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    Module tree container UI/UX

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    • W
      WannaBeGUD @David Healey
      last edited by

      @David-Healey

      There is a slight conundrum with this. In edit mode, that arrow does close and open possible items of that container to add. If none are set then outside of edit mode this arrow then does nothing.

      This means the arrow is a signifier in UX terms, but in some cases, looses it's purpose and further to your question now looks like another feature.

      So solution? If the processor (Container1 in this case) has no children, do not show the arrow. The Arrow itself implies there is something inside - if there is nothing inside then the arrow should be removed.

      TL;DR - Remove button when container is empty

      Screenshot 2026-01-06 at 12.48.42.png

      dannytaurusD 1 Reply Last reply Reply Quote 1
      • David HealeyD
        David Healey @dannytaurus
        last edited by

        @dannytaurus ha yes hide, autocorrect thinks i type HISE too much

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        • dannytaurusD
          dannytaurus @WannaBeGUD
          last edited by dannytaurus

          @WannaBeGUD I agree with that in principle, but I'm not sure which is more confusing for the user:

          In non-edit mode:

          1. Hide the arrow if module has no children, or
          2. Keep the arrow but it does nothing

          Hiding the arrow will make the UI look inconsistent and might cause "why doesn't Container have an arrow?! Bug report!!!".

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          • HISEnbergH
            HISEnberg @David Healey
            last edited by

            @David-Healey I personally feel the module tree could use a bit of a UI/UX makeover…

            Sonic Architect && Software Mercenary

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            • ulrikU
              ulrik @David Healey
              last edited by

              @David-Healey Oh yes!

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              • W
                WannaBeGUD @dannytaurus
                last edited by

                @dannytaurus Yes the ongoing issue with things appearing and disappearing. I believe removing it with no children is a more accurate quick fix, as having a button that does nothing and looks like something else is much worse.

                Realistically there is probably a even better solution but that will need more time and deep diving.

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                • dannytaurusD
                  dannytaurus @David Healey
                  last edited by

                  @David-Healey

                  CleanShot 2026-01-06 at 13.14.23.gif

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                  W 1 Reply Last reply Reply Quote 3
                  • W
                    WannaBeGUD @dannytaurus
                    last edited by

                    @dannytaurus What if that container has many items just for it, this would mean if I wanted to see the "Audio Loop Player" in this case, I have no way to minimise just container 1, and keep that one open. Or we could just make the "Container" just that and do exactly what you have in the loop you made. Just containers do that function, others still work the other way around. - Seems odd to have a processor called 'Container' but it's more than that.

                    I agree with the 'disappearing' arrow, so you could add a 'placeholder' such as (No processors) or even a cta for "+ Add processor", sorry if I'm getting processors and modules the whole way round.

                    Screenshot 2026-01-06 at 13.22.33.png

                    dannytaurusD 1 Reply Last reply Reply Quote 1
                    • dannytaurusD
                      dannytaurus @WannaBeGUD
                      last edited by

                      @WannaBeGUD I'd say that's all stuff for a good overhaul of the overall Module Tree UI/UX, as @HISEnberg says.

                      For now, folding child modules is a fairly easy win for UX.

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                      • dannytaurusD
                        dannytaurus @David Healey
                        last edited by

                        @David-Healey I'll post a PR for your perusal. This one's a bit out of my comfort zone.

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                        • dannytaurusD
                          dannytaurus @David Healey
                          last edited by

                          @David-Healey See what you think of this PR: https://github.com/christophhart/HISE/pull/839

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                          • DanHD
                            DanH @dannytaurus
                            last edited by

                            @dannytaurus One thing that always bugs me is that the global cables list, which sits at the top, will always reopen after compile. Don't suppose you could fix that too 😆 ?!

                            Will feedback on this pull when I can

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                            • dannytaurusD
                              dannytaurus @DanH
                              last edited by

                              @DanH This section at the top?

                              Weird, it stays closed for me when I recompile. Whether I recompile from the script editor, the Interface Designer, or from Tools > Recompile all scripts.

                              CleanShot 2026-01-06 at 15.10.25@2x.png

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                              • DanHD
                                DanH @dannytaurus
                                last edited by

                                @dannytaurus yeah that's odd! I'm on OSX, you?

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                                • dannytaurusD
                                  dannytaurus @DanH
                                  last edited by

                                  @DanH Yep, Sequoia 15.6 with the latest develop build.

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                                  • David HealeyD
                                    David Healey @dannytaurus
                                    last edited by

                                    @dannytaurus That was quick. Looks like a clean implementation to me. Thanks!

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                                    • DanHD
                                      DanH @David Healey
                                      last edited by

                                      @David-Healey @dannytaurus works well, thanks! (still have Global Cable issue but def an improvement!)

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                                      • dannytaurusD
                                        dannytaurus @DanH
                                        last edited by

                                        @DanH Which commit are you on?

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                                        • DanHD
                                          DanH @dannytaurus
                                          last edited by

                                          @dannytaurus most recent

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                                          • dannytaurusD
                                            dannytaurus @DanH
                                            last edited by

                                            @DanH If you can make a minimal snippet that shows the issue on your machine, I'll try it on mine to see if it's the same.

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