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    DSP compiling error on WIN, works fine on MAC

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    • d.healeyD
      d.healey @Morphoice
      last edited by

      @Morphoice That's the problem

      Link Preview Image
      Buildling HISE from latest branch and commit throws error in xcode mac m1 max sequoia

      @Sawatakashi yup apple broke something again, it's also happening here with Xcode 16.3. Just use an older version of Xcode until I figure out what they thoug...

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      Forum (forum.hise.audio)

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
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      • MorphoiceM
        Morphoice @d.healey
        last edited by

        @d-healey uh. I hate Apple. How hard is it to release error free software if you can build headquarters the size of a space ship.

        https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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        • Dan KorneffD
          Dan Korneff
          last edited by

          headquarters-of-microsoft-apple-and-linux-v0-n9hjzqyyv15b1.png

          Dan Korneff - Producer / Mixer / Audio Nerd

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          • MorphoiceM
            Morphoice @Dan Korneff
            last edited by

            @Dan-Korneff I believe that photo is outdated ;))

            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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            • MorphoiceM
              Morphoice @d.healey
              last edited by

              @d-healey I somehow managed to compile the latest version of HISE with faust but compiling projects is now super broken

              as soon as I add a DSP network everything goes wrong

              Screenshot 2025-04-23 at 16.41.40.png

              I recon it has to do with Xcode as it worked fine before and those errors were not present

              https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @Morphoice
                last edited by

                @Morphoice New project + empty faust node, what happens?

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • MorphoiceM
                  Morphoice @d.healey
                  last edited by

                  @d-healey yeah, my approach exactly. empty project works fine... im about to copy all the relevant files, networks and xml into a new blank project, same files no changes, and it seems to work. But why?! Is there some stuff cached somewhere that breaks?

                  https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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                  • d.healeyD
                    d.healey @Morphoice
                    last edited by

                    @Morphoice Probably in the additional source code folder, did you clean the build before building on Mac after moving the files from Windows?

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • MorphoiceM
                      Morphoice @d.healey
                      last edited by Morphoice

                      @d-healey steps taken are:

                      • new project, empty dspnetwork, empty faust node (compile test works fine all three times)
                      • project renamed to old plugin name
                      • images/fonts copied
                      • scripts copied
                      • xml copied (UI etc.)
                      • project and user settings copied
                      • DspNetwork copied
                      • faust and c++ node files copied

                      in the end it's the exact same thing as before but this time compiling DSP and Plugin works fine (at least on mac so far)
                      apart from a few irrelevant warnings, latest OSX, latest xcode and latest HISE.... I am thoroughly confused.

                      funny enough I cleared the build directory and DSP things multiple times on the old project which made no difference, the error was still there

                      https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @Morphoice
                        last edited by

                        @Morphoice said in DSP compiling error on WIN, works fine on MAC:

                        I am thoroughly confused.

                        What about the additional source code folder, anything in there?

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

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                        • MorphoiceM
                          Morphoice @d.healey
                          last edited by

                          @d-healey yes it has the same files as before, although I can't verify if they differ at this moment, i'd have to examine them, I understand they are created automatically?

                          https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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                          • d.healeyD
                            d.healey @Morphoice
                            last edited by

                            @Morphoice said in DSP compiling error on WIN, works fine on MAC:

                            I understand they are created automatically?

                            Yeah, but I think they need to be cleared when switching OS.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

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                            • MorphoiceM
                              Morphoice @d.healey
                              last edited by

                              @d-healey

                              on a first look the old files have

                              wrap::mod<parameter::plain<project::Disintegrate, 0>, 
                              

                              in the new ones it is

                              wrap::mod<parameter::plain<project::Disintegrate<NV>, 0>,
                              

                              https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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                              • MorphoiceM
                                Morphoice @d.healey
                                last edited by Morphoice

                                @d-healey i tried on another old project that stopped working, clearing them and even manually remove stuff didn't help, they were created the old way again... can't yet figure out why... it can only be something in the build directory, even removing "JuceLibraryCode" didnt solve it

                                https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                Christoph HartC DanHD 2 Replies Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @Morphoice
                                  last edited by

                                  @Morphoice the latter assumes that your project:: Disintegrate node has set the AllowPolyphonic flag set.

                                  Christoph HartC MorphoiceM 2 Replies Last reply Reply Quote 0
                                  • Christoph HartC
                                    Christoph Hart @Christoph Hart
                                    last edited by

                                    @Christoph-Hart What does the ThirdPartyNodes/node_properties.json look like?

                                    MorphoiceM 1 Reply Last reply Reply Quote 0
                                    • MorphoiceM
                                      Morphoice @Christoph Hart
                                      last edited by

                                      @Christoph-Hart said in DSP compiling error on WIN, works fine on MAC:

                                      node_properties.json

                                      I can't find a file with that name, where should it reside?

                                      https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

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                                      • MorphoiceM
                                        Morphoice @Christoph Hart
                                        last edited by

                                        @Christoph-Hart Screenshot 2025-04-23 at 17.30.47.png

                                        AllowPolyphonic shows disabled. Wouldn't make sense in an effect plugin anways, would it?

                                        https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                        d.healeyD MorphoiceM 2 Replies Last reply Reply Quote 0
                                        • d.healeyD
                                          d.healey @Morphoice
                                          last edited by

                                          @Morphoice said in DSP compiling error on WIN, works fine on MAC:

                                          Wouldn't make sense in an effect plugin anways, would it?

                                          It's always better to compile if you can, a compiled network is generally going to be more efficient.

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

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                                          • MorphoiceM
                                            Morphoice @Morphoice
                                            last edited by

                                            funny enough now that I added the ScriptFX1 to view the Network for the purpose of making this screenshot I hit compile DSP and this time it worked. Does viewing the network change anything internally? Does it need to be added as a ScriptFX1 to properly compile? Or is that just a coincidence?

                                            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                            d.healeyD 1 Reply Last reply Reply Quote 0
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