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    Sampler issues latest build

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    • Christoph HartC
      Christoph Hart
      last edited by

      Yeah I never ever used 96kHz, theoretically it should be fine, but I am sure there is something fishy.

      Does the sampler crash go away with 48kHz samples?

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      • Christoph HartC
        Christoph Hart
        last edited by

        1. The crash when removing samplers is fixed - was something silly that slipped in.
        2. Forget about Monolith without compression, it's just a deprecated thing, there's no reason to not use the compression (the performance overhead is neglible). I'll remove the option soon and the option with compression works with 96kHz.
        3. Might be the same reason as 1. so please check if it remains.
        Dan KorneffD 1 Reply Last reply Reply Quote 3
        • Dan KorneffD
          Dan Korneff @Christoph Hart
          last edited by

          @Christoph-Hart Awesome! Gonna check now. I just tested my current version with 48K and it still exists.

          Dan Korneff - Producer / Mixer / Audio Nerd

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          • Christoph HartC
            Christoph Hart
            last edited by

            FYI, that's the code that handles samplerates:

            if (isOldMonolith)
            {
                return 44100.0; // doesn't matter anyway (the sample rate is stored externally)
            }
            else
            {
                const static double sampleRates[4] = { 44100.0, 48000.0, 88200.0, 96000.0 };
                const uint8 srIndex = (sampleDataByte & 0xC0) >> 6;
                return sampleRates[srIndex];
            }
            

            Now it also makes sense why @staiff is struggling with his 27,4kHz sounds :)

            Dan KorneffD staiffS C 3 Replies Last reply Reply Quote 2
            • Dan KorneffD
              Dan Korneff @Christoph Hart
              last edited by

              @Christoph-Hart On this end:
              Monolith (fast Decompression) works!
              Monolith (low file size) crashes sampler when it preloads the samplemap
              Monolith (no compression) plays wrong pitch.
              I guess I'll stick with the first option ;)

              Dan Korneff - Producer / Mixer / Audio Nerd

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              • Christoph HartC
                Christoph Hart
                last edited by

                What first option? I don't know what you talking about. Move along, nothing to see here :)

                Link Preview Image
                - removed deprecated HLAC encoding options 路 christophhart/HISE@32e778a

                The open source framework for sample based instruments - - removed deprecated HLAC encoding options 路 christophhart/HISE@32e778a

                favicon

                GitHub (github.com)

                Dan KorneffD 1 Reply Last reply Reply Quote 2
                • Dan KorneffD
                  Dan Korneff @Christoph Hart
                  last edited by

                  @Christoph-Hart 馃槃

                  Dan Korneff - Producer / Mixer / Audio Nerd

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                  • staiffS
                    staiff @Christoph Hart
                    last edited by

                    @Christoph-Hart said in Sampler issues latest build:

                    Now it also makes sense why @staiff is struggling with his 27,4kHz sounds :)

                    Yes. but also 27.4 Khz samples is not common in 2018/19 (and even since the 90s)
                    just the frequency used by Linndrum, Emulator II, Sx samplers, etc. ... from the 80's.

                    Today it's not useful to go less than 44100. Better using 44/48/96 Khz and a bitcrusher Fx (and other scripts). if you script well the behaviour of 80's sampler you can obtain the same result (or pretty close).

                    but the part of code that handles samplerates makes sence now about my problem. ;)

                    for my part i don't go up to 48 Khz, but in 24 bits. i feel it better and more digestible than 96 khz (16 or 24 bit).
                    96Khz (24 bit) is only used by me for music creation mastering.

                    Excuse me i'm French.

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                    • Dan KorneffD
                      Dan Korneff
                      last edited by

                      @Christoph-Hart Just compiled the latest version. HISE is crashing directly after you create a monolith. Tried using HLAC - No Normalization and Full Dynamics. On restart, Project will refuse to load unless you change the Samplemap XML savemode back to 1.

                      Dan Korneff - Producer / Mixer / Audio Nerd

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                      • Dan KorneffD
                        Dan Korneff
                        last edited by Dan Korneff

                        I just noticed in the console, I'm getting this error during export of Monolith:

                        Master Chain:! The sample Snare multi mic.ch2 wasn't found
                        

                        and

                        Master Chain:! Error at loading sample Snare multi mic.ch2: File is corrupt
                        

                        And debugging via Visual studio:

                        Unhandled exception at 0x00007FF9CE321B28 (HISE x64 16 Out.dll) in AudioPluginHost.exe: 0xC000001D: Illegal Instruction.
                        

                        Dan Korneff - Producer / Mixer / Audio Nerd

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                        • Dan KorneffD
                          Dan Korneff
                          last edited by

                          DISASSEMBLY.PNG

                          Dan Korneff - Producer / Mixer / Audio Nerd

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                          • Christoph HartC
                            Christoph Hart
                            last edited by

                            What CPU are you using?

                            Dan KorneffD 1 Reply Last reply Reply Quote 0
                            • Dan KorneffD
                              Dan Korneff @Christoph Hart
                              last edited by

                              @Christoph-Hart cpu.PNG

                              Dan Korneff - Producer / Mixer / Audio Nerd

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                              • Dan KorneffD
                                Dan Korneff
                                last edited by

                                @Christoph-Hart
                                I just realized that I wasn't using the debugging version of HISE.
                                Here's some info that might be more relevant:
                                debug monolith.PNG

                                Dan Korneff - Producer / Mixer / Audio Nerd

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                                • Dan KorneffD
                                  Dan Korneff
                                  last edited by

                                  debug 2.PNG

                                  Dan Korneff - Producer / Mixer / Audio Nerd

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                                  • Dan KorneffD
                                    Dan Korneff
                                    last edited by

                                    debug 3.PNG

                                    Dan Korneff - Producer / Mixer / Audio Nerd

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                                    • Dan KorneffD
                                      Dan Korneff
                                      last edited by

                                      and here's the final error that causes crash when preloading monolith
                                      debug 4.PNG

                                      Dan Korneff - Producer / Mixer / Audio Nerd

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                                      • Dan KorneffD
                                        Dan Korneff
                                        last edited by

                                        @Christoph-Hart Is there anything else I can do to troubleshoot this issue?

                                        Dan Korneff - Producer / Mixer / Audio Nerd

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                                        • Dan KorneffD
                                          Dan Korneff
                                          last edited by

                                          I'm also having a heck of a time with playback of the sampler in general.
                                          I've notices a couple of issues (other than overlapping midi not triggering samples).

                                          • Even if there is no overlapping midi, random wont trigger. (overlapping midi will 100% not trigger)
                                          • using the freeze function in Cubase or bouncing down the audio in Cubase + Reaper gets an unexpected result. Audio gets chopped off (I think I experienced this during the overlap midi thread as well)

                                          Dan Korneff - Producer / Mixer / Audio Nerd

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                                          • Dan KorneffD
                                            Dan Korneff
                                            last edited by Dan Korneff

                                            SNARE BOUCNE.PNG
                                            SNARE BOUCNE 2.PNG

                                            Dan Korneff - Producer / Mixer / Audio Nerd

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