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    Matching Gain Before And After Effects

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    • NatanN
      Natan
      last edited by Natan

      Hello Hise People

      I'm Trying To Make The Gain Volume Matching To Where It Was Before Going Into The Fx Modules.
      For Example :

      Pre Gain Module ( It Was 0 dB)
      Eq ( In Eq It Lost 10 dB)
      Post Gain Module ( With Simple Gain Module Bring Back The Lost dB's )

      Is This Possible To Mix And Match?
      Thanks For Any Help

      1 Reply Last reply Reply Quote 0
      • ?
        A Former User
        last edited by A Former User

        Aside from doing it manually (tedious), there might be a way with storing variables from something like Engine.getMasterPeakLevel() and Engine.getDecibelsForGainFactor() at different stages in the chain, then using those values to set the output gain dynamically... haven't tried it but so who knows πŸ€”

        Edit: use getCurrentLevel() not MasterPeak

        1 Reply Last reply Reply Quote 1
        • ?
          A Former User
          last edited by

          It kinda works, but there's a volume spike when you first hit play. Chain looks like this:

          8ce98e11-201f-410c-85d6-1ea41c092d68-image.png

          Replace "Transformer" with whatever DSP you're using that's making the volume adjustment. Just make sure the InputLevel is before, and OutputLevel is after.

          
          const var InputLevel = Synth.getEffect("InputLevel");
          const var OutputLevel = Synth.getEffect("OutputLevel");
          
          //Create a timer object.
          
          const var t = Engine.createTimerObject();
          t.setTimerCallback(function()
          {
              //Reads the left channel of Input Gain:
              
          	var inputlevelL = InputLevel.getCurrentLevel(1);
          	inputlevelL = Engine.getDecibelsForGainFactor(inputlevelL);
          	
          	//Reads the left channel of whatever effect is causing level adjustment:
          
          	var affectedlevelL = Transformer.getCurrentLevel(1);
          	affectedlevelL = Engine.getDecibelsForGainFactor(affectedlevelL);
          	
          	//Calculates the difference between them (the amount of level adjusted):
          	
          	var leveldifferenceL = affectedlevelL - inputlevelL;
          	leveldifferenceL = 1-leveldifferenceL;
          	
          	//Uses the calculated difference to set the output gain.
          
          	OutputLevel.setAttribute(OutputLevel.Gain, leveldifferenceL);
          });
          
          //The lower the timer value, the more responsive the adjustment is (and the higher CPU):
          
          t.startTimer(20);
          1 Reply Last reply Reply Quote 1
          • NatanN
            Natan
            last edited by

            Oh Thank You @iamlamprey This Is Awesome
            I'll Give It A Try Right Now <3 :) Thank You Man

            1 Reply Last reply Reply Quote 0
            • NatanN
              Natan
              last edited by Natan

              Very Good Script,
              Here, I Replaced the Transformer With Convolution Reverb,
              The result Is Not Very Undercontrol As You Said, It's Acts Very Unstable, And Glitchy :(

              Snippet:

              HiseSnippet 1591.3oc6X80aSbDD+tjbUXCAAHTUebEpO3HERro.shpJRh+C31DhUrAJOgVe2X6Eta2q6smSiP7Ner5a80J0uHn9Enc18r8s1wXRsTP.hK4Auye182L6ryL61RJ7gjDgzwsPmShAG2K409DtZP0ATF2oYMG2K6c.MQARRFo8NIllj.ANttq9.MA2Bq4X9d682iFR49PNIGmmHX9v9rHlJmZqc9EVXXCZ.zgEYI8s2ooufWUDJRQ7rpWYmXp+Ko8gGQ0hshmi6WUOfoDx1JpBRbbWaOQvIsGHNlmI+SXIrtgfdPEm13DkQtgHLPiX8ucpNfEFzZrcm33350J2KrZlW35dGvBXSnm6MthgAIWCa+g6JKBdUrgW44BuJyCdtVvasL3cUu19RVrJmiFaWzqIG2n5Qws.aXkIqyJ+yZdUEnDb0VQzWBMj3fIZT5tkKuI4NkKuwOtdww+gaGIJxPpjzjGmp1GFBgjehXhP1pOnp2qG3qJcibt2PqdtZGlpVjdVrmQwNRJOomPFgAdyQQK12HCvaucUIftcBknXZsDceAJ5VSaFJbxpy6y3vV9Fw0QfxCMhVROQpsR.kgXUZXXWL9qTuTtuhI3k1X8huZ8hD7a6sOBnAID0.fDB8TD+ATNGsQQuLOEQez3dYBudwB5klooGpM08QPj6wzlU0ToD2VLiKUQiiBSK9HLihVC7YcgvjFBodMZP8w.tRVRazF+eQX73AnoODcRfweRXIDeZZBi2mXlDBM3EoIpHDS2S6.MF.0HKDLATVaBuCi3Tp79rioUH2TvMC+zP8oJi8DvP4vEyGHcA0w.v0jiHkzLoQhTtRal11BDrw8xlMssX3jOKZnMCVuo8FlFGyQkJ2bVhS.7iSFAU+wHOvF0JAAiyLBHLmAH8QmfIXsf0gBcv3tJkj0MUAkrYn8YadJyP6vd83yCcza7hiwcY8xjcnXHMLE1zPHRHAhDRhwCGrgfgV91tNjnDkGXHOf0eft.PqGugIb.OjnnxriIktElwX7QDhf+HgBNDOqT7UEKT70EIyxpWu4xSmXRJBCwIbdryVpEnXIdZTWPtYlENQPLi4zoju36NkrcEC+r7jVBJ3M4L0gwvnw1IsGa0i4V1YhwZSJ2FsolkA5zhkS5z0DbFkGG+0iaVipn5xDingxECRESast0fgX82rhFE7pAIuTIhwJvmphBVWSDniSmtXmNLaDCzcOUUEckCLxQchcG.mKU.Oqv8pdsXJ+AyGuqLG7hdsya7Npeh08xpbkC107Z7qKayC+O5sYUKrbgIc3whhCgGLFJWxKuZzB5uywoFDRmx88TVfZPNgmsyb5.rIGKznZIBoxYc9qddXwqcliVzlG4Sln6q4Yb+eJAXS3wmN.9JdsneLDPbD1R.1J1ATrv+uiWO4QoQswqD4CUy5fCWHO2UzUAxFWVOVCn1.OvL3ewuQLqnG6NhYkwLscIWabJJr.xPQXpwz09i08r5vaJmQM4ISma3Y+wSA0roK1GcJb+oNx2LJNMLA1G38sSb716OBOlDQ1zw9n1CaBuuD6oKny.rm8.64qkDBlMozCYUsli2726TiFEi9SaYZznynhh4jXgitnIw6UsN5vetd0NOuwg6Wq9Qu9g3cAdBH61r4VGSG5DosyLWdDUuC49l+bEmPgHtstunw7zDpyCFO7bIc2G5fk2UMj08r5NcgORvWJh7khHeoHxmaEQtblK4hXdANXdtFi23qMiIOkhWv7A.GjZmUkEje3uNqOhX7Y9QDOzWgKuoTVrHYpItMDw5H3ZudNQrjSCI7aGo29roWUPkyk0aueCzHmqNsopToINXWyqRrnLWdmsLWSekLK4eOOi3ZeT+Jme3tR5pmM39ddH1BiwXVcv5X8oP7d2SRx1ilFpFSc5.9CDbQ7.Am4aGMbDfGT62Gj1XetFztJE1QTNkquyQPHPsir+1c1GiHoRzOAKounxY2Wrn8quwKCtD8oTxmGOkvpeF8TBejUQ4CwZDQ8khm6m8Ja5X4KXnf1M2z9eAuCziIUbLukHpmW4sJiM8Gvdtuu1ceyJNNyWmasD57cKgN2dIz4NKgN2cIz46WBc9gEpitXztoJQT1QQjPq5lW8z0sNmhQxlndm+CwOw2DC
              
              1 Reply Last reply Reply Quote 0
              • ?
                A Former User
                last edited by

                Yeh the volume spikes are brutal, which I assume has to do with the limitations on timer rates. I'm messing around with a scriptnode version, I have an old build so I don't think I have the comparison node which might be necessary...

                NatanN 1 Reply Last reply Reply Quote 1
                • NatanN
                  Natan @A Former User
                  last edited by

                  @iamlamprey
                  Yeah, The Measurement And Limitation On Timer Kinda Make This Hard For Output Gain Level.
                  It Works All The Time And Sometimes It Goes Too Down And Cuts The Signal's Volume.

                  1 Reply Last reply Reply Quote 0
                  • ?
                    A Former User
                    last edited by

                    Do you have access to the core.pma node in Scriptnode? I can't find it, pretty sure my build should have it

                    NatanN 1 Reply Last reply Reply Quote 0
                    • NatanN
                      Natan @A Former User
                      last edited by Natan

                      @iamlamprey No I Don't See That In The List
                      Eidt: I'm At The Latest Commit
                      Did Check My Previous Build, And No Such A Node "core.pma"
                      @Christoph-Hart Is This Available core.pma?

                      1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User
                        last edited by

                        If I can figure out how to subtract the value of one core.peak from another, I might be able to make a scriptnode version. But it would only affect things in the same scriptnode tree, not external effects... 😧

                        decent chance im overcomplicating it as well

                        pelleP 1 Reply Last reply Reply Quote 1
                        • ?
                          A Former User
                          last edited by A Former User

                          Ok getting somewhere... it's a bit jumpy but I think I can improve on it

                          Probably all I can do for today since it's officially christmas in australia :)

                          NatanN 2 Replies Last reply Reply Quote 1
                          • NatanN
                            Natan @A Former User
                            last edited by

                            @iamlamprey
                            You're Doing Great Man πŸ‘ Keep It Up
                            And Merry Christmas πŸ‘πŸ₯ƒπŸ’―πŸ“πŸŽπŸ…β­οΈ

                            ? 1 Reply Last reply Reply Quote 0
                            • ?
                              A Former User @Natan
                              last edited by

                              @Natan Merry Christmas! ☺

                              1 Reply Last reply Reply Quote 1
                              • NatanN
                                Natan @A Former User
                                last edited by

                                @iamlamprey
                                Mate, Have You Made This More Stable, And Smooth?

                                ? 1 Reply Last reply Reply Quote 0
                                • ?
                                  A Former User @Natan
                                  last edited by

                                  @Natan Well for one it doesn't need a 16x oversample node 😧

                                  You could try playing around with the Smoothing setting for the gain, or wrapping either the gain, the core.peak, or both in one of the fixX_block nodes, or a frameX node.

                                  Not too sure but

                                  CasmatC 1 Reply Last reply Reply Quote 1
                                  • CasmatC
                                    Casmat @A Former User
                                    last edited by

                                    @iamlamprey @Natan (anyone else!)
                                    Hey!

                                    Was wondering if anyone had any working version of this, I'm trying to replicate the same thing for a saturator, and it's not really working out..

                                    Thanks!

                                    i make music

                                    CasmatC 1 Reply Last reply Reply Quote 0
                                    • CasmatC
                                      Casmat @Casmat
                                      last edited by

                                      Yarrr matey, which hise scallywag can save my day?? (bump!)

                                      i make music

                                      ustkU 1 Reply Last reply Reply Quote 0
                                      • ustkU
                                        ustk @Casmat
                                        last edited by ustk

                                        @Casmat Since the phase, the frequency content, or the "fullness" (reverb delay) of the sound will be severely modified by whatever effects you are using, the resulting gain is very hard (another way to say impossible) to predict. Therefore you need to compensate for this in each effect by ear, and probably automate it when the parameters are changing.
                                        So basically it will be a gain module/node at the end of each chain that react to different parameter in a "weighted" manner

                                        Can't help pressing F5 in the forum...

                                        CasmatC 2 Replies Last reply Reply Quote 0
                                        • CasmatC
                                          Casmat @ustk
                                          last edited by

                                          @ustk ahh ok! Thanks!

                                          i make music

                                          1 Reply Last reply Reply Quote 0
                                          • CasmatC
                                            Casmat @ustk
                                            last edited by

                                            @ustk i have this chorus module which is getting cloned 4 times, this creates a massive gain increase and since it’s cloned 4 times, is there a way to accurately reduce that gain?

                                            Thanks!

                                            i make music

                                            LindonL 1 Reply Last reply Reply Quote 0
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