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    ScriptNode Compilation Workflow and What to Do About It

    Scheduled Pinned Locked Moved ScriptNode
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    • DabDabD
      DabDab
      last edited by DabDab

      Hardcoded Master FX and hardcoded Polly FX Instant crashing HISE.

      HSD.gif

      Bollywood Music Producer and Trance Producer.

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @DabDab
        last edited by

        @DabDab try deleting the DLL in your project and try again.

        DabDabD ChazroxC 2 Replies Last reply Reply Quote 0
        • DabDabD
          DabDab @Christoph Hart
          last edited by

          @Christoph-Hart Tried. Not working. Still crashing.

          Bollywood Music Producer and Trance Producer.

          ChazroxC 1 Reply Last reply Reply Quote 0
          • ChazroxC
            Chazrox @DabDab
            last edited by

            @DabDab Im currently experiencing problems compiling dsp's also causing immediate crash upon clicking compile. I've resorted to only using script fx nodes as it allows me to still use certain features but im still not able to work at full capacity for some reason that I cant figure out. This thread seems like its right on point!

            1 Reply Last reply Reply Quote 1
            • ChazroxC
              Chazrox @Christoph Hart
              last edited by

              @Christoph-Hart Where do I get the latest version of HISE as you guys are updating? Sorry if im redundant, im still new to this. You're greatly appreciated!

              DabDabD 1 Reply Last reply Reply Quote 0
              • DabDabD
                DabDab @Chazrox
                last edited by

                @Chazrox said in ScriptNode Compilation Workflow and What to Do About It:

                Where do I get the latest version of HISE as you guys are updating?

                Link Preview Image
                GitHub - christophhart/HISE: The open source framework for sample based instruments

                The open source framework for sample based instruments - christophhart/HISE

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                GitHub (github.com)

                Bollywood Music Producer and Trance Producer.

                ChazroxC 1 Reply Last reply Reply Quote 0
                • ChazroxC
                  Chazrox @DabDab
                  last edited by

                  @DabDab Thank you.

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @Chazrox
                    last edited by

                    Not working. Still crashing.

                    Oops, forgot to push a simple typo... should be fixed now.

                    DabDabD ustkU 2 Replies Last reply Reply Quote 1
                    • DabDabD
                      DabDab @Christoph Hart
                      last edited by

                      @Christoph-Hart Please add currentGitHash.txt and currentGit.h files.

                      Bollywood Music Producer and Trance Producer.

                      Christoph HartC 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @DabDab
                        last edited by

                        @DabDab yup, done.

                        DabDabD 1 Reply Last reply Reply Quote 0
                        • DabDabD
                          DabDab @Christoph Hart
                          last edited by

                          @Christoph-Hart Yup.. Working fine now !! bb507f34-48cf-49ed-aa09-020d202e72f7-image.png

                          @griffinboy thanks for the LPF. Can we get HPF ?

                          Bollywood Music Producer and Trance Producer.

                          Christoph HartC 1 Reply Last reply Reply Quote 1
                          • Christoph HartC
                            Christoph Hart @DabDab
                            last edited by Christoph Hart

                            @DabDab HPF = signal - LPF?

                            DabDabD griffinboyG 2 Replies Last reply Reply Quote 0
                            • DabDabD
                              DabDab @Christoph Hart
                              last edited by DabDab

                              @Christoph-Hart Well I don't know much C++ DSP How High pass filter is structured in C++.

                              Bollywood Music Producer and Trance Producer.

                              1 Reply Last reply Reply Quote 0
                              • griffinboyG
                                griffinboy @Christoph Hart
                                last edited by

                                @Christoph-Hart

                                From my understanding, that'll kind of work but not completely.
                                I'll release a highpass version at somepoint

                                Christoph HartC 1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @griffinboy
                                  last edited by

                                  From my understanding, that'll kind of work but not completely.

                                  It does with the only filter I've been writing myself - a one pole. Thanks for coming to my TED Talk.

                                  griffinboyG 1 Reply Last reply Reply Quote 2
                                  • DabDabD
                                    DabDab
                                    last edited by DabDab

                                    I have tried to make it a High Pass Filter from the Griffin_LadderFilter.h provided by @griffinboy
                                    I am not a good C++ DSP programmer. Test it whether it is working or not.

                                    /*
                                    Copyright (c) 2024 griffinboy
                                    
                                    Permission is hereby granted, free of charge, to any person obtaining a copy
                                    of this software and associated documentation files (the "Software"), to deal
                                    in the Software without restriction, including without limitation the rights
                                    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
                                    copies of the Software, and to permit persons to whom the Software is
                                    furnished to do so, subject to the following conditions:
                                    
                                    The above copyright notice and this permission notice shall be included in all
                                    copies or substantial portions of the Software.
                                    
                                    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
                                    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
                                    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
                                    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
                                    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
                                    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
                                    SOFTWARE.
                                    */
                                    
                                    #pragma once
                                    #include <JuceHeader.h>
                                    
                                    namespace project
                                    {
                                        using namespace juce;
                                        using namespace hise;
                                        using namespace scriptnode;
                                    
                                        template <typename T>
                                        class ScopedValue
                                        {
                                        public:
                                            explicit ScopedValue(T& val) : value(val), ref(val) {}
                                            ~ScopedValue() { ref = value; }
                                            T& get() { return value; }
                                    
                                        private:
                                            T value;
                                            T& ref;
                                            ScopedValue(const ScopedValue&) = delete;
                                            ScopedValue& operator=(const ScopedValue&) = delete;
                                        };
                                    
                                        template <int NV>
                                        struct Griffin_HighPassFilter : public data::base
                                        {
                                            SNEX_NODE(Griffin_HighPassFilter);
                                    
                                            struct MetadataClass
                                            {
                                                SN_NODE_ID("Griffin_HighPassFilter");
                                            };
                                    
                                            static constexpr bool isModNode() { return false; }
                                            static constexpr bool isPolyphonic() { return NV > 1; }
                                            static constexpr bool hasTail() { return true; }
                                            static constexpr bool isSuspendedOnSilence() { return false; }
                                            static constexpr int getFixChannelAmount() { return 2; }
                                    
                                            static constexpr int NumTables = 0;
                                            static constexpr int NumSliderPacks = 0;
                                            static constexpr int NumAudioFiles = 0;
                                            static constexpr int NumFilters = 0;
                                            static constexpr int NumDisplayBuffers = 0;
                                    
                                            void prepare(PrepareSpecs specs)
                                            {
                                                filtersLeft.prepare(specs);
                                                filtersRight.prepare(specs);
                                    
                                                for (auto& filter : filtersLeft)
                                                    filter.prepare(specs.sampleRate);
                                    
                                                for (auto& filter : filtersRight)
                                                    filter.prepare(specs.sampleRate);
                                            }
                                    
                                            void reset()
                                            {
                                                for (auto& filter : filtersLeft)
                                                    filter.reset();
                                    
                                                for (auto& filter : filtersRight)
                                                    filter.reset();
                                            }
                                    
                                            template <typename ProcessDataType>
                                            void process(ProcessDataType& data)
                                            {
                                                auto& fixData = data.template as<ProcessData<getFixChannelAmount()>>();
                                                auto audioBlock = fixData.toAudioBlock();
                                    
                                                auto* leftChannelData = audioBlock.getChannelPointer(0);
                                                auto* rightChannelData = audioBlock.getChannelPointer(1);
                                                int numSamples = (int)data.getNumSamples();
                                    
                                                for (auto& leftFilter : filtersLeft)
                                                {
                                                    leftFilter.process(leftChannelData, numSamples);
                                                }
                                    
                                                for (auto& rightFilter : filtersRight)
                                                {
                                                    rightFilter.process(rightChannelData, numSamples);
                                                }
                                            }
                                    
                                            class AudioEffect
                                            {
                                            public:
                                                AudioEffect() = default;
                                    
                                                void prepare(float sampleRate)
                                                {
                                                    fs = sampleRate;
                                                    reset();
                                                }
                                    
                                                void reset()
                                                {
                                                    x1 = x2 = y1 = y2 = 0.0f;
                                                }
                                    
                                                void updateCoefficients(float fc, float q)
                                                {
                                                    float omega = 2.0f * MathConstants<float>::pi * fc / fs;
                                                    float alpha = std::sin(omega) / (2.0f * q);
                                                    float cosOmega = std::cos(omega);
                                    
                                                    float a0 = 1.0f + alpha;
                                                    b0 = (1.0f + cosOmega) / (2.0f * a0);
                                                    b1 = -(1.0f + cosOmega) / a0;
                                                    b2 = (1.0f + cosOmega) / (2.0f * a0);
                                                    a1 = (-2.0f * cosOmega) / a0;
                                                    a2 = (1.0f - alpha) / a0;
                                                }
                                    
                                                void process(float* samples, int numSamples)
                                                {
                                                    for (int i = 0; i < numSamples; ++i)
                                                    {
                                                        samples[i] = processSample(samples[i]);
                                                    }
                                                }
                                    
                                            private:
                                                float fs = 44100.0f;
                                                float b0 = 0.0f, b1 = 0.0f, b2 = 0.0f;
                                                float a1 = 0.0f, a2 = 0.0f;
                                                float x1 = 0.0f, x2 = 0.0f;
                                                float y1 = 0.0f, y2 = 0.0f;
                                    
                                                inline float processSample(float input)
                                                {
                                                    float output = b0 * input + b1 * x1 + b2 * x2 - a1 * y1 - a2 * y2;
                                                    
                                                    x2 = x1;
                                                    x1 = input;
                                                    y2 = y1;
                                                    y1 = output;
                                                    
                                                    return output;
                                                }
                                            };
                                    
                                            template <int P>
                                            void setParameter(double value)
                                            {
                                                if (P == 0) // Cutoff Frequency
                                                {
                                                    cutoffFrequency = static_cast<float>(value);
                                                    for (auto& filter : filtersLeft)
                                                        filter.updateCoefficients(cutoffFrequency, q);
                                    
                                                    for (auto& filter : filtersRight)
                                                        filter.updateCoefficients(cutoffFrequency, q);
                                                }
                                                else if (P == 1) // Q Factor
                                                {
                                                    q = static_cast<float>(value);
                                                    for (auto& filter : filtersLeft)
                                                        filter.updateCoefficients(cutoffFrequency, q);
                                    
                                                    for (auto& filter : filtersRight)
                                                        filter.updateCoefficients(cutoffFrequency, q);
                                                }
                                            }
                                    
                                            void createParameters(ParameterDataList& data)
                                            {
                                                {
                                                    parameter::data p("Cutoff Frequency", { 20.0, 20000.0, 1.0 });
                                                    registerCallback<0>(p);
                                                    p.setDefaultValue(1000.0);
                                                    data.add(std::move(p));
                                                }
                                                {
                                                    parameter::data p("Q Factor", { 0.1, 10.0, 0.01 });
                                                    registerCallback<1>(p);
                                                    p.setDefaultValue(0.707);
                                                    data.add(std::move(p));
                                                }
                                            }
                                    
                                            void setExternalData(const ExternalData& data, int index) {}
                                            void handleHiseEvent(HiseEvent& e) {}
                                    
                                            template <typename FrameDataType>
                                            void processFrame(FrameDataType& data) {}
                                    
                                        private:
                                            PolyData<AudioEffect, NV> filtersLeft;
                                            PolyData<AudioEffect, NV> filtersRight;
                                            float cutoffFrequency = 1000.0f;
                                            float q = 0.707f;
                                        };
                                    }
                                    

                                    Bollywood Music Producer and Trance Producer.

                                    1 Reply Last reply Reply Quote 0
                                    • griffinboyG
                                      griffinboy @Christoph Hart
                                      last edited by

                                      @Christoph-Hart

                                      surely there would be residue? I need to research this now haha. I've never thought to do that

                                      1 Reply Last reply Reply Quote 0
                                      • A
                                        aaronventure @Christoph Hart
                                        last edited by aaronventure

                                        @Christoph-Hart said in ScriptNode Compilation Workflow and What to Do About It:

                                        @aaronventure There's already a special tool for this: Export -> Clean DSP Network files.

                                        this doesn't seem to remove the files from ThirdParty folder (the ones generated for faust).

                                        It also doesn't seem to clean the Binaries directory in DSPNetworks.

                                        1 Reply Last reply Reply Quote 0
                                        • ustkU
                                          ustk @Christoph Hart
                                          last edited by ustk

                                          @Christoph-Hart A few things that I think are belonging here:

                                          • Replace Script FX modules messes up the Module tree order, and...

                                          • ...the drag and drop to move the modules seems very buggy. We need to move them one by one to the bottom until we can recreate the right order. Trying to move a module between two others doesn't work.

                                          • Replace Script FX modules doesn't recreate the connections of the original ScriptFX Routing Matrix to the new HardcodedFX (this can lead to a crash when trying to remake the connections, and a real mess in the DSP anyway until you understand what just happened...)

                                          Can't help pressing F5 in the forum...

                                          A 1 Reply Last reply Reply Quote 2
                                          • A
                                            aaronventure @ustk
                                            last edited by

                                            @ustk said in ScriptNode Compilation Workflow and What to Do About It:

                                            ..the drag and drop to move the modules seems very buggy. We need to move them one by one to the bottom until we can recreate the right order. Trying to move a module between two others doesn't work.

                                            this was never properly implemented in the first place. or if it was, it was broken within a few commits.

                                            I eventually opened an issue about it.

                                            Link Preview Image
                                            [UX] Module Browser Drag&Drop Needs Some Love · Issue #566 · christophhart/HISE

                                            The only way to consistently get the correct order is to move modules to be the last, and create the desired order that way. Moving them above doesn't really work. Moving processors is another story, as it's unclear whether a dragged pro...

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                                            GitHub (github.com)

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