Matching Gain Before And After Effects
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If I can figure out how to subtract the value of one core.peak from another, I might be able to make a scriptnode version. But it would only affect things in the same scriptnode tree, not external effects...
decent chance im overcomplicating it as well
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Ok getting somewhere... it's a bit jumpy but I think I can improve on it
Probably all I can do for today since it's officially christmas in australia :)
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@iamlamprey
You're Doing Great Man Keep It Up
And Merry Christmas οΈ -
@Natan Merry Christmas!
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@iamlamprey
Mate, Have You Made This More Stable, And Smooth? -
@Natan Well for one it doesn't need a 16x oversample node
You could try playing around with the Smoothing setting for the gain, or wrapping either the gain, the core.peak, or both in one of the fixX_block nodes, or a frameX node.
Not too sure but
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@iamlamprey @Natan (anyone else!)
Hey!Was wondering if anyone had any working version of this, I'm trying to replicate the same thing for a saturator, and it's not really working out..
Thanks!
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Yarrr matey, which hise scallywag can save my day?? (bump!)
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@Casmat Since the phase, the frequency content, or the "fullness" (reverb delay) of the sound will be severely modified by whatever effects you are using, the resulting gain is very hard (another way to say impossible) to predict. Therefore you need to compensate for this in each effect by ear, and probably automate it when the parameters are changing.
So basically it will be a gain module/node at the end of each chain that react to different parameter in a "weighted" manner -
@ustk ahh ok! Thanks!
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@ustk i have this chorus module which is getting cloned 4 times, this creates a massive gain increase and since itβs cloned 4 times, is there a way to accurately reduce that gain?
Thanks!
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@Casmat said in Matching Gain Before And After Effects:
@ustk i have this chorus module which is getting cloned 4 times, this creates a massive gain increase and since itβs cloned 4 times, is there a way to accurately reduce that gain?
Thanks!
@ustk just told you what to do...
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@Lindon I thought that since the chorus duplicated 4 times, then thereβd be a accurate way (instead of predicting by ear) to set the gain back to a βnormalβ amount.. like somehow dividing by 4 and basically compensate for the 4x clone?
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@Casmat said in Matching Gain Before And After Effects:
@Lindon I thought that since the chorus duplicated 4 times, then thereβd be a accurate way (instead of predicting by ear) to set the gain back to a βnormalβ amount.. like somehow dividing by 4 and basically compensate for the 4x clone?
it really depends on the settings you are applying in the chorus effect - so do as @ustk suggests - for all settings evaluate the gain change and reverse apply this for each setting state.
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@Lindon ahh ok! Is there a gain meter In hise I can use to help evaluate the change?
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@Casmat said in Matching Gain Before And After Effects:
@Lindon ahh ok! Is there a gain meter In hise I can use to help evaluate the change?
https://docs.hise.audio/scripting/scripting-api/engine/index.html#getdecibelsforgainfactor
I strongly suggest you stop what you are doing and carefully and completely read the API documentation
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@Lindon Sorry, was thinking of a node in scriptnode.. didnβt think to check on the api! Thanks for your help!
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@Casmat Each time you duplicate a signal, it gains 3dB. From here it's easy to determine what to do if you have it four times (hint => 4=2x2)
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@ustk thanks!
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@iamlamprey can you share the Snippet?
Thanks
F.