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    set VoiceLimit of sine Wave Generator

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    • ChazroxC
      Chazrox @rglides
      last edited by

      @rglides I was just playing with it and it doesnt have a problem with zero even so I really dont know. hahaha

      rglidesR 1 Reply Last reply Reply Quote 0
      • ChazroxC
        Chazrox @rglides
        last edited by

        @rglides shiiid. You're all good then!

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        • rglidesR
          rglides @Chazrox
          last edited by rglides

          @Chazrox oh interesting, yeah I would have thought that'd be some kind of mute hack but nope

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          • d.healeyD
            d.healey @Chazrox
            last edited by

            @Chazrox said in set VoiceLimit of sine Wave Generator:

            Voice Limit" is paramter [2]

            Avoid the magic number, use the parameter name instead OSC1.VoiceLimit

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            ChazroxC 1 Reply Last reply Reply Quote 1
            • ChazroxC
              Chazrox @d.healey
              last edited by Chazrox

              @d-healey ah, are these the proverbial "magic numbers" I hear about? It worked either way, I just chose the short version obviously thinking it was better. Thank You!

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @Chazrox
                last edited by

                @Chazrox Yeah a magic number means you're using the value of a constant instead of the constant itself. So to anyone else looking at your code - or you in the future when you've forgotten what your code does - they just see a number that magically does something but have no idea what it refers to.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                ChazroxC dannytaurusD 2 Replies Last reply Reply Quote 1
                • ChazroxC
                  Chazrox @d.healey
                  last edited by

                  @d-healey That makes sense. Now I know wth that means. haha Ty. 🙏 Hope all is blessed!

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                  • rglidesR
                    rglides
                    last edited by rglides

                    Yeah it's true, I did update to this

                    inline function onknb_OSC1_VoiceLimitControl(component, value)
                    {
                    		OSC1.setAttribute(OSC1.VoiceLimit, value);
                    };
                    Content.getComponent("knb_OSC1_VoiceLimit").setControlCallback(onknb_OSC1_VoiceLimitControl);
                    

                    but it was very helpful to discover that the function was always working, just not updating in real-time in module window, so the help was massive 🙏 edit: 'update' I mean revert hehe

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                    • dannytaurusD
                      dannytaurus @d.healey
                      last edited by

                      @d-healey It would be even better if instead of this:

                      OSC1.setAttribute(OSC1.VoiceLimit, value);
                      

                      we could do this:

                      OSC1.VoiceLimit = value;
                      

                      but I'm guessing that's too dynamic (or something) for C++?

                      Meat Beats: https://meatbeats.com
                      Klippr Video: https://klippr.video

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @dannytaurus
                        last edited by

                        @dannytaurus OSC1.VoiceLimit is a constant with a value of 2. So what you're suggesting wouldn't work.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        dannytaurusD 1 Reply Last reply Reply Quote 1
                        • dannytaurusD
                          dannytaurus @d.healey
                          last edited by

                          @d-healey Yeah, it's quite different to what I'm used to in Ruby and Rails.

                          Meat Beats: https://meatbeats.com
                          Klippr Video: https://klippr.video

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