Problem compiling with AAX
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yeah, in short : Nightmare.
Still I am considering how to go about generally signing my binaries - especially the installers/packagers, to stop all that "unknown developer" stuff on both win 10 and MacOs.
Has anyone any insights on that?
As far as I have read I could join the Apple Developer Program, and use my Apple ID on MacOS to sign stuff, and apparently with some jiggery-pokery use it on windows too - but as Apple are not a recognised authority on Windows(yeah go figure..) you may as well use a recognised signing authority. Cheapest I can find is about $65.00 per year.
Any actual experiences anyone?
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I got a very quick answer from AVID.
You are welcome to sell your products as AAX plugins independently
So that's good :)
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You are welcome to sell your products as AAX plugins independently
I don't want to nag around, but that's not how it works. Avid is not in the position to "allow" selling a product based on a GPL codebase, unless they have no problem if the AAX SDK is included in the public repository (and I would be surprised if this is the case).
If one part is closed-source, then the entire thing is closed-source, and the only solution to this problem is this:
So basically, it would require me and the JUCE team to add an exception to the default GPL license.
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@Christoph-Hart But what about the VST2 SDK which is also proprietary? I assume AU is too? And ASIO.
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Yes, this is also a legal grey area, but Steinberg is way less protective about their SDK than Avid (so while the VST SDK was technically non-free, basically everyone could just go to the Steinberg download page and get it).
Also, you can't build and run an AAX plugin yourself, the non-developer version of ProTools only accepts code-signed binaries, so the entire GPL idea of being able to modify and use / distribute your modifications is not possible on the AAX platform (again, no problem on VST).
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@Christoph-Hart Yep that all makes sense. Since I don't really want the hassle of making and supporting AAX plugins anyway I'll just let pro-tools users go without. :) If they really want my plugin they can build it themselves and go through all the problems - or Lindon can do it for them (new service for you to offer).
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@d-healey oh pleeeeeease plleeease dont make me do it...
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@Lindon said in Problem compiling with AAX:
Joined the relevant Avid program
I have an account at Avid, where can I find this program to sign ?
Do I need an Ilok to run the dev version of Protools and do I have to pay for some sort of license ?
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@lalalandsynth you need to go to Pace and tell them your Avid Developer details and ask for the AAX signing tool kit.
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@Lindon That's what I did last time and Pace replied that if I contact avid, they will do the right thing with Pace and the rest is automatic...
I put everything aside since then. But now it is the time to really get it to work :) -
@ustk well that may be more right that what I know - which is: you will need a set of tools from Pace to "codesign" your AAX plugins...