User

                      Ok getting somewhere... it's a bit jumpy but I think I can improve on it

                      Probably all I can do for today since it's officially christmas in australia :)

                      NatanN 2 Replies Last reply Reply Quote 1
                      • NatanN
                        Natan @A Former User
                        last edited by

                        @iamlamprey
                        You're Doing Great Man 👏 Keep It Up
                        And Merry Christmas 👏🥃💯🍓🍎🍅⭐️

                        ? 1 Reply Last reply Reply Quote 0
                        • ?
                          A Former User @Natan
                          last edited by

                          @Natan Merry Christmas! ☺

                          1 Reply Last reply Reply Quote 1
                          • NatanN
                            Natan @A Former User
                            last edited by

                            @iamlamprey
                            Mate, Have You Made This More Stable, And Smooth?

                            ? 1 Reply Last reply Reply Quote 0
                            • ?
                              A Former User @Natan
                              last edited by

                              @Natan Well for one it doesn't need a 16x oversample node 😧

                              You could try playing around with the Smoothing setting for the gain, or wrapping either the gain, the core.peak, or both in one of the fixX_block nodes, or a frameX node.

                              Not too sure but

                              CasmatC 1 Reply Last reply Reply Quote 1
                              • CasmatC
                                Casmat @A Former User
                                last edited by

                                @iamlamprey @Natan (anyone else!)
                                Hey!

                                Was wondering if anyone had any working version of this, I'm trying to replicate the same thing for a saturator, and it's not really working out..

                                Thanks!

                                i make music

                                CasmatC 1 Reply Last reply Reply Quote 0
                                • CasmatC
                                  Casmat @Casmat
                                  last edited by

                                  Yarrr matey, which hise scallywag can save my day?? (bump!)

                                  i make music

                                  ustkU 1 Reply Last reply Reply Quote 0
                                  • ustkU
                                    ustk @Casmat
                                    last edited by ustk

                                    @Casmat Since the phase, the frequency content, or the "fullness" (reverb delay) of the sound will be severely modified by whatever effects you are using, the resulting gain is very hard (another way to say impossible) to predict. Therefore you need to compensate for this in each effect by ear, and probably automate it when the parameters are changing.
                                    So basically it will be a gain module/node at the end of each chain that react to different parameter in a "weighted" manner

                                    Can't help pressing F5 in the forum...

                                    CasmatC 2 Replies Last reply Reply Quote 0
                                    • CasmatC
                                      Casmat @ustk
                                      last edited by

                                      @ustk ahh ok! Thanks!

                                      i make music

                                      1 Reply Last reply Reply Quote 0
                                      • CasmatC
                                        Casmat @ustk
                                        last edited by

                                        @ustk i have this chorus module which is getting cloned 4 times, this creates a massive gain increase and since it’s cloned 4 times, is there a way to accurately reduce that gain?

                                        Thanks!

                                        i make music

                                        LindonL 1 Reply Last reply Reply Quote 0
                                        • LindonL
                                          Lindon @Casmat
                                          last edited by

                                          @Casmat said in Matching Gain Before And After Effects:

                                          @ustk i have this chorus module which is getting cloned 4 times, this creates a massive gain increase and since it’s cloned 4 times, is there a way to accurately reduce that gain?

                                          Thanks!

                                          @ustk just told you what to do...

                                          HISE Development for hire.
                                          www.channelrobot.com

                                          CasmatC 1 Reply Last reply Reply Quote 0
                                          • CasmatC
                                            Casmat @Lindon
                                            last edited by Casmat

                                            @Lindon I thought that since the chorus duplicated 4 times, then there’d be a accurate way (instead of predicting by ear) to set the gain back to a “normal” amount.. like somehow dividing by 4 and basically compensate for the 4x clone?

                                            i make music

                                            LindonL 1 Reply Last reply Reply Quote 0
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