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    How to turn an Airwindows effect into a Scriptnode

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    • griffinboyG
      griffinboy @Morphoice
      last edited by griffinboy

      @Morphoice

      Have you tried asking chat gpt?
      If the library is small you can upload the c++ files and the error message and ask gpt to try and find what's wrong.

      It might fail to find the correct answer. But I find that 70% of issues it can solve. However there is a chance it will give you a bogus answer

      MorphoiceM 1 Reply Last reply Reply Quote 0
      • MorphoiceM
        Morphoice @griffinboy
        last edited by

        @griffinboy yeah but it only gives me unhelpful information I already know, the fact that MSVC is more strict about some template resolution. I don't know what that means and how to fix that, neither does GPT in a way that compiles. it just gives me code that produces new problems

        https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @Morphoice
          last edited by

          @Morphoice forget about all the noise - the issue is with your disintegrate network - the compiler thinks it‘s polyphonic but it isn‘t, hence it is missing the voice template parameter that causes the compiler error.

          Maybe it‘s best if you send me the disintegrate network as well as the one that is embedding it, might be a false positive with the code generator.

          MorphoiceM 1 Reply Last reply Reply Quote 2
          • C
            Consint @Morphoice
            last edited by

            @Morphoice I tried it with my plugin and was able to compile it in my Windows 10 VM with Visual Studio 2022 without any problems.

            1 Reply Last reply Reply Quote 0
            • MorphoiceM
              Morphoice @Christoph Hart
              last edited by

              @Christoph-Hart sent

              https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

              1 Reply Last reply Reply Quote 0
              • JulesVJ
                JulesV
                last edited by JulesV

                Is there anyone who can compile more than one AirWindows plugins as Third Party?

                I am getting the error use of undeclared identifier. When I compile these nodes one by one, there is no problem and they work.

                I am attaching the sample project, when you do Compile DSP Networks as dll it will give this error.

                What is my mistake here, or is this a bug?

                AWAmp.zip

                DanHD 1 Reply Last reply Reply Quote 0
                • DanHD
                  DanH @JulesV
                  last edited by

                  @JulesV I'm not compiling any airwindows stuff but I'm getting constant use of undeclared identifier errors. They all follow on from Use of class template 'project::overdrive' requires template arguments errors.

                  Could be unrelated

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

                  JulesVJ 1 Reply Last reply Reply Quote 1
                  • JulesVJ
                    JulesV @DanH
                    last edited by

                    @DanH I noticed something interesting, while almost all AW plugins can be compiled separately, some AW plugins cannot be compiled as multiple dlls in the same project.

                    For example, Tube2, Huge and Mojo plugins can be used together in a project.

                    But LeadAmp and FireAmp cannot be used together in a project.

                    But all of these plugins can be compiled individually.

                    So it is related to the AW plugin combinations.

                    Christoph HartC 1 Reply Last reply Reply Quote 1
                    • Christoph HartC
                      Christoph Hart @JulesV
                      last edited by

                      @JulesV the problem is that each plugin file is expected to be used once per project and there are a few things that you need to modify in order to make this work - it's all very basic C++ stuff.

                      Look out for the functions in each src/*.cpp file that create the plugin instances or the plugin editors and try to remove them as they aren't needed anyways.

                      JulesVJ 1 Reply Last reply Reply Quote 2
                      • JulesVJ
                        JulesV @Christoph Hart
                        last edited by

                        @Christoph-Hart Thank you for the suggestion, I will try to edit them.

                        1 Reply Last reply Reply Quote 0
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