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    set VoiceLimit of sine Wave Generator

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    • ChazroxC
      Chazrox @rglides
      last edited by

      @rglides Yeet! 🙏

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      • ChazroxC
        Chazrox @rglides
        last edited by

        @rglides just remove the .changed();. not needed, I was being hacky. lmao

        rglidesR 1 Reply Last reply Reply Quote 0
        • rglidesR
          rglides @Chazrox
          last edited by

          @Chazrox hehe hackerman to the rescue. Getting weird audio glitches in the generators now, not sure it's related, will keep playing around

          rglidesR ChazroxC 2 Replies Last reply Reply Quote 0
          • rglidesR
            rglides @rglides
            last edited by

            @rglides Ah it's cos I set the saturation to max when testing earlier. All good, this really helps, thanks again!

            ChazroxC 1 Reply Last reply Reply Quote 0
            • ChazroxC
              Chazrox @rglides
              last edited by

              @rglides lol.

              I think Voice Limit does falls into the category of one of those features that cause zipping if you adjust in real time.

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              • ChazroxC
                Chazrox @rglides
                last edited by

                @rglides oh SWEET! so its not what I said. Thats great news. haha.

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                • rglidesR
                  rglides @Chazrox
                  last edited by rglides

                  @Chazrox that could be true, I know setting to 1 probably isn't a good idea too. But no, I was getting some really strange sounds cos of the max saturation for sure - EDIT changing in real-time sounds fine actually, very smooth

                  ChazroxC 2 Replies Last reply Reply Quote 1
                  • ChazroxC
                    Chazrox @rglides
                    last edited by

                    @rglides I was just playing with it and it doesnt have a problem with zero even so I really dont know. hahaha

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                    • ChazroxC
                      Chazrox @rglides
                      last edited by

                      @rglides shiiid. You're all good then!

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                      • rglidesR
                        rglides @Chazrox
                        last edited by rglides

                        @Chazrox oh interesting, yeah I would have thought that'd be some kind of mute hack but nope

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                        • d.healeyD
                          d.healey @Chazrox
                          last edited by

                          @Chazrox said in set VoiceLimit of sine Wave Generator:

                          Voice Limit" is paramter [2]

                          Avoid the magic number, use the parameter name instead OSC1.VoiceLimit

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          ChazroxC 1 Reply Last reply Reply Quote 1
                          • ChazroxC
                            Chazrox @d.healey
                            last edited by Chazrox

                            @d-healey ah, are these the proverbial "magic numbers" I hear about? It worked either way, I just chose the short version obviously thinking it was better. Thank You!

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @Chazrox
                              last edited by

                              @Chazrox Yeah a magic number means you're using the value of a constant instead of the constant itself. So to anyone else looking at your code - or you in the future when you've forgotten what your code does - they just see a number that magically does something but have no idea what it refers to.

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              ChazroxC dannytaurusD 2 Replies Last reply Reply Quote 1
                              • ChazroxC
                                Chazrox @d.healey
                                last edited by

                                @d-healey That makes sense. Now I know wth that means. haha Ty. 🙏 Hope all is blessed!

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                                • rglidesR
                                  rglides
                                  last edited by rglides

                                  Yeah it's true, I did update to this

                                  inline function onknb_OSC1_VoiceLimitControl(component, value)
                                  {
                                  		OSC1.setAttribute(OSC1.VoiceLimit, value);
                                  };
                                  Content.getComponent("knb_OSC1_VoiceLimit").setControlCallback(onknb_OSC1_VoiceLimitControl);
                                  

                                  but it was very helpful to discover that the function was always working, just not updating in real-time in module window, so the help was massive 🙏 edit: 'update' I mean revert hehe

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                                  • dannytaurusD
                                    dannytaurus @d.healey
                                    last edited by

                                    @d-healey It would be even better if instead of this:

                                    OSC1.setAttribute(OSC1.VoiceLimit, value);
                                    

                                    we could do this:

                                    OSC1.VoiceLimit = value;
                                    

                                    but I'm guessing that's too dynamic (or something) for C++?

                                    Meat Beats: https://meatbeats.com
                                    Klippr Video: https://klippr.video

                                    d.healeyD 1 Reply Last reply Reply Quote 0
                                    • d.healeyD
                                      d.healey @dannytaurus
                                      last edited by

                                      @dannytaurus OSC1.VoiceLimit is a constant with a value of 2. So what you're suggesting wouldn't work.

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      dannytaurusD 1 Reply Last reply Reply Quote 1
                                      • dannytaurusD
                                        dannytaurus @d.healey
                                        last edited by

                                        @d-healey Yeah, it's quite different to what I'm used to in Ruby and Rails.

                                        Meat Beats: https://meatbeats.com
                                        Klippr Video: https://klippr.video

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