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    set VoiceLimit of sine Wave Generator

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    • rglidesR
      rglides @rglides
      last edited by

      @rglides Ah it's cos I set the saturation to max when testing earlier. All good, this really helps, thanks again!

      ChazroxC 1 Reply Last reply Reply Quote 0
      • ChazroxC
        Chazrox @rglides
        last edited by

        @rglides lol.

        I think Voice Limit does falls into the category of one of those features that cause zipping if you adjust in real time.

        rglidesR 1 Reply Last reply Reply Quote 0
        • ChazroxC
          Chazrox @rglides
          last edited by

          @rglides oh SWEET! so its not what I said. Thats great news. haha.

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          • rglidesR
            rglides @Chazrox
            last edited by rglides

            @Chazrox that could be true, I know setting to 1 probably isn't a good idea too. But no, I was getting some really strange sounds cos of the max saturation for sure - EDIT changing in real-time sounds fine actually, very smooth

            ChazroxC 2 Replies Last reply Reply Quote 1
            • ChazroxC
              Chazrox @rglides
              last edited by

              @rglides I was just playing with it and it doesnt have a problem with zero even so I really dont know. hahaha

              rglidesR 1 Reply Last reply Reply Quote 0
              • ChazroxC
                Chazrox @rglides
                last edited by

                @rglides shiiid. You're all good then!

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                • rglidesR
                  rglides @Chazrox
                  last edited by rglides

                  @Chazrox oh interesting, yeah I would have thought that'd be some kind of mute hack but nope

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                  • d.healeyD
                    d.healey @Chazrox
                    last edited by

                    @Chazrox said in set VoiceLimit of sine Wave Generator:

                    Voice Limit" is paramter [2]

                    Avoid the magic number, use the parameter name instead OSC1.VoiceLimit

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    ChazroxC 1 Reply Last reply Reply Quote 1
                    • ChazroxC
                      Chazrox @d.healey
                      last edited by Chazrox

                      @d-healey ah, are these the proverbial "magic numbers" I hear about? It worked either way, I just chose the short version obviously thinking it was better. Thank You!

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @Chazrox
                        last edited by

                        @Chazrox Yeah a magic number means you're using the value of a constant instead of the constant itself. So to anyone else looking at your code - or you in the future when you've forgotten what your code does - they just see a number that magically does something but have no idea what it refers to.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        ChazroxC dannytaurusD 2 Replies Last reply Reply Quote 1
                        • ChazroxC
                          Chazrox @d.healey
                          last edited by

                          @d-healey That makes sense. Now I know wth that means. haha Ty. 🙏 Hope all is blessed!

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                          • rglidesR
                            rglides
                            last edited by rglides

                            Yeah it's true, I did update to this

                            inline function onknb_OSC1_VoiceLimitControl(component, value)
                            {
                            		OSC1.setAttribute(OSC1.VoiceLimit, value);
                            };
                            Content.getComponent("knb_OSC1_VoiceLimit").setControlCallback(onknb_OSC1_VoiceLimitControl);
                            

                            but it was very helpful to discover that the function was always working, just not updating in real-time in module window, so the help was massive 🙏 edit: 'update' I mean revert hehe

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                            • dannytaurusD
                              dannytaurus @d.healey
                              last edited by

                              @d-healey It would be even better if instead of this:

                              OSC1.setAttribute(OSC1.VoiceLimit, value);
                              

                              we could do this:

                              OSC1.VoiceLimit = value;
                              

                              but I'm guessing that's too dynamic (or something) for C++?

                              Meat Beats: https://meatbeats.com
                              Klippr Video: https://klippr.video

                              d.healeyD 1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @dannytaurus
                                last edited by

                                @dannytaurus OSC1.VoiceLimit is a constant with a value of 2. So what you're suggesting wouldn't work.

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                dannytaurusD 1 Reply Last reply Reply Quote 1
                                • dannytaurusD
                                  dannytaurus @d.healey
                                  last edited by

                                  @d-healey Yeah, it's quite different to what I'm used to in Ruby and Rails.

                                  Meat Beats: https://meatbeats.com
                                  Klippr Video: https://klippr.video

                                  1 Reply Last reply Reply Quote 1
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