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    ScriptNode Compilation Workflow and What to Do About It

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    • Christoph HartC
      Christoph Hart @Christoph Hart
      last edited by

      I will add a tool that allows you to automatically convert a script FX into a hardcoded FX module

      Alright that's also implemented:

      cdb53700-aff1-4d75-9f40-d77144ad916e-image.png

      This operation is also performed whenever you export your project through the new compilation dialog so it's guaranteed to never use a ScriptFX with a compiled network in a compiled plugin!

      HISEnbergH Matt_SFM A 3 Replies Last reply Reply Quote 7
      • HISEnbergH
        HISEnberg @Christoph Hart
        last edited by

        @Christoph-Hart Amazing work this will be such a time saver! 🐕

        1 Reply Last reply Reply Quote 0
        • Matt_SFM
          Matt_SF @Christoph Hart
          last edited by

          @Christoph-Hart awesome, thank you Christoph!

          Develop branch
          Win10 & VS17 / Ventura & Xcode 14. 3

          1 Reply Last reply Reply Quote 0
          • A
            aaronventure @Christoph Hart
            last edited by

            @Christoph-Hart Ahh that's right, now that you removed the need to restart HISE, networks marked as Allow Compilation can be compiled prior to the exporting process.

            Is this what this dialog does? Are networks marked as Allow compilation now automatically compiled on export, i.e. there's no need for swapping them for hardcoded anymore just for the export and I can work on them, click export, test my plugin, then come back and the network is still editable?

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @aaronventure
              last edited by

              Are networks marked as Allow compilation now automatically compiled on export,

              Nope, but almost. On compilation the ScriptFX modules are replaced with their hardcoded counterpart so we're 80% there. What's missing is that if there is no DLL present at all (or the DLL was never exported manually once before), it won't create the C++ files for the networks that will be included in the plugin export.

              I've added this step now too in the compilation process although I'm hitting a few issues with hardcoded FX not being initialised correctly if there is no DLL present.

              I'll sort this out and then commit it, but this will make it very convenient - you actually do not have to bother at all about compiling scriptnode networks anymore and it will be all taken care of at plugin export - unless you want to compile the DLLs before to see that state during development.

              A 1 Reply Last reply Reply Quote 4
              • A
                aaronventure @Christoph Hart
                last edited by aaronventure

                @Christoph-Hart Awesome!

                Let me run down the original post and see if I understood you correctly.

                1. Individual SNEX Nodes and single-instance Faust .dsp programs

                This is now solved because the networks get compiled automatically at export.

                2. Function-like Node Chains and Nested Networks

                You mentioned this could be behind collapsible node chains (lock thing). I mentioned functions in Unreal Blueprint. Also, if I got it right, networks cannot be nested unless they're compiled first. How does this play with a workflow where we need to compile just that network? To be clear, I'm talking about editable network chains that are used repeatedly across networks, which, when edited, update appropriately everywhere.

                3. Faust Specifically

                While single-instance Faust nodes need no compilation anymore, requiring a single .dsp Faust program to be used across multiple places in a network (or networks) will still pose challenges:

                • when the .dsp file itself is changed, are all Faust nodes sporting that .dsp file automatically updated across all networks or do we have to manually hit the refresh button?
                • why are parameters not being rebuilt on every compile? I found that there's zero downside to doing it other than the second long visual glitch, because the cable connections always get restored properly. It's just an unnecessary extra step that you always have to do when you make parameter changes, and it always does recompilation again anyway. The node craps itself anyway (all the parameters go away) if you have a code error, and the rebuilding happens then. Why not have it happen all the time and remove this manual step from the workflow altogether?

                Sometimes Faust is a good alternative to making a long node chain, so this is in fact also the other side of #2 problem in this post, it's just done in Faust.

                1 Reply Last reply Reply Quote 0
                • DabDabD
                  DabDab
                  last edited by DabDab

                  Hardcoded Master FX and hardcoded Polly FX Instant crashing HISE.

                  HSD.gif

                  Bollywood Music Producer and Trance Producer.

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @DabDab
                    last edited by

                    @DabDab try deleting the DLL in your project and try again.

                    DabDabD ChazroxC 2 Replies Last reply Reply Quote 0
                    • DabDabD
                      DabDab @Christoph Hart
                      last edited by

                      @Christoph-Hart Tried. Not working. Still crashing.

                      Bollywood Music Producer and Trance Producer.

                      ChazroxC 1 Reply Last reply Reply Quote 0
                      • ChazroxC
                        Chazrox @DabDab
                        last edited by

                        @DabDab Im currently experiencing problems compiling dsp's also causing immediate crash upon clicking compile. I've resorted to only using script fx nodes as it allows me to still use certain features but im still not able to work at full capacity for some reason that I cant figure out. This thread seems like its right on point!

                        1 Reply Last reply Reply Quote 1
                        • ChazroxC
                          Chazrox @Christoph Hart
                          last edited by

                          @Christoph-Hart Where do I get the latest version of HISE as you guys are updating? Sorry if im redundant, im still new to this. You're greatly appreciated!

                          DabDabD 1 Reply Last reply Reply Quote 0
                          • DabDabD
                            DabDab @Chazrox
                            last edited by

                            @Chazrox said in ScriptNode Compilation Workflow and What to Do About It:

                            Where do I get the latest version of HISE as you guys are updating?

                            Link Preview Image
                            GitHub - christophhart/HISE: The open source framework for sample based instruments

                            The open source framework for sample based instruments - christophhart/HISE

                            favicon

                            GitHub (github.com)

                            Bollywood Music Producer and Trance Producer.

                            ChazroxC 1 Reply Last reply Reply Quote 0
                            • ChazroxC
                              Chazrox @DabDab
                              last edited by

                              @DabDab Thank you.

                              Christoph HartC 1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart @Chazrox
                                last edited by

                                Not working. Still crashing.

                                Oops, forgot to push a simple typo... should be fixed now.

                                DabDabD ustkU 2 Replies Last reply Reply Quote 1
                                • DabDabD
                                  DabDab @Christoph Hart
                                  last edited by

                                  @Christoph-Hart Please add currentGitHash.txt and currentGit.h files.

                                  Bollywood Music Producer and Trance Producer.

                                  Christoph HartC 1 Reply Last reply Reply Quote 0
                                  • Christoph HartC
                                    Christoph Hart @DabDab
                                    last edited by

                                    @DabDab yup, done.

                                    DabDabD 1 Reply Last reply Reply Quote 0
                                    • DabDabD
                                      DabDab @Christoph Hart
                                      last edited by

                                      @Christoph-Hart Yup.. Working fine now !! bb507f34-48cf-49ed-aa09-020d202e72f7-image.png

                                      @griffinboy thanks for the LPF. Can we get HPF ?

                                      Bollywood Music Producer and Trance Producer.

                                      Christoph HartC 1 Reply Last reply Reply Quote 1
                                      • Christoph HartC
                                        Christoph Hart @DabDab
                                        last edited by Christoph Hart

                                        @DabDab HPF = signal - LPF?

                                        DabDabD griffinboyG 2 Replies Last reply Reply Quote 0
                                        • DabDabD
                                          DabDab @Christoph Hart
                                          last edited by DabDab

                                          @Christoph-Hart Well I don't know much C++ DSP How High pass filter is structured in C++.

                                          Bollywood Music Producer and Trance Producer.

                                          1 Reply Last reply Reply Quote 0
                                          • griffinboyG
                                            griffinboy @Christoph Hart
                                            last edited by

                                            @Christoph-Hart

                                            From my understanding, that'll kind of work but not completely.
                                            I'll release a highpass version at somepoint

                                            Christoph HartC 1 Reply Last reply Reply Quote 0
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