DSP compiling error on WIN, works fine on MAC
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@Morphoice the latter assumes that your
project:: Disintegrate
node has set theAllowPolyphonic
flag set. -
@Christoph-Hart What does the
ThirdPartyNodes/node_properties.json
look like? -
@Christoph-Hart said in DSP compiling error on WIN, works fine on MAC:
node_properties.json
I can't find a file with that name, where should it reside?
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AllowPolyphonic shows disabled. Wouldn't make sense in an effect plugin anways, would it?
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@Morphoice said in DSP compiling error on WIN, works fine on MAC:
Wouldn't make sense in an effect plugin anways, would it?
It's always better to compile if you can, a compiled network is generally going to be more efficient.
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funny enough now that I added the ScriptFX1 to view the Network for the purpose of making this screenshot I hit compile DSP and this time it worked. Does viewing the network change anything internally? Does it need to be added as a ScriptFX1 to properly compile? Or is that just a coincidence?
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@Morphoice said in DSP compiling error on WIN, works fine on MAC:
Or is that just a coincidence?
I think this
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lol. but I want to understand lol
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@d-healey shall I now try on WIN or enough for today? ;)
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@Morphoice said in DSP compiling error on WIN, works fine on MAC:
@d-healey shall I now try on WIN or enough for today? ;)
well if you do - remember to clean out the Additional Source Code folder.
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@Morphoice said in DSP compiling error on WIN, works fine on MAC:
enough for today? ;)
Does not compute, there is never enough.
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@d-healey computer says NO
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@d-healey kidding aside, I need to figure out how to compile a current HISE version on PC first. I can't even remember how I did it back then. I share a dropbox with the pc so the source should be current, just hit projucer and then visual studio should do it, well once it has synced a couple thousand files
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@Morphoice said in DSP compiling error on WIN, works fine on MAC:
@d-healey kidding aside, I need to figure out how to compile a current HISE version on PC first. I can't even remember how I did it back then. I share a dropbox with the pc so the source should be current, just hit projucer and then visual studio should do it, well once it has synced a couple thousand files
I would caution against this approach for HISE building - use git/hub to get yourself a clean ready-to-build HISE project thats not potentially polluted with your post build Mac based stuff...
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@Morphoice said in DSP compiling error on WIN, works fine on MAC:
I share a dropbox with the pc so the source
Yup that's what git is for
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@Morphoice are you still having issues compiling the dsp networks on Windows? If so did you try loading the VS project and running it from there?
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@Lindon I used github to install it onto the dropbox folder, the WIN is just a virtual machine accessing the external dropbox, I don't see the need to install github inside the virtual machine again
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@Morphoice If you install git, then you just call git pull to get the latest version directly from Christoph's repo
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@d-healey yes that's how it works on my mac but do I necessarily have to do it again on PC if both machines access the same files on disk? I'm considering switching from a virtual machine to PC hardware... just for the sake of it, a friend is about to bring over an old notebook
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@Morphoice Oh I see, a shared disk makes sense.